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0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // 0027 // John Allison 19/Oct/1996. 0028 // 0029 // Class Description: 0030 // 0031 // G4VVisManager is an abstract interface for the GEANT4 Visualization Manager. 0032 // The inheritance hierarchy is: 0033 // G4VVisManager <- G4VisManager <- G4VisExecutive 0034 // 0035 // You may also write your own vis manager in place of G4VisExecutive. 0036 // 0037 // See example/novice/N02 to see how and when to instantiate 0038 // G4VisExecutive (or your own vis manager). You should *not* access 0039 // it directly; instead you should obtain a pointer as follows: 0040 // 0041 // G4VVisManager* pVVMan = G4VVisManager::GetConcreteInstance (); 0042 // 0043 // This ensures your code will link even if G4VisExecutive is not 0044 // instantiated or even if not provided in a library. Please protect 0045 // your code by testing the pointer, for example, by: 0046 // 0047 // if (pVVMan) pVVMan -> Draw (polyline); 0048 // 0049 // The Draw functions draw only "transient" objects. This is useful 0050 // for debugging, e.g., drawing the step in your UserSteppingAction, 0051 // since G4Steps are not kept. 0052 // 0053 // Note: "permanent" objects, i.e., objects which are always 0054 // available, such as detector geometry components, or available in an 0055 // event after tracking has finished, such as hits, digitisations and 0056 // trajectories, can be drawn in a transient way if you wish but it is 0057 // usually possible to draw them in a permanent way with /vis/ 0058 // commands. The advantage is that permanent objects can be redrawn, 0059 // e.g., when you change view or viewer; transient objects get 0060 // forgotten. Also, it is possible to write a G4VUserVisAction class 0061 // and register it to "promote" your Draw messages to "permanent" - 0062 // see documentation. 0063 // 0064 // Note that the G4Transform3D argument refers to the transformation 0065 // of the *object*, not the transformation of the coordinate syste. 0066 // 0067 // Note also that where a G4VisAttributes argument is specified, it 0068 // overrides any attributes belonging to the object itself. 0069 0070 #ifndef G4VVISMANAGER_HH 0071 #define G4VVISMANAGER_HH 0072 0073 #include "G4Transform3D.hh" 0074 #include "G4ThreeVector.hh" // Just a typedef Hep3Vector. 0075 #include "G4RotationMatrix.hh" // Just a typedef HepRotation. 0076 0077 class G4Polyline; 0078 class G4Text; 0079 class G4Circle; 0080 class G4Square; 0081 class G4Polymarker; 0082 class G4Polyhedron; 0083 class G4VSolid; 0084 class G4VHit; 0085 class G4VDigi; 0086 class G4VTrajectory; 0087 class G4LogicalVolume; 0088 class G4VPhysicalVolume; 0089 class G4VisAttributes; 0090 0091 class G4VVisManager { 0092 0093 public: // With description 0094 0095 static G4VVisManager* GetConcreteInstance (); 0096 // Returns pointer to actual visualization manager if a view is 0097 // available for drawing, else returns null. Always check value. 0098 0099 public: 0100 0101 G4VVisManager (); 0102 virtual ~G4VVisManager (); 0103 0104 public: // With description 0105 0106 /////////////////////////////////////////////////////////////////////// 0107 // Draw methods for Geant4 Visualization Primitives, useful 0108 // for representing hits, digis, etc. 0109 0110 virtual void Draw (const G4Circle&, 0111 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0112 0113 virtual void Draw (const G4Polyhedron&, 0114 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0115 0116 virtual void Draw (const G4Polyline&, 0117 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0118 0119 virtual void Draw (const G4Polymarker&, 0120 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0121 0122 virtual void Draw (const G4Square&, 0123 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0124 0125 virtual void Draw (const G4Text&, 0126 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0127 0128 /////////////////////////////////////////////////////////////////////// 0129 // For 2D methods, the x,y coordinates are interpreted as screen 0130 // coordinates, -1 < x,y < 1. The z-coordinate is ignored. 