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File indexing completed on 2025-06-30 08:38:02
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // 0027 0028 // /vis/sceneHandler commands - John Allison 10th October 1998 0029 0030 #ifndef G4VISCOMMANDSSCENEHANDLER_HH 0031 #define G4VISCOMMANDSSCENEHANDLER_HH 0032 0033 #include "G4VVisCommand.hh" 0034 0035 class G4UIcommand; 0036 class G4UIcmdWithAString; 0037 0038 class G4VisCommandSceneHandlerAttach: public G4VVisCommand { 0039 public: 0040 // Uses compiler defaults for copy constructor and assignment. 0041 G4VisCommandSceneHandlerAttach (); 0042 ~G4VisCommandSceneHandlerAttach (); 0043 G4String GetCurrentValue (G4UIcommand* command); 0044 void SetNewValue (G4UIcommand* command, G4String newValue); 0045 private: 0046 G4UIcmdWithAString* fpCommand; 0047 }; 0048 0049 class G4VisCommandSceneHandlerCreate: public G4VVisCommand { 0050 public: 0051 // Uses compiler defaults for copy constructor and assignment. 0052 G4VisCommandSceneHandlerCreate (); 0053 ~G4VisCommandSceneHandlerCreate (); 0054 G4String GetCurrentValue (G4UIcommand* command); 0055 void SetNewValue (G4UIcommand* command, G4String newValue); 0056 private: 0057 G4String NextName (); 0058 G4UIcommand* fpCommand; 0059 G4int fId; 0060 }; 0061 0062 class G4VisCommandSceneHandlerList: public G4VVisCommand { 0063 public: 0064 // Uses compiler defaults for copy constructor and assignment. 0065 G4VisCommandSceneHandlerList (); 0066 ~G4VisCommandSceneHandlerList (); 0067 G4String GetCurrentValue (G4UIcommand* command); 0068 void SetNewValue (G4UIcommand* command, G4String newValue); 0069 private: 0070 G4UIcommand* fpCommand; 0071 }; 0072 0073 class G4VisCommandSceneHandlerSelect: public G4VVisCommand { 0074 public: 0075 // Uses compiler defaults for copy constructor and assignment. 0076 G4VisCommandSceneHandlerSelect (); 0077 ~G4VisCommandSceneHandlerSelect (); 0078 G4String GetCurrentValue (G4UIcommand* command); 0079 void SetNewValue (G4UIcommand* command, G4String newValue); 0080 private: 0081 G4UIcmdWithAString* fpCommand; 0082 }; 0083 0084 #endif
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