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Warning, file /include/Geant4/G4VMarker.hh was not indexed or was modified since last indexation (in which case cross-reference links may be missing, inaccurate or erroneous).
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // 0027 // 0028 // 0029 // G4VMarker - base class for markers - circles, squares, etc. 0030 // John Allison 17/11/96. 0031 0032 // Class Description: 0033 // G4VMarkers are 2-dimensional G4VVisPrims with the special 0034 // properties (a) of always facing the camera and (b) of having the 0035 // possibility of a size defined in screen units (pixels) or paper 0036 // units (points - there are 72 points per inch). The convention is 0037 // that if a world size is not specified, then the marker will be 0038 // drawn to the given screen size or paper size independent of the 0039 // viewing transformation in effect. 0040 // 0041 // "Size" means "overall size", e.g., diameter of circle, side of 0042 // square, height of text (but diameter and radius access functions 0043 // are defined to avoid ambiguity). 0044 // 0045 // So the user who constructs the marker decides whether it should be 0046 // drawn to a given size in world coordinates by setting the world 0047 // size. Alternatively, the user can set the screen size (internally, 0048 // the world size is set to zero) and the marker is drawn to its 0049 // screen size. Finally, the user may decide not to set any size; in 0050 // that case, it is drawn according to the sizes specified in the 0051 // default marker specified in G4ViewParameters. 0052 // 0053 // Also in G4ViewParameters is a "global marker scale" which is a 0054 // factor by which all marker sizes are multiplied before drawing. 0055 // 0056 // Thus the graphics system driver scene handler code might look like: 0057 // 0058 // void G4XXXGraphicsSceneHandler::AddPrimitive (const G4Circle& circle) { 0059 // G4bool hidden = !(fpView -> GetViewParameters().IsMarkerNotHidden()); 0060 // const G4Colour& colour = GetColour (circle); 0061 // // Base class GetColour. 0062 // G4VMarker::FillStyle style = circle.GetFillStyle(); 0063 // const G4Point3D& centre = circle.GetPosition(); 0064 // MarkerSizeType sizeType; 0065 // G4double size = GetMarkerSize (circle, sizeType); 0066 // switch (sizeType) { 0067 // default: 0068 // case screen: 0069 // // Draw in screen coordinates. 0070 // // ... 0071 // break; 0072 // case world: 0073 // // Draw in world coordinates. 0074 // // ... 0075 // break; 0076 // } 0077 // } 0078 // Class Description - End: 0079 0080 0081 #ifndef G4VMARKER_HH 0082 #define G4VMARKER_HH 0083 0084 #include "globals.hh" 0085 #include "G4Visible.hh" 0086 #include "G4Point3D.hh" 0087 #include "G4Colour.hh" 0088 #include "G4Color.hh" 0089 0090 class G4VMarker: public G4Visible { 0091 0092 friend std::ostream& operator << (std::ostream& os, const G4VMarker&); 0093 0094 public: // With description 0095 0096 enum FillStyle {noFill, hashed, filled}; 0097 enum SizeType {none, world, screen}; 0098 0099 ////////////////////////////////////////////////////// 0100 // Constructors... 0101 G4VMarker (); 0102 G4VMarker (const G4VMarker&) = default; 0103 G4VMarker (G4VMarker&& ) = default; 0104 G4VMarker (const G4Point3D& position); 0105 0106 ////////////////////////////////////////////////////// 0107 // Destructor... 0108 ~G4VMarker () override; 0109 0110 ////////////////////////////////////////////////////// 0111 // Assignment... 0112 G4VMarker& operator = (const G4VMarker&) = default; 0113 G4VMarker& operator = (G4VMarker&&) = default; 0114 0115 ////////////////////////////////////////////////////// 0116 // Logical... 0117 G4bool operator != (const G4VMarker&) const; 0118 G4bool operator == (const G4VMarker&) const; 0119 0120 ///////////////////////////////////////////////////// 0121 // Get functions... 0122 G4Point3D GetPosition () const; 0123 SizeType GetSizeType () const; 0124 G4double GetWorldSize () const; 0125 G4double GetWorldDiameter () const; 0126 G4double GetWorldRadius () const; 0127 G4double GetScreenSize () const; 0128 G4double GetScreenDiameter () const; 0129 G4double GetScreenRadius () const; 0130 FillStyle GetFillStyle () const; 0131 0132 ///////////////////////////////////////////////////// 0133 // Set functions... 0134 void SetPosition (const G4Point3D&); 0135 void SetSize (SizeType, G4double); 0136 void SetDiameter (SizeType, G4double); 0137 void SetRadius (SizeType, G4double); 0138 void SetWorldSize (G4double); 0139 void SetWorldDiameter (G4double); 0140 void SetWorldRadius (G4double); 0141 void SetScreenSize (G4double); 0142 void SetScreenDiameter (G4double); 0143 void SetScreenRadius (G4double); 0144 void SetFillStyle (FillStyle); 0145 0146 private: 0147 G4Point3D fPosition; 0148 G4double fWorldSize; // Default 0. means use screen size. 0149 G4double fScreenSize; // Default 0. means use global default. 0150 FillStyle fFillStyle; 0151 }; 0152 0153 #include "G4VMarker.icc" 0154 0155 #endif
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