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0034 #ifndef G4SUBTRACTIONSOLID_HH
0035 #define G4SUBTRACTIONSOLID_HH
0036
0037 #include "G4BooleanSolid.hh"
0038 #include "G4VSolid.hh"
0039
0040 #include "G4RotationMatrix.hh"
0041 #include "G4ThreeVector.hh"
0042 #include "G4Transform3D.hh"
0043 #include "G4AffineTransform.hh"
0044
0045
0046 class G4SubtractionSolid : public G4BooleanSolid
0047 {
0048 public:
0049
0050 G4SubtractionSolid( const G4String& pName,
0051 G4VSolid* pSolidA ,
0052 G4VSolid* pSolidB ) ;
0053
0054 G4SubtractionSolid( const G4String& pName,
0055 G4VSolid* pSolidA ,
0056 G4VSolid* pSolidB ,
0057 G4RotationMatrix* rotMatrix,
0058 const G4ThreeVector& transVector ) ;
0059
0060 G4SubtractionSolid( const G4String& pName,
0061 G4VSolid* pSolidA ,
0062 G4VSolid* pSolidB ,
0063 const G4Transform3D& transform ) ;
0064
0065 ~G4SubtractionSolid() override ;
0066
0067 G4GeometryType GetEntityType() const override ;
0068
0069 G4VSolid* Clone() const override;
0070
0071 G4SubtractionSolