File indexing completed on 2026-09-22 09:03:16
0001
0002
0003
0004 #ifndef QQUATERNION_H
0005 #define QQUATERNION_H
0006
0007 #include <QtGui/qtguiglobal.h>
0008 #include <QtGui/qgenericmatrix.h>
0009 #include <QtGui/qvector3d.h>
0010 #include <QtGui/qvector4d.h>
0011
0012 QT_BEGIN_NAMESPACE
0013
0014
0015 #ifndef QT_NO_QUATERNION
0016
0017 class QMatrix4x4;
0018 class QVariant;
0019
0020 class QT6_ONLY(Q_GUI_EXPORT) QQuaternion
0021 {
0022 public:
0023 constexpr QQuaternion() noexcept;
0024 explicit QQuaternion(Qt::Initialization) noexcept {}
0025 constexpr QQuaternion(float scalar, float xpos, float ypos, float zpos) noexcept;
0026 #ifndef QT_NO_VECTOR3D
0027 constexpr QQuaternion(float scalar, const QVector3D &vector) noexcept;
0028 #endif
0029 #ifndef QT_NO_VECTOR4D
0030 constexpr explicit QQuaternion(const QVector4D &vector) noexcept;
0031 #endif
0032
0033 constexpr bool isNull() const noexcept;
0034 constexpr bool isIdentity() const noexcept;
0035
0036 #ifndef QT_NO_VECTOR3D
0037 constexpr QVector3D vector() const noexcept;
0038 constexpr void setVector(const QVector3D &vector) noexcept;
0039 #endif
0040 constexpr void setVector(float x, float y, float z) noexcept;
0041
0042 constexpr float x() const noexcept;
0043 constexpr float y() const noexcept;
0044 constexpr float z() const noexcept;
0045 constexpr float scalar() const noexcept;
0046
0047 constexpr void setX(float x) noexcept;
0048 constexpr void setY(float y) noexcept;
0049 constexpr void setZ(float z) noexcept;
0050 constexpr void setScalar(float scalar) noexcept;
0051
0052 constexpr static float dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept;
0053
0054
0055
0056 QT7_ONLY(Q_GUI_EXPORT) float length() const;
0057 QT7_ONLY(Q_GUI_EXPORT) float lengthSquared() const;
0058
0059 [[nodiscard]] QT7_ONLY(Q_GUI_EXPORT) QQuaternion normalized() const;
0060 QT7_ONLY(Q_GUI_EXPORT) void normalize();
0061
0062 constexpr QQuaternion inverted() const noexcept;
0063
0064 [[nodiscard]] constexpr QQuaternion conjugated() const noexcept;
0065
0066 QT7_ONLY(Q_GUI_EXPORT) QVector3D rotatedVector(const QVector3D &vector) const;
0067
0068 constexpr QQuaternion &operator+=(const QQuaternion &quaternion) noexcept;
0069 constexpr QQuaternion &operator-=(const QQuaternion &quaternion) noexcept;
0070 constexpr QQuaternion &operator*=(float factor) noexcept;
0071 constexpr QQuaternion &operator*=(const QQuaternion &quaternion) noexcept;
0072 constexpr QQuaternion &operator/=(float divisor);
0073
0074 QT_WARNING_PUSH
0075 QT_WARNING_DISABLE_FLOAT_COMPARE
0076 friend constexpr bool operator==(const QQuaternion &q1, const QQuaternion &q2) noexcept
0077 {
0078 return q1.wp == q2.wp && q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp;
0079 }
0080 friend constexpr bool operator!=(const QQuaternion &q1, const QQuaternion &q2) noexcept
0081 {
0082 return !(q1 == q2);
0083 }
0084 QT_WARNING_POP
0085
0086 friend constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept;
0087 friend constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept;
0088 friend constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept;
0089 friend constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept;
0090 friend constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept;
0091 friend constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept;
0092 friend constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor);
0093
0094 friend constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept;
0095
0096 #ifndef QT_NO_VECTOR4D
0097 constexpr QVector4D toVector4D() const noexcept;
0098 #endif
0099
0100 QT7_ONLY(Q_GUI_EXPORT) operator QVariant() const;
0101
0102 struct Axis {
0103 float x, y, z;
0104
0105 friend constexpr bool comparesEqual(Axis lhs, Axis rhs) noexcept
0106 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
0107 friend bool operator==(Axis, Axis)
0108 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
0109 friend bool operator!=(Axis, Axis)
0110 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
0111 friend size_t qHash(const Axis &, size_t) noexcept
0112 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
0113 friend size_t qHash(const Axis &) noexcept
0114 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
0115 friend bool qFuzzyIsNull(Axis axis) noexcept
0116 { return qFuzzyIsNull(axis.x) && qFuzzyIsNull(axis.y) && qFuzzyIsNull(axis.z); }
0117 friend bool qFuzzyCompare(Axis lhs, Axis rhs) noexcept
0118 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
0119 #ifndef QT_NO_VECTOR3D
0120 static constexpr Axis fromVector3D(QVector3D v) noexcept
0121 { return {v.x(), v.y(), v.z()}; }
0122 constexpr QVector3D toVector3D() const noexcept { return {x, y, z}; }
0123 friend constexpr bool comparesEqual(Axis lhs, QVector3D rhs) noexcept
0124 Q_DECL_EQ_DELETE_X("Deliberately not implemented. Don't implement it yourself!");
0125 #endif
0126 };
0127
0128 #ifndef QT_NO_VECTOR3D
0129 inline void getAxisAndAngle(QVector3D *axis, float *angle) const;
0130 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle);
0131 #endif
0132 QT7_ONLY(Q_GUI_EXPORT) void getAxisAndAngle(float *x, float *y, float *z, float *angle) const;
0133 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxisAndAngle(float x, float y, float z,
0134 float angle);
0135
0136 #ifndef QT_NO_VECTOR3D
0137 inline QVector3D toEulerAngles() const;
0138 # if !QT_CORE_REMOVED_SINCE(6, 11)
0139 Q_WEAK_OVERLOAD
0140 # endif
0141 static QQuaternion fromEulerAngles(const QVector3D &angles)
0142 { return fromEulerAngles(angles.x(), angles.y(), angles.z()); }
0143
0144 #endif
0145 template <typename T>
0146 struct EulerAngles
0147 {
0148 T pitch, yaw, roll;
0149 };
0150 QT7_ONLY(Q_GUI_EXPORT) EulerAngles<float> eulerAngles() const;
0151 static QQuaternion fromEulerAngles(EulerAngles<float> angles)
0152 { return fromEulerAngles(angles.pitch, angles.yaw, angles.roll); }
0153
0154 QT_GUI_INLINE_SINCE(6, 11)
0155 void getEulerAngles(float *pitch, float *yaw, float *roll) const;
0156 static QQuaternion fromEulerAngles(float pitch, float yaw, float roll);
0157
0158 QT7_ONLY(Q_GUI_EXPORT) QMatrix3x3 toRotationMatrix() const;
0159 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromRotationMatrix(const QMatrix3x3 &rot3x3);
0160
0161 struct Axes
0162 {
0163 Axis x, y, z;
0164 };
0165 QT7_ONLY(Q_GUI_EXPORT) Axes toAxes() const;
0166 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromAxes(Axes axes);
0167 #ifndef QT_NO_VECTOR3D
0168 QT_GUI_INLINE_SINCE(6, 11)
0169 void getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const;
0170 QT_GUI_INLINE_SINCE(6, 11)
0171 static QQuaternion fromAxes(const QVector3D &xAxis,
0172 const QVector3D &yAxis,
0173 const QVector3D &zAxis);
0174
0175 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion fromDirection(const QVector3D &direction,
0176 const QVector3D &up);
0177
0178 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion rotationTo(const QVector3D &from,
0179 const QVector3D &to);
0180 #endif
0181
0182 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion slerp(const QQuaternion &q1, const QQuaternion &q2,
0183 float t);
0184 QT7_ONLY(Q_GUI_EXPORT) static QQuaternion nlerp(const QQuaternion &q1, const QQuaternion &q2,
0185 float t);
0186
0187 private:
0188 float wp, xp, yp, zp;
0189 };
0190
0191 Q_DECLARE_TYPEINFO(QQuaternion, Q_PRIMITIVE_TYPE);
0192
0193 constexpr QQuaternion::QQuaternion() noexcept : wp(1.0f), xp(0.0f), yp(0.0f), zp(0.0f) {}
0194
0195 constexpr QQuaternion::QQuaternion(float aScalar, float xpos, float ypos, float zpos) noexcept
0196 : wp(aScalar), xp(xpos), yp(ypos), zp(zpos) {}
