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File indexing completed on 2025-09-17 08:59:49
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // G4VPrimitiveScorer 0027 // 0028 // Class description: 0029 // 0030 // This is the base class of the sensitive detector which owns 0031 // only one hits collection. 0032 // A concrete class object derived from this base class can be 0033 // used either as a sensitive detector or to be registered to 0034 // G4MultiFunctionalDetector to define multiple functionalities. 0035 // 0036 // Author: Makoto Asai 0037 // -------------------------------------------------------------------- 0038 #ifndef G4VPrimitiveScorer_h 0039 #define G4VPrimitiveScorer_h 1 0040 0041 #include "G4MultiFunctionalDetector.hh" 0042 #include "G4VSDFilter.hh" 0043 #include "globals.hh" 0044 0045 class G4Step; 0046 class G4HCofThisEvent; 0047 class G4TouchableHistory; 0048 0049 class G4VPrimitiveScorer 0050 { 0051 friend class G4MultiFunctionalDetector; 0052 0053 public: 0054 G4VPrimitiveScorer(const G4String& name, G4int depth = 0); 0055 virtual ~G4VPrimitiveScorer() = default; 0056 0057 // This method returns the ID of its hitsCollection. This mehod 0058 // gives valid value only after it is registered to G4MultiFunctionalDetector 0059 // and the G4MultiFunctionalDetector is registered to G4SDManager. 0060 G4int GetCollectionID(G4int); 0061 0062 // These five methods are exactly identical to those in G4VSensitiveDetector. 0063 // These methods are invoked by G4SDManager through G4MultiFunctionalDetector. 0064 virtual void Initialize(G4HCofThisEvent*); 0065 virtual void EndOfEvent(G4HCofThisEvent*); 0066 virtual void clear(); 0067 virtual void DrawAll(); 0068 virtual void PrintAll(); 0069 0070 void SetUnit(const G4String& unit) { unitName = unit; } 0071 const G4String& GetUnit() const { return unitName; } 0072 G4double GetUnitValue() const { return unitValue; } 0073 0074 // Set/Get methods 0075 inline void SetMultiFunctionalDetector(G4MultiFunctionalDetector* d) { detector = d; } 0076 inline G4MultiFunctionalDetector* GetMultiFunctionalDetector() const { return detector; } 0077 inline const G4String& GetName() const { return primitiveName; } 0078 inline void SetFilter(G4VSDFilter* f) { filter = f; } 0079 inline G4VSDFilter* GetFilter() const { return filter; } 0080 inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; } 0081 inline G4int GetVerboseLevel() const { return verboseLevel; } 0082 0083 inline void SetNijk(G4int i, G4int j, G4int k) 0084 { 0085 fNi = i; 0086 fNj = j; 0087 fNk = k; 0088 } 0089 0090 protected: 0091 // Get the solid at current depth, ensuring it's correct by 0092 // calling a parameterisation is called if it's that volume type 0093 G4VSolid* ComputeSolid(G4Step* aStep, G4int replicaIdx); 0094 0095 // Same as above -- using stored replica number 0096 G4VSolid* ComputeCurrentSolid(G4Step* aStep); 0097 0098 // This is the method must be implemented in each concrete class. 0099 virtual G4bool ProcessHits(G4Step*, G4TouchableHistory*) = 0; 0100 0101 // This is a function mapping from copy number(s) to an index of 0102 // the hit collection. In the default implementation, just the 0103 // copy number of the physical volume is taken. 0104 virtual G4int GetIndex(G4Step*); 0105 0106 void CheckAndSetUnit(const G4String& unit, const G4String& category); 0107 0108 protected: 0109 G4String primitiveName; 0110 G4MultiFunctionalDetector* detector{nullptr}; 0111 G4VSDFilter* filter{nullptr}; 0112 G4int verboseLevel{0}; 0113 G4int indexDepth; 0114 G4String unitName{"NoUnit"}; 0115 G4double unitValue{1.0}; 0116 G4int fNi{0}, fNj{0}, fNk{0}; // used for 3D scorers 0117 0118 private: 0119 inline G4bool HitPrimitive(G4Step* aStep, G4TouchableHistory* ROhis) 0120 { 0121 if (filter != nullptr) { 0122 if (! (filter->Accept(aStep))) return false; 0123 } 0124 return ProcessHits(aStep, ROhis); 0125 } 0126 }; 0127 0128 #endif
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