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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 //
0027 
0028 // /vis/scene commands - John Allison  9th August 1998
0029 // Michael Kelsey  31 Jan 2019 -- Add new command for electric field
0030 
0031 #ifndef G4VISCOMMANDSSCENEADD_HH
0032 #define G4VISCOMMANDSSCENEADD_HH
0033 
0034 #include "G4VisCommandsScene.hh"
0035 
0036 class G4UIcmdWithoutParameter;
0037 class G4UIcmdWithAString;
0038 class G4UIcmdWithAnInteger;
0039 
0040 #include "G4Transform3D.hh"
0041 #include "G4VisAttributes.hh"
0042 #include "G4Polyline.hh"
0043 #include "G4Text.hh"
0044 #include "G4Timer.hh"
0045 
0046 class G4VisCommandSceneAddArrow: public G4VVisCommandScene {
0047 public:
0048   G4VisCommandSceneAddArrow ();
0049   virtual ~G4VisCommandSceneAddArrow ();
0050   G4String GetCurrentValue (G4UIcommand* command);
0051   void SetNewValue (G4UIcommand* command, G4String newValue);
0052 private:
0053   G4VisCommandSceneAddArrow (const G4VisCommandSceneAddArrow&);
0054   G4VisCommandSceneAddArrow& operator = (const G4VisCommandSceneAddArrow&);
0055   G4UIcommand* fpCommand;
0056 };
0057 
0058 class G4VisCommandSceneAddArrow2D: public G4VVisCommandScene {
0059 public:
0060   G4VisCommandSceneAddArrow2D ();
0061   virtual ~G4VisCommandSceneAddArrow2D ();
0062   G4String GetCurrentValue (G4UIcommand* command);
0063   void SetNewValue (G4UIcommand* command, G4String newValue);
0064 private:
0065   G4VisCommandSceneAddArrow2D (const G4VisCommandSceneAddArrow2D&);
0066   G4VisCommandSceneAddArrow2D& operator = (const G4VisCommandSceneAddArrow2D&);
0067   struct Arrow2D {
0068     Arrow2D(G4double x1, G4double y1,
0069         G4double x2, G4double y2,
0070         G4double width, const G4Colour& colour);
0071     void operator()(G4VGraphicsScene&, const G4ModelingParameters* fpMp);
0072     G4Polyline fShaftPolyline;
0073     G4Polyline fHeadPolyline;
0074     G4double fWidth;
0075     G4Colour fColour;
0076   };
0077   G4UIcommand* fpCommand;
0078 };
0079 
0080 class G4VisCommandSceneAddAxes: public G4VVisCommandScene {
0081 public:
0082   G4VisCommandSceneAddAxes ();
0083   virtual ~G4VisCommandSceneAddAxes ();
0084   G4String GetCurrentValue (G4UIcommand* command);
0085   void SetNewValue (G4UIcommand* command, G4String newValue);
0086 private:
0087   G4VisCommandSceneAddAxes (const G4VisCommandSceneAddAxes&);
0088   G4VisCommandSceneAddAxes& operator = (const G4VisCommandSceneAddAxes&);
0089   G4UIcommand* fpCommand;
0090 };
0091 
0092 class G4VisCommandSceneAddDate: public G4VVisCommandScene {
0093 public:
0094   G4VisCommandSceneAddDate ();
0095   virtual ~G4VisCommandSceneAddDate ();
0096   G4String GetCurrentValue (G4UIcommand* command);
0097   void SetNewValue (G4UIcommand* command, G4String newValue);
0098 private:
0099   G4VisCommandSceneAddDate (const G4VisCommandSceneAddDate&);
0100   G4VisCommandSceneAddDate& operator = (const G4VisCommandSceneAddDate&);
0101   struct Date {
0102     Date
0103     (G4VisManager* vm, G4int size,
0104      G4double x, G4double y, G4Text::Layout layout,
0105      const G4String& date):
