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0030 #ifndef G4VScoreColorMap_h
0031 #define G4VScoreColorMap_h 1
0032 
0033 #include "globals.hh"
0034 
0035 class G4VVisManager;
0036 
0037 class G4VScoreColorMap
0038 {
0039  public:
0040 
0041   G4VScoreColorMap(const G4String& mName);
0042   virtual ~G4VScoreColorMap() = default;
0043 
0044   virtual void GetMapColor(G4double val, G4double color[4]) = 0;
0045 
0046   inline const G4String& GetName() const { return fName; }
0047   inline void SetFloatingMinMax(G4bool vl = true) { ifFloat = vl; }
0048   inline G4bool IfFloatMinMax() const { return ifFloat; }
0049   inline void SetMinMax(G4double minVal, G4double maxVal)
0050   {
0051     if(minVal >= maxVal)
0052     {
0053       G4cerr << "WARNING: G4VScoreColoMap::SetMinMax() : minimum is larger "
0054                 "than or equal to maximum. Verify values you set, ["
0055              << minVal << ", " << maxVal << "]" << G4endl;
0056       fMinVal = maxVal;
0057       fMaxVal = minVal;
0058     }
0059     else
0060     {
0061       fMinVal = minVal;
0062       fMaxVal = maxVal;
0063     }
0064   }
0065   inline G4double GetMin() const { return fMinVal; }
0066   inline G4double GetMax() const { return fMaxVal; }
0067 
0068   
0069   virtual void DrawColorChart(G4int nPoint = 5);
0070 
0071   virtual void DrawColorChartBar(G4int nPoint);
0072 
0073   virtual void DrawColorChartText(G4int nPoint);
0074 
0075   void SetPSUnit(const G4String& unit) { fPSUnit = unit; }
0076   void SetPSName(const G4String& psName) { fPSName = psName; }
0077 
0078  protected:
0079 
0080   G4String fName;
0081   G4bool ifFloat = true;
0082   G4double fMinVal = 0.0;
0083   G4double fMaxVal = DBL_MAX;
0084   G4VVisManager* fVisManager = nullptr;
0085   G4String fPSUnit = "";
0086   G4String fPSName = "";
0087 };
0088 
0089 #endif