0131 0132 virtual void Draw2D (const G4Circle&, 0133 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0134 0135 virtual void Draw2D (const G4Polyhedron&, 0136 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0137 0138 virtual void Draw2D (const G4Polyline&, 0139 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0140 0141 virtual void Draw2D (const G4Polymarker&, 0142 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0143 0144 virtual void Draw2D (const G4Square&, 0145 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0146 0147 virtual void Draw2D (const G4Text&, 0148 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0149 0150 /////////////////////////////////////////////////////////////////////// 0151 // Draw methods for Geant4 Objects as if they were Visualization 0152 // Primitives. Note that the visualization attributes needed in 0153 // some cases override any visualization attributes that are 0154 // associated with the object itself - thus you can, for example, 0155 // change the colour of a physical volume. 0156 0157 virtual void Draw (const G4VTrajectory&) = 0; 0158 0159 virtual void Draw (const G4VHit&) = 0; 0160 0161 virtual void Draw (const G4VDigi&) = 0; 0162 0163 virtual void Draw (const G4LogicalVolume&, const G4VisAttributes&, 0164 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0165 0166 virtual void Draw (const G4VPhysicalVolume&, const G4VisAttributes&, 0167 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0168 0169 virtual void Draw (const G4VSolid&, const G4VisAttributes&, 0170 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0171 0172 virtual void DrawGeometry 0173 (G4VPhysicalVolume*, const G4Transform3D& t = G4Transform3D()); 0174 // Draws a geometry tree starting at the specified physical volume. 0175 0176 ////////////////////////////////////////////////////////////////////// 0177 // Optional methods that you may use to bracket a series of Draw 0178 // messages that have identical objectTransformation to improve 0179 // drawing speed. Use Begin/EndDraw for a series of Draw messages, 0180 // Begin/EndDraw2D for a series of Draw2D messages. Do not mix Draw 0181 // and Draw2D messages. 0182 0183 virtual void BeginDraw 0184 (const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0185 0186 virtual void EndDraw () = 0; 0187 0188 virtual void BeginDraw2D 0189 (const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 0190 0191 virtual void EndDraw2D () = 0; 0192 0193 ////////////////////////////////////////////////////////////////////// 0194 // Other methods... 0195 0196 virtual void GeometryHasChanged () = 0; 0197 // This is used by the run manager to notify a change of geometry. 0198 0199 virtual void IgnoreStateChanges(G4bool); 0200 // This method shoud be invoked by a class that has its own event loop, 0201 // such as the RayTracer, material scanner, etc. If the argument is true, 0202 // the following state changes among Idle, GeomClosed and EventProc are 0203 // caused by such a class, and thus not by the ordinary event simulation. 0204 // The same method with false should be invoked once such an event loop 0205 // is over. 0206 0207 virtual void NotifyHandlers () {} 0208 // Notify scene handlers (G4VGraphicsScene objects) that the scene 0209 // has changed so that they may rebuild their graphics database, if 0210 // any, and redraw all views. 0211 0212 virtual void DispatchToModel(const G4VTrajectory&) = 0; 0213 // Draw the trajectory. 0214 0215 virtual G4bool FilterTrajectory(const G4VTrajectory&) = 0; 0216 // Trajectory filter 0217 0218 virtual G4bool FilterHit(const G4VHit&) = 0; 0219 // Hit filter 0220 0221 virtual G4bool FilterDigi(const G4VDigi&) = 0; 0222 // Digi filter 0223 0224 #ifdef G4MULTITHREADED 0225 0226 virtual void SetUpForAThread() = 0; 0227 // This method is invoked by G4WorkerRunManager 0228 0229 #endif 0230 0231 protected: 0232 0233 static void SetConcreteInstance (G4VVisManager*); 0234 0235 static G4VVisManager* fpConcreteInstance; // Pointer to real G4VisManager. 0236 0237 }; 0238 0239 #endif
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