0197
0198 QT_WARNING_PUSH
0199 QT_WARNING_DISABLE_FLOAT_COMPARE
0200
0201 constexpr bool QQuaternion::isNull() const noexcept
0202 {
0203 return wp == 0.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
0204 }
0205
0206 constexpr bool QQuaternion::isIdentity() const noexcept
0207 {
0208 return wp == 1.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
0209 }
0210 QT_WARNING_POP
0211
0212 constexpr float QQuaternion::x() const noexcept { return xp; }
0213 constexpr float QQuaternion::y() const noexcept { return yp; }
0214 constexpr float QQuaternion::z() const noexcept { return zp; }
0215 constexpr float QQuaternion::scalar() const noexcept { return wp; }
0216
0217 constexpr void QQuaternion::setX(float aX) noexcept { xp = aX; }
0218 constexpr void QQuaternion::setY(float aY) noexcept { yp = aY; }
0219 constexpr void QQuaternion::setZ(float aZ) noexcept { zp = aZ; }
0220 constexpr void QQuaternion::setScalar(float aScalar) noexcept { wp = aScalar; }
0221
0222 constexpr float QQuaternion::dotProduct(const QQuaternion &q1, const QQuaternion &q2) noexcept
0223 {
0224 return q1.wp * q2.wp + q1.xp * q2.xp + q1.yp * q2.yp + q1.zp * q2.zp;
0225 }
0226
0227 constexpr QQuaternion QQuaternion::inverted() const noexcept
0228 {
0229
0230 double len = double(wp) * double(wp) +
0231 double(xp) * double(xp) +
0232 double(yp) * double(yp) +
0233 double(zp) * double(zp);
0234 if (!qFuzzyIsNull(len))
0235 return QQuaternion(float(double(wp) / len), float(double(-xp) / len),
0236 float(double(-yp) / len), float(double(-zp) / len));
0237 return QQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
0238 }
0239
0240 constexpr QQuaternion QQuaternion::conjugated() const noexcept
0241 {
0242 return QQuaternion(wp, -xp, -yp, -zp);
0243 }
0244
0245 constexpr QQuaternion &QQuaternion::operator+=(const QQuaternion &quaternion) noexcept
0246 {
0247 wp += quaternion.wp;
0248 xp += quaternion.xp;
0249 yp += quaternion.yp;
0250 zp += quaternion.zp;
0251 return *this;
0252 }
0253
0254 constexpr QQuaternion &QQuaternion::operator-=(const QQuaternion &quaternion) noexcept
0255 {
0256 wp -= quaternion.wp;
0257 xp -= quaternion.xp;
0258 yp -= quaternion.yp;
0259 zp -= quaternion.zp;
0260 return *this;
0261 }
0262
0263 constexpr QQuaternion &QQuaternion::operator*=(float factor) noexcept
0264 {
0265 wp *= factor;
0266 xp *= factor;
0267 yp *= factor;
0268 zp *= factor;
0269 return *this;
0270 }
0271
0272 constexpr QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2) noexcept
0273 {
0274 float yy = (q1.wp - q1.yp) * (q2.wp + q2.zp);
0275 float zz = (q1.wp + q1.yp) * (q2.wp - q2.zp);
0276 float ww = (q1.zp + q1.xp) * (q2.xp + q2.yp);
0277 float xx = ww + yy + zz;
0278 float qq = 0.5f * (xx + (q1.zp - q1.xp) * (q2.xp - q2.yp));
0279
0280 float w = qq - ww + (q1.zp - q1.yp) * (q2.yp - q2.zp);
0281 float x = qq - xx + (q1.xp + q1.wp) * (q2.xp + q2.wp);
0282 float y = qq - yy + (q1.wp - q1.xp) * (q2.yp + q2.zp);
0283 float z = qq - zz + (q1.zp + q1.yp) * (q2.wp - q2.xp);
0284
0285 return QQuaternion(w, x, y, z);
0286 }
0287
0288 constexpr QQuaternion &QQuaternion::operator*=(const QQuaternion &quaternion) noexcept
0289 {
0290 *this = *this * quaternion;
0291 return *this;
0292 }
0293
0294 constexpr QQuaternion &QQuaternion::operator/=(float divisor)
0295 {
0296 wp /= divisor;
0297 xp /= divisor;
0298 yp /= divisor;
0299 zp /= divisor;
0300 return *this;
0301 }
0302
0303 constexpr QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2) noexcept
0304 {
0305 return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp);
0306 }
0307
0308 constexpr QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2) noexcept
0309 {
0310 return QQuaternion(q1.wp - q2.wp, q1.xp - q2.xp, q1.yp - q2.yp, q1.zp - q2.zp);
0311 }
0312
0313 constexpr QQuaternion operator*(float factor, const QQuaternion &quaternion) noexcept