0106       fpVisManager(vm), fSize(size),
0107       fX(x), fY(y), fLayout(layout), fDate(date) {}
0108     void operator()(G4VGraphicsScene&, const G4ModelingParameters*);
0109     G4VisManager* fpVisManager;
0110     G4Timer fTimer;
0111     G4int fSize;
0112     G4double fX, fY;
0113     G4Text::Layout fLayout;
0114     G4String fDate;
0115   };
0116   G4UIcommand* fpCommand;
0117 };
0118 
0119 class G4VisCommandSceneAddDigis: public G4VVisCommandScene {
0120 public:
0121   G4VisCommandSceneAddDigis ();
0122   virtual ~G4VisCommandSceneAddDigis ();
0123   G4String GetCurrentValue (G4UIcommand* command);
0124   void SetNewValue (G4UIcommand* command, G4String newValue);
0125 private:
0126   G4VisCommandSceneAddDigis (const G4VisCommandSceneAddDigis&);
0127   G4VisCommandSceneAddDigis& operator = (const G4VisCommandSceneAddDigis&);
0128   G4UIcmdWithoutParameter* fpCommand;
0129 };
0130 
0131 class G4VisCommandSceneAddEventID: public G4VVisCommandScene {
0132 public:
0133   G4VisCommandSceneAddEventID ();
0134   virtual ~G4VisCommandSceneAddEventID ();
0135   G4String GetCurrentValue (G4UIcommand* command);
0136   void SetNewValue (G4UIcommand* command, G4String newValue);
0137 private:
0138   G4VisCommandSceneAddEventID (const G4VisCommandSceneAddEventID&);
0139   G4VisCommandSceneAddEventID& operator = (const G4VisCommandSceneAddEventID&);
0140   enum ForWhat {forEndOfEvent, forEndOfRun};
0141   struct EventID {
0142     EventID(ForWhat w, G4VisManager* vm, G4int size,
0143             G4double x, G4double y, G4Text::Layout layout):
0144     fForWhat(w), fpVisManager(vm), fSize(size),
0145     fX(x), fY(y), fLayout(layout) {}
0146     void operator()(G4VGraphicsScene&, const G4ModelingParameters*);
0147     ForWhat fForWhat;
0148     G4VisManager* fpVisManager;
0149     G4int fSize;
0150     G4double fX, fY;
0151     G4Text::Layout fLayout;
0152   };
0153   G4UIcommand* fpCommand;
0154 };
0155 
0156 class G4VisCommandSceneAddExtent: public G4VVisCommandScene {
0157 public:
0158   G4VisCommandSceneAddExtent ();
0159   virtual ~G4VisCommandSceneAddExtent ();
0160   G4String GetCurrentValue (G4UIcommand* command);
0161   void SetNewValue (G4UIcommand* command, G4String newValue);
0162 private:
0163   G4VisCommandSceneAddExtent (const G4VisCommandSceneAddExtent&);
0164   G4VisCommandSceneAddExtent& operator = (const G4VisCommandSceneAddExtent&);
0165   struct Extent {
0166     Extent(G4double xmin, G4double xmax,
0167            G4double ymin, G4double ymax,
0168            G4double zmin, G4double zmax);
0169     void operator()(G4VGraphicsScene&, const G4ModelingParameters*);
0170     G4VisExtent fExtent;
0171   };
0172   G4UIcommand* fpCommand;
0173 };
0174 
0175 class G4VisCommandSceneAddElectricField: public G4VVisCommandScene {
0176 public:
0177   G4VisCommandSceneAddElectricField ();
0178   virtual ~G4VisCommandSceneAddElectricField ();
0179   G4String GetCurrentValue (G4UIcommand* command);
0180   void SetNewValue (G4UIcommand* command, G4String newValue);
0181 private:
0182   G4VisCommandSceneAddElectricField (const G4VisCommandSceneAddElectricField&);
