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0045 #ifndef G4TRACKSTATE_HH_
0046 #define G4TRACKSTATE_HH_
0047
0048 #include <map>
0049 #include "G4memory.hh"
0050
0051
0052
0053 class G4VTrackStateID
0054 {
0055 protected:
0056 static int fgLastID;
0057 static int Create();
0058
0059 G4VTrackStateID() {}
0060 virtual ~G4VTrackStateID() = default;
0061 };
0062
0063
0064
0065 template<class T>
0066 class G4TrackStateID: public G4VTrackStateID
0067 {
0068 public:
0069 static int GetID() { return fID; }
0070
0071 private:
0072 static const int fID;
0073
0074 G4TrackStateID() {}
0075 ~G4TrackStateID() override = default;
0076 };
0077
0078 template<class T>
0079 const int G4TrackStateID<T>::fID (G4VTrackStateID::Create());
0080
0081
0082
0083 class G4VTrackState
0084 {
0085 public:
0086 G4VTrackState() = default;
0087 virtual ~G4VTrackState() = default;
0088 virtual int GetID() = 0;
0089 };
0090
0091
0092
0093 using G4VTrackStateHandle = std::shared_ptr<G4VTrackState>;
0094
0095
0096
0097 template<class T>
0098 class G4TrackStateDependent;
0099
0100 template<class T>
0101 class G4TrackStateBase : public G4VTrackState
0102 {
0103 public:
0104 ~G4TrackStateBase() override = default;
0105
0106 int GetID() override {
0107 return G4TrackStateID<T>::GetID();
0108 }
0109
0110 static int ID() {
0111 return G4TrackStateID<T>::GetID();
0112 }
0113
0114 protected:
0115 G4TrackStateBase() : G4VTrackState() {}
0116 };
0117
0118
0119
0120 template<class T>
0121 class G4TrackState : public G4TrackStateBase<T>
0122 {
0123
0124
0125
0126 friend class G4TrackStateDependent<T>;
0127
0128 public:
0129 virtual ~G4TrackState() = default;
0130
0131 static int ID() {
0132 return G4TrackStateID<T>::GetID();
0133 }
0134
0135 G4TrackState() : G4TrackStateBase<T>() {}
0136 };
0137
0138
0139
0140
0141 class G4TrackStateManager
0142 {
0143 std::map<int, G4VTrackStateHandle> fTrackStates;
0144 std::map<void*, G4VTrackStateHandle> fMultipleTrackStates;
0145
0146 public:
0147
0148 void SetTrackState(void* adress, G4VTrackStateHandle state)
0149 {
0150 fMultipleTrackStates[adress] = state;
0151 }
0152
0153 G4VTrackStateHandle GetTrackState(void* adress) const
0154 {
0155 auto it =
0156 fMultipleTrackStates.find(adress);
0157 if (it == fMultipleTrackStates.end())
0158 {
0159 return G4VTrackStateHandle();
0160 }
0161 return it->second;
0162 }
0163
0164 template<class T>
0165 G4VTrackStateHandle GetTrackState(T* adress) const
0166 {
0167 auto it =
0168 fMultipleTrackStates.find((void*)adress);
0169 if (it == fMultipleTrackStates.end())
0170 {
0171 return G4VTrackStateHandle();
0172 }
0173 return it->second;
0174 }
0175
0176 void SetTrackState(G4VTrackStateHandle state)
0177 {
0178 fTrackStates[state->GetID()] = state;
0179 }
0180
0181 template<typename T>
0182 G4VTrackStateHandle GetTrackState() const
0183 {
0184 auto it =
0185 fTrackStates.find(G4TrackStateID<T>::GetID());
0186 if (it == fTrackStates.end())
0187 {
0188 return G4VTrackStateHandle();
0189 }
0190 return it->second;
0191 }
0192 };
0193
0194
0195
0196 class G4VTrackStateDependent
0197 {
0198 public:
0199 G4VTrackStateDependent() = default;
0200 virtual ~G4VTrackStateDependent() = default;
0201
0202 virtual void NewTrackState() = 0;
0203 virtual void LoadTrackState(G4TrackStateManager&) = 0;
0204 virtual void SaveTrackState(G4TrackStateManager&) = 0;
0205 virtual G4VTrackStateHandle GetTrackState() const = 0;
0206 virtual G4VTrackStateHandle PopTrackState() = 0;
0207 virtual void ResetTrackState() = 0;
0208 };
0209
0210 #define G4TrackStateHandle(T) G4shared_ptr<G4TrackState<T> >
0211