0314 {
0315 return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
0316 }
0317
0318 constexpr QQuaternion operator*(const QQuaternion &quaternion, float factor) noexcept
0319 {
0320 return QQuaternion(quaternion.wp * factor, quaternion.xp * factor, quaternion.yp * factor, quaternion.zp * factor);
0321 }
0322
0323 constexpr QQuaternion operator-(const QQuaternion &quaternion) noexcept
0324 {
0325 return QQuaternion(-quaternion.wp, -quaternion.xp, -quaternion.yp, -quaternion.zp);
0326 }
0327
0328 constexpr QQuaternion operator/(const QQuaternion &quaternion, float divisor)
0329 {
0330 return QQuaternion(quaternion.wp / divisor, quaternion.xp / divisor, quaternion.yp / divisor, quaternion.zp / divisor);
0331 }
0332
0333 constexpr bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2) noexcept
0334 {
0335 return QtPrivate::fuzzyCompare(q1.wp, q2.wp)
0336 && QtPrivate::fuzzyCompare(q1.xp, q2.xp)
0337 && QtPrivate::fuzzyCompare(q1.yp, q2.yp)
0338 && QtPrivate::fuzzyCompare(q1.zp, q2.zp);
0339 }
0340
0341 #if QT_GUI_INLINE_IMPL_SINCE(6, 11)
0342 void QQuaternion::getEulerAngles(float *pitch, float *yaw, float *roll) const
0343 {
0344 Q_PRE(pitch);
0345 Q_PRE(yaw);
0346 Q_PRE(roll);
0347 const auto angles = eulerAngles();
0348 *pitch = angles.pitch;
0349 *yaw = angles.yaw;
0350 *roll = angles.roll;
0351 }
0352 #endif
0353
0354 #ifndef QT_NO_VECTOR3D
0355
0356 constexpr QQuaternion::QQuaternion(float aScalar, const QVector3D &aVector) noexcept
0357 : wp(aScalar), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
0358
0359 constexpr void QQuaternion::setVector(const QVector3D &aVector) noexcept
0360 {
0361 xp = aVector.x();
0362 yp = aVector.y();
0363 zp = aVector.z();
0364 }
0365
0366 constexpr QVector3D QQuaternion::vector() const noexcept
0367 {
0368 return QVector3D(xp, yp, zp);
0369 }
0370
0371 inline QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec)
0372 {
0373 return quaternion.rotatedVector(vec);
0374 }
0375
0376 void QQuaternion::getAxisAndAngle(QVector3D *axis, float *angle) const
0377 {
0378 float aX, aY, aZ;
0379 getAxisAndAngle(&aX, &aY, &aZ, angle);
0380 *axis = QVector3D(aX, aY, aZ);
0381 }
0382
0383 QVector3D QQuaternion::toEulerAngles() const
0384 {
0385 const auto angles = eulerAngles();
0386 return QVector3D{angles.pitch, angles.yaw, angles.roll};
0387 }
0388
0389 #if QT_GUI_INLINE_IMPL_SINCE(6, 11)
0390 void QQuaternion::getAxes(QVector3D *xAxis, QVector3D *yAxis, QVector3D *zAxis) const
0391 {
0392 Q_PRE(xAxis);
0393 Q_PRE(yAxis);
0394 Q_PRE(zAxis);
0395 const Axes axes = toAxes();
0396 *xAxis = axes.x.toVector3D();
0397 *yAxis = axes.y.toVector3D();
0398 *zAxis = axes.z.toVector3D();
0399 }
0400
0401 QQuaternion QQuaternion::fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis)
0402 {
0403 return fromAxes(Axes{Axis::fromVector3D(xAxis),
0404 Axis::fromVector3D(yAxis),
0405 Axis::fromVector3D(zAxis)});
0406 }
0407 #endif
0408
0409 #endif
0410
0411 constexpr void QQuaternion::setVector(float aX, float aY, float aZ) noexcept
0412 {
0413 xp = aX;
0414 yp = aY;
0415 zp = aZ;
0416 }
0417
0418 #ifndef QT_NO_VECTOR4D
0419
0420 constexpr QQuaternion::QQuaternion(const QVector4D &aVector) noexcept
0421 : wp(aVector.w()), xp(aVector.x()), yp(aVector.y()), zp(aVector.z()) {}
0422
0423 constexpr QVector4D QQuaternion::toVector4D() const noexcept
0424 {
0425 return QVector4D(xp, yp, zp, wp);
0426 }
0427
0428 #endif
0429
0430 #ifndef QT_NO_DEBUG_STREAM
0431 Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QQuaternion &q);
0432 #endif
0433
0434 #ifndef QT_NO_DATASTREAM
0435 Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QQuaternion &);
0436 Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QQuaternion &);
0437 #endif
0438
0439 #endif
0440
0441 QT_END_NAMESPACE
0442
0443 #endif