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0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // G4UnionSolid 0027 // 0028 // Class description: 0029 // 0030 // Class for description of union of two solids. 0031 0032 // Author: Vladimir Grichine (CERN), 12.09.1998 - Created 0033 // -------------------------------------------------------------------- 0034 #ifndef G4UNIONSOLID_HH 0035 #define G4UNIONSOLID_HH 0036 0037 #include "G4BooleanSolid.hh" 0038 #include "G4VSolid.hh" 0039 0040 #include "G4RotationMatrix.hh" 0041 #include "G4ThreeVector.hh" 0042 #include "G4Transform3D.hh" 0043 #include "G4AffineTransform.hh" 0044 0045 /** 0046 * @brief G4UnionSolid is a solid describing the Boolean union of two solids. 0047 */ 0048 0049 class G4UnionSolid : public G4BooleanSolid 0050 { 0051 public: 0052 0053 /** 0054 * Constructor of a Boolean union between two solids with no 0055 * displacement. 0056 * @param[in] pName The name of the Boolean composition. 0057 * @param[in] pSolidA Pointer to the first reference solid. 0058 * @param[in] pSolidB Pointer to the second solid to form the composition. 0059 */ 0060 G4UnionSolid( const G4String& pName, 0061 G4VSolid* pSolidA , 0062 G4VSolid* pSolidB ) ; 0063 0064 /** 0065 * Constructor of a Boolean union between two solids with rotation 0066 * and translation, used to transform the coordinate system of the second 0067 * solid to the coordinate system of the first solid. 0068 * @param[in] pName The name of the Boolean composition. 0069 * @param[in] pSolidA Pointer to the first reference solid. 0070 * @param[in] pSolidB Pointer to the second solid to form the composition. 0071 * @param[in] rotMatrix Pointer to the rotation vector. 0072 * @param[in] transVector The translation vector. 0073 */ 0074 G4UnionSolid( const G4String& pName, 0075 G4VSolid* pSolidA , 0076 G4VSolid* pSolidB , 0077 G4RotationMatrix* rotMatrix, 0078 const G4ThreeVector& transVector ) ; 0079 0080 /** 0081 * Constructor of a Boolean union between two solids with a 0082 * transformation that moves the second solid from its desired position 0083 * to its standard position. 0084 * @param[in] pName The name of the Boolean composition. 0085 * @param[in] pSolidA Pointer to the first reference solid. 0086 * @param[in] pSolidB Pointer to the second solid to form the composition. 0087 * @param[in] transform The composed 3D transformation. 0088 */ 0089 G4UnionSolid( const G4String& pName, 0090 G4VSolid* pSolidA , 0091 G4VSolid* pSolidB , 0092 const G4Transform3D& transform ) ; 0093 0094 /** 0095 * Default destructor. 0096 */ 0097 ~G4UnionSolid() override = default ; 0098 0099 /** 0100 * Fake default constructor for usage restricted to direct object 0101 * persistency for clients requiring preallocation of memory for 0102 * persistifiable objects. 0103 */ 0104 G4UnionSolid(__void__&); 0105 0106 /** 0107 * Copy constructor and assignment operator. 0108 */ 0109 G4UnionSolid(const G4UnionSolid& rhs); 0110 G4UnionSolid& operator=(const G4UnionSolid& rhs); 0111 0112 /** 0113 * Returns the type ID, "G4UnionSolid" of the solid. 0114 */ 0115 G4GeometryType GetEntityType() const override ; 0116 0117 /** 0118 * Makes a clone of the object for use in multi-treading. 0119 * @returns A pointer to the new cloned allocated solid. 0120 */ 0121 G4VSolid* Clone() const override; 0122 0123 /** 0124 * Computes the bounding limits of the solid. 0125 * @param[out] pMin The minimum bounding limit point. 0126 * @param[out] pMax The maximum bounding limit point. 0127 */ 0128 void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override; 0129 0130 /** 0131 * Calculates the minimum and maximum extent of the solid, when under the 0132 * specified transform, and within the specified limits. 0133 * @param[in] pAxis The axis along which compute the extent. 