0183   G4VisCommandSceneAddElectricField& operator = (const G4VisCommandSceneAddElectricField&);
0184   G4UIcommand* fpCommand;
0185 };
0186 
0187 class G4VisCommandSceneAddFrame: public G4VVisCommandScene {
0188 public:
0189   G4VisCommandSceneAddFrame ();
0190   virtual ~G4VisCommandSceneAddFrame ();
0191   G4String GetCurrentValue (G4UIcommand* command);
0192   void SetNewValue (G4UIcommand* command, G4String newValue);
0193 private:
0194   G4VisCommandSceneAddFrame (const G4VisCommandSceneAddFrame&);
0195   G4VisCommandSceneAddFrame& operator = (const G4VisCommandSceneAddFrame&);
0196   struct Frame {
0197     Frame(G4double size, G4double width, const G4Colour& colour):
0198       fSize(size), fWidth(width), fColour(colour) {}
0199     void operator()(G4VGraphicsScene&, const G4ModelingParameters*);
0200     G4double fSize;
0201     G4double fWidth;
0202     G4Colour fColour;
0203   };
0204   G4UIcommand* fpCommand;
0205 };
0206 
0207 class G4VisCommandSceneAddGPS: public G4VVisCommandScene {
0208 public:
0209   G4VisCommandSceneAddGPS ();
0210   virtual ~G4VisCommandSceneAddGPS ();
0211   G4String GetCurrentValue (G4UIcommand* command);
0212   void SetNewValue (G4UIcommand* command, G4String newValue);
0213 private:
0214   G4VisCommandSceneAddGPS (const G4VisCommandSceneAddGPS&);
0215   G4VisCommandSceneAddGPS& operator = (const G4VisCommandSceneAddGPS&);
0216   G4UIcommand* fpCommand;
0217 };
0218 
0219 class G4VisCommandSceneAddGhosts: public G4VVisCommandScene {
0220 public:
0221   G4VisCommandSceneAddGhosts ();
0222   virtual ~G4VisCommandSceneAddGhosts ();
0223   G4String GetCurrentValue (G4UIcommand* command);
0224   void SetNewValue (G4UIcommand* command, G4String newValue);
0225 private:
0226   G4VisCommandSceneAddGhosts (const G4VisCommandSceneAddGhosts&);
0227   G4VisCommandSceneAddGhosts& operator =
0228   (const G4VisCommandSceneAddGhosts&);
0229   G4UIcmdWithAString* fpCommand;
0230 };
0231 
0232 class G4VisCommandSceneAddHits: public G4VVisCommandScene {
0233 public:
0234   G4VisCommandSceneAddHits ();
0235   virtual ~G4VisCommandSceneAddHits ();
0236   G4String GetCurrentValue (G4UIcommand* command);
0237   void SetNewValue (G4UIcommand* command, G4String newValue);
0238 private:
0239   G4VisCommandSceneAddHits (const G4VisCommandSceneAddHits&);
0240   G4VisCommandSceneAddHits& operator = (const G4VisCommandSceneAddHits&);
0241   G4UIcmdWithoutParameter* fpCommand;
0242 };
0243 
0244 class G4VisCommandSceneAddLine: public G4VVisCommandScene {
0245 public:
0246   G4VisCommandSceneAddLine ();
0247   virtual ~G4VisCommandSceneAddLine ();
0248   G4String GetCurrentValue (G4UIcommand* command);
0249   void SetNewValue (G4UIcommand* command, G4String newValue);
0250 private:
0251   G4VisCommandSceneAddLine (const G4VisCommandSceneAddLine&);
0252   G4VisCommandSceneAddLine& operator = (const G4VisCommandSceneAddLine&);
0253   struct Line {
0254     Line(G4double x1, G4double y1, G4double z1,
0255      G4double x2, G4double y2, G4double z2,
0256      G4double width, const G4Colour& colour);