0212 template<class OriginalType>
0213 G4shared_ptr<G4VTrackState>
0214 ConvertToAbstractTrackState(G4shared_ptr<G4TrackState<OriginalType> > state)
0215 {
0216
0217 G4shared_ptr<G4VTrackState> output =
0218 G4dynamic_pointer_cast<G4VTrackState>(state);
0219 return output;
0220 }
0221
0222 template<class FinalType>
0223 G4shared_ptr<G4TrackState<FinalType> >
0224 ConvertToConcreteTrackState(G4VTrackStateHandle state)
0225 {
0226
0227 G4shared_ptr<G4TrackState<FinalType> > output =
0228 G4dynamic_pointer_cast<G4TrackState<FinalType>>(state);
0229 return output;
0230 }
0231
0232
0233
0234 template<class T>
0235 class G4TrackStateDependent : public G4VTrackStateDependent
0236 {
0237 public:
0238 using ClassType = T;
0239 using StateType = G4TrackState<T>;
0240 using StateTypeHandle = std::shared_ptr<StateType>;
0241
0242 ~G4TrackStateDependent() override = default;
0243
0244 virtual void SetTrackState(G4shared_ptr<StateType> state)
0245 {
0246 fpTrackState = state;
0247 }
0248
0249 G4VTrackStateHandle PopTrackState() override
0250 {
0251 G4VTrackStateHandle output =
0252 G4dynamic_pointer_cast<G4VTrackState>(fpTrackState);
0253 fpTrackState.reset();
0254 return output;
0255 }
0256
0257 G4VTrackStateHandle GetTrackState() const override
0258 {
0259 G4VTrackStateHandle output =
0260 G4dynamic_pointer_cast<G4VTrackState>(fpTrackState);
0261 return output;
0262 }
0263
0264 virtual StateTypeHandle GetConcreteTrackState() const
0265 {
0266 return fpTrackState;
0267 }
0268
0269 void LoadTrackState(G4TrackStateManager& manager) override
0270 {
0271 fpTrackState =
0272 ConvertToConcreteTrackState<ClassType>(manager.GetTrackState(this));
0273 if (fpTrackState == nullptr)
0274 {
0275 NewTrackState();
0276 SaveTrackState(manager);
0277 }
0278 }
0279
0280 void SaveTrackState(G4TrackStateManager& manager) override
0281 {
0282 manager.SetTrackState(this, ConvertToAbstractTrackState(fpTrackState));
0283 }
0284
0285 void NewTrackState() override
0286 {
0287 fpTrackState = StateTypeHandle(new StateType());
0288 }
0289
0290 virtual StateTypeHandle CreateTrackState() const
0291 {
0292 return StateTypeHandle(new StateType());
0293 }
0294
0295 void ResetTrackState() override
0296 {
0297 fpTrackState.reset();
0298 }
0299
0300 protected:
0301 G4TrackStateDependent()
0302 : G4VTrackStateDependent()
0303 {}
0304
0305 StateTypeHandle fpTrackState;
0306 };
0307
0308
0309
0310 #if __cplusplus > 199711L
0311 #define RegisterTrackState(CLASS,STATE) \
0312 template<> \
0313 class G4TrackState<CLASS> : public G4TrackStateBase<CLASS>, \
0314 public CLASS::STATE \
0315 { \
0316 friend class G4TrackStateDependent<CLASS>; \
0317 using CLASS::STATE::STATE; \
0318 public: \
0319 typedef CLASS::STATE State; \
0320 G4TrackState() : G4TrackStateBase<CLASS>(), CLASS::STATE(){}\
0321 virtual ~G4TrackState(){}\
0322 virtual int GetID()\
0323 {\
0324 return G4TrackStateID<CLASS>::GetID();\
0325 }\
0326 static int ID()\
0327 {\
0328 return G4TrackStateID<CLASS>::GetID();\
0329 }\
0330 protected:\
0331 };
0332 #else
0333 #define RegisterTrackState(CLASS,STATE) \
0334 template<> \
0335 class G4TrackState<CLASS> : public G4TrackStateBase<CLASS>, \
0336 public CLASS::STATE \
0337 { \
0338 friend class G4TrackStateDependent<CLASS>; \
0339 public: \
0340 typedef CLASS::STATE State; \
0341 G4TrackState() : G4TrackStateBase<CLASS>(), CLASS::STATE(){}\
0342 virtual ~G4TrackState(){}\
0343 virtual int GetID()\
0344 {\
0345 return G4TrackStateID<CLASS>::GetID();\
0346 }\
0347 static int ID()\
0348 {\
0349 return G4TrackStateID<CLASS>::GetID();\
0350 }\
0351 protected:\
0352 };
0353 #endif
0354
0355 #endif