0134 * @param[in] pVoxelLimit The limiting space dictated by voxels. 0135 * @param[in] pTransform The internal transformation applied to the solid. 0136 * @param[out] pMin The minimum extent value. 0137 * @param[out] pMax The maximum extent value. 0138 * @returns True if the solid is intersected by the extent region. 0139 */ 0140 G4bool CalculateExtent( const EAxis pAxis, 0141 const G4VoxelLimits& pVoxelLimit, 0142 const G4AffineTransform& pTransform, 0143 G4double& pMin, G4double& pMax ) const override ; 0144 0145 /** 0146 * Returns if the given point "p" is inside or not the solid. 0147 */ 0148 EInside Inside( const G4ThreeVector& p ) const override ; 0149 0150 /** 0151 * Returns the outwards pointing unit normal of the shape for the 0152 * surface closest to the point at offset "p". 0153 */ 0154 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ; 0155 0156 /** 0157 * Returns the distance along the normalised vector "v" to the shape, 0158 * from the point at offset "p". If there is no intersection, return 0159 * kInfinity. The first intersection resulting from leaving a 0160 * surface/volume is discarded. Hence, it is tolerant of points on 0161 * the surface of the shape. 0162 */ 0163 G4double DistanceToIn( const G4ThreeVector& p, 0164 const G4ThreeVector& v ) const override ; 0165 0166 /** 0167 * Calculates the safety distance to the nearest surface of a shape from 0168 * an outside point. The distance can be an underestimate. 0169 */ 0170 G4double DistanceToIn( const G4ThreeVector& p ) const override ; 0171 0172 /** 0173 * Returns the distance along the normalised vector "v" to the shape, 0174 * from a point at an offset "p" inside or on the surface of the shape. 0175 * Intersections with surfaces, when the point is < Tolerance/2 from a 0176 * surface must be ignored. Must be called as solid.DistanceToOut(p,v) 0177 * or by specifying all the parameters. 0178 * @param[in] p The reference point in space. 0179 * @param[in] v The normalised direction. 0180 * @param[in] calcNorm Flag to enable the normal computation or not. 0181 * @param[out] validNorm Set to true if the solid lies entirely behind 0182 * or on the exiting surface (calcNorm must be true, otherwise 0183 * it is unused). 0184 * @param[out] n The exiting outwards normal vector (undefined Magnitude). 0185 * (calcNorm must be true, otherwise it is unused). 0186 * @returns The distance value to exit the volume. 0187 */ 0188 G4double DistanceToOut( const G4ThreeVector& p, 0189 const G4ThreeVector& v, 0190 const G4bool calcNorm = false, 0191 G4bool* validNorm = nullptr, 0192 G4ThreeVector* n = nullptr ) const override ; 0193 0194 /** 0195 * Calculates the safety distance to the nearest surface of a shape from 0196 * an inside point "p". The distance can be an underestimate. 0197 */ 0198 G4double DistanceToOut( const G4ThreeVector& p ) const override ; 0199 0200 /** 0201 * Throws an exception as paramterisations are not allowed for these solids. 0202 */ 0203 void ComputeDimensions( G4VPVParameterisation* p, 0204 const G4int n, 0205 const G4VPhysicalVolume* pRep ) override ; 0206 0207 /** 0208 * Methods for creating graphical representations (i.e. for visualisation). 0209 */ 0210 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ; 0211 G4Polyhedron* CreatePolyhedron () const override ; 0212 0213 /** 0214 * Returns an estimate of the capacity of the Boolean composition. 0215 */ 0216 G4double GetCubicVolume() final; 0217 0218 private: 0219 0220 /** 0221 * Initialisation method used in constructors. 0222 */ 0223 void Init(); 0224 0225 G4ThreeVector fPMin, fPMax; // bounding box extended by half-tolerance 0226 G4double halfCarTolerance; 0227 }; 0228 0229 #endif
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