0257     void operator()(G4VGraphicsScene&, const G4ModelingParameters*);
0258     G4Polyline fPolyline;
0259     G4double fWidth;
0260     G4Colour fColour;
0261   };
0262   G4UIcommand* fpCommand;
0263 };
0264 
0265 class G4VisCommandSceneAddLine2D: public G4VVisCommandScene {
0266 public:
0267   G4VisCommandSceneAddLine2D ();
0268   virtual ~G4VisCommandSceneAddLine2D ();
0269   G4String GetCurrentValue (G4UIcommand* command);
0270   void SetNewValue (G4UIcommand* command, G4String newValue);
0271 private:
0272   G4VisCommandSceneAddLine2D (const G4VisCommandSceneAddLine2D&);
0273   G4VisCommandSceneAddLine2D& operator = (const G4VisCommandSceneAddLine2D&);
0274   struct Line2D {
0275     Line2D(G4double x1, G4double y1,
0276      G4double x2, G4double y2,
0277      G4double width, const G4Colour& colour);
0278     void operator()(G4VGraphicsScene&, const G4ModelingParameters*);
0279     G4Polyline fPolyline;
0280     G4double fWidth;
0281     G4Colour fColour;
0282   };
0283   G4UIcommand* fpCommand;
0284 };
0285 
0286 class G4VisCommandSceneAddLocalAxes: public G4VVisCommandScene {
0287 public:
0288   G4VisCommandSceneAddLocalAxes ();
0289   virtual ~G4VisCommandSceneAddLocalAxes ();
0290   G4String GetCurrentValue (G4UIcommand* command);
0291   void SetNewValue (G4UIcommand* command, G4String newValue);
0292 private:
0293   G4VisCommandSceneAddLocalAxes (const G4VisCommandSceneAddLocalAxes&);
0294   G4VisCommandSceneAddLocalAxes& operator = (const G4VisCommandSceneAddLocalAxes&);
0295   G4UIcommand* fpCommand;
0296 };
0297 
0298 class G4VisCommandSceneAddLogicalVolume: public G4VVisCommandScene {
0299 public:
0300   G4VisCommandSceneAddLogicalVolume ();
0301   virtual ~G4VisCommandSceneAddLogicalVolume ();
0302   G4String GetCurrentValue (G4UIcommand* command);
0303   void SetNewValue (G4UIcommand* command, G4String newValue);
0304 private:
0305   G4VisCommandSceneAddLogicalVolume (const G4VisCommandSceneAddLogicalVolume&);
0306   G4VisCommandSceneAddLogicalVolume& operator =
0307   (const G4VisCommandSceneAddLogicalVolume&);
0308   G4UIcommand* fpCommand;
0309 };
0310 
0311 class G4VisCommandSceneAddLogo: public G4VVisCommandScene {
0312 public:
0313   G4VisCommandSceneAddLogo ();
0314   virtual ~G4VisCommandSceneAddLogo ();
0315   G4String GetCurrentValue (G4UIcommand* command);
0316   void SetNewValue (G4UIcommand* command, G4String newValue);
0317 private:
0318   G4VisCommandSceneAddLogo (const G4VisCommandSceneAddLogo&);
0319   G4VisCommandSceneAddLogo& operator = (const G4VisCommandSceneAddLogo&);
0320   // Direction of outward-facing normal to front face of logo.
0321   enum Direction {X, minusX, Y, minusY, Z, minusZ};
0322   struct G4Logo {
0323     G4Logo(G4double height, const G4VisAttributes&, const G4Transform3D&);
0324     ~G4Logo();
0325     void operator()(G4VGraphicsScene&, const G4ModelingParameters*);
0326   private:
0327     G4Polyhedron *fpG, *fp4;
0328   };
0329   G4UIcommand* fpCommand;
0330 };
0331 
0332 class G4VisCommandSceneAddLogo2D: public G4VVisCommandScene {
0333 public:
0334   G4VisCommandSceneAddLogo2D ();
0335   virtual ~G4VisCommandSceneAddLogo2D ();
0336   G4String GetCurrentValue (G4UIcommand* command);
0337   void SetNewValue (G4UIcommand* command, G4String newValue);
0338 private:
0339   G4VisCommandSceneAddLogo2D (const G4VisCommandSceneAddLogo2D&);
0340   G4VisCommandSceneAddLogo2D& operator = (const G4VisCommandSceneAddLogo2D&);
0341   struct Logo2D {
0342     Logo2D
0343     (G4VisManager* vm, G4int size,
0344      G4double x, G4double y, G4Text::Layout layout):
0345       fpVisManager(vm), fSize(size),
0346       fX(x), fY(y), fLayout(layout) {}
0347     void operator()(G4VGraphicsScene&, const G4ModelingParameters*);
0348     G4VisManager* fpVisManager;
0349     G4int fSize;
0350     G4double fX, fY;
0351     G4Text::Layout fLayout;
0352   };
0353   G4UIcommand* fpCommand;
0354 };
0355 
0356 class G4VisCommandSceneAddMagneticField: public G4VVisCommandScene {
0357 public:
0358   G4VisCommandSceneAddMagneticField ();
0359   virtual ~G4VisCommandSceneAddMagneticField ();
0360   G4String GetCurrentValue (G4UIcommand* command);
0361   void SetNewValue (G4UIcommand* command, G4String newValue);
0362 private:
0363   G4VisCommandSceneAddMagneticField (const G4VisCommandSceneAddMagneticField&);
0364   G4VisCommandSceneAddMagneticField& operator = (const G4VisCommandSceneAddMagneticField&);
0365   G4UIcommand* fpCommand;
0366 };
0367 
0368 class G4VisCommandSceneAddPSHits: public G4VVisCommandScene {
0369 public:
0370   G4VisCommandSceneAddPSHits ();
0371   virtual ~G4VisCommandSceneAddPSHits ();
0372   G4String GetCurrentValue (G4UIcommand* command);
0373   void SetNewValue (G4UIcommand* command, G4String newValue);
0374 private:
0375   G4VisCommandSceneAddPSHits (const G4VisCommandSceneAddPSHits&);
0376   G4VisCommandSceneAddPSHits& operator = (const G4VisCommandSceneAddPSHits&);
0377   G4UIcmdWithAString* fpCommand;
0378 };
0379 
0380 class G4VisCommandSceneAddScale: public G4VVisCommandScene {
0381 public:
0382   G4VisCommandSceneAddScale ();
0383   virtual ~G4VisCommandSceneAddScale ();
0384   G4String GetCurrentValue (G4UIcommand* command);
0385   void SetNewValue (G4UIcommand* command, G4String newValue);
0386 private:
0387   G4VisCommandSceneAddScale (const G4VisCommandSceneAddScale&);
0388   G4VisCommandSceneAddScale& operator = (const G4VisCommandSceneAddScale&);
0389   struct Scale {
0390     enum Direction {x, y, z};
0391     Scale (const G4VisAttributes& visAttribs,
0392        G4double length, const G4Transform3D&,
0393        const G4String& annotation, G4double annotationSize,
0394        const G4Colour& annotationColour
0395        );
0396     // This creates a representation of annotated line in the specified
0397     // direction with tick marks at the end.  If autoPlacing is true it
0398     // is required to be centred at the front, right, bottom corner of
0399     // the world space, comfortably outside the existing bounding
0400     // box/sphere so that existing objects do not obscure it.  Otherwise
0401     // it is required to be drawn with mid-point at (xmid, ymid, zmid).
0402     // Annotation size is size of text labels in pixels.
0403     //
0404     // The auto placing algorithm might be:
0405     //   x = xmin + (1 + comfort) * (xmax - xmin)
0406     //   y = ymin - comfort * (ymax - ymin)
0407     //   z = zmin + (1 + comfort) * (zmax - zmin)
0408     //   if direction == x then (x - length,y,z) to (x,y,z)
0409     //   if direction == y then (x,y,z) to (x,y + length,z)
0410     //   if direction == z then (x,y,z - length) to (x,y,z)
0411     ~Scale();
0412     void operator()(G4VGraphicsScene&,const G4ModelingParameters*);
0413   private:
0414     G4VisAttributes fVisAtts;
0415     G4Polyline fScaleLine, fTick11, fTick12, fTick21, fTick22;
0416     G4Text fText;
0417   };
0418   G4UIcommand* fpCommand;
0419 };
0420 
0421 class G4VisCommandSceneAddText: public G4VVisCommandScene {
0422 public:
0423   G4VisCommandSceneAddText ();
0424   virtual ~G4VisCommandSceneAddText ();
0425   G4String GetCurrentValue (G4UIcommand* command);
0426   void SetNewValue (G4UIcommand* command, G4String newValue);
0427 private:
0428   G4VisCommandSceneAddText (const G4VisCommandSceneAddText&);
0429   G4VisCommandSceneAddText& operator = (const G4VisCommandSceneAddText&);
0430   G4UIcommand* fpCommand;
0431 };
0432 
0433 class G4VisCommandSceneAddText2D: public G4VVisCommandScene {
0434 public:
0435   G4VisCommandSceneAddText2D ();
0436   virtual ~G4VisCommandSceneAddText2D ();
0437   G4String GetCurrentValue (G4UIcommand* command);
0438   void SetNewValue (G4UIcommand* command, G4String newValue);
0439 private:
0440   G4VisCommandSceneAddText2D (const G4VisCommandSceneAddText2D&);
0441   G4VisCommandSceneAddText2D& operator = (const G4VisCommandSceneAddText2D&);
0442   struct G4Text2D {
0443     G4Text2D(const G4Text&);
0444     void operator()(G4VGraphicsScene&, const G4ModelingParameters*);
0445   private:
0446     G4Text fText;
0447   };
0448   G4UIcommand* fpCommand;
0449 };
0450 
0451 class G4VisCommandSceneAddTrajectories: public G4VVisCommandScene {
0452 public:
0453   G4VisCommandSceneAddTrajectories ();
0454   virtual ~G4VisCommandSceneAddTrajectories ();
0455   G4String GetCurrentValue (G4UIcommand* command);
0456   void SetNewValue (G4UIcommand* command, G4String newValue);
0457 private:
0458   G4VisCommandSceneAddTrajectories (const G4VisCommandSceneAddTrajectories&);
0459   G4VisCommandSceneAddTrajectories& operator =
0460   (const G4VisCommandSceneAddTrajectories&);
0461   G4UIcmdWithAString* fpCommand;
0462 };
0463 
0464 class G4VisCommandSceneAddUserAction: public G4VVisCommandScene {
0465 public:
0466   G4VisCommandSceneAddUserAction ();
0467   virtual ~G4VisCommandSceneAddUserAction ();
0468   G4String GetCurrentValue (G4UIcommand* command);
0469   void SetNewValue (G4UIcommand* command, G4String newValue);
0470 private:
0471   G4VisCommandSceneAddUserAction (const G4VisCommandSceneAddUserAction&);
0472   G4VisCommandSceneAddUserAction& operator = (const G4VisCommandSceneAddUserAction&);
0473   enum ActionType {runDuration, endOfEvent, endOfRun};
0474   void AddVisAction(const G4String& name,G4VUserVisAction*,
0475             G4Scene*,ActionType,G4VisManager::Verbosity);
0476   G4UIcmdWithAString* fpCommand;
0477 };
0478 
0479 class G4VisCommandSceneAddVolume: public G4VVisCommandScene {
0480 public:
0481   G4VisCommandSceneAddVolume ();
0482   virtual ~G4VisCommandSceneAddVolume ();
0483   G4String GetCurrentValue (G4UIcommand* command);
0484   void SetNewValue (G4UIcommand* command, G4String newValue);
0485 private:
0486   G4VisCommandSceneAddVolume (const G4VisCommandSceneAddVolume&);
0487   G4VisCommandSceneAddVolume& operator = (const G4VisCommandSceneAddVolume&);
0488   G4UIcommand* fpCommand;
0489 };
0490 
0491 class G4VisCommandSceneAddPlotter: public G4VVisCommandScene {
0492 public:
0493   G4VisCommandSceneAddPlotter ();
0494   virtual ~G4VisCommandSceneAddPlotter ();
0495   G4String GetCurrentValue (G4UIcommand* command);
0496   void SetNewValue (G4UIcommand* command, G4String newValue);
0497 private:
0498   G4VisCommandSceneAddPlotter (const G4VisCommandSceneAddPlotter&);
0499   G4VisCommandSceneAddPlotter& operator = (const G4VisCommandSceneAddPlotter&);
0500   G4UIcommand* fpCommand;
0501 };
0502 
0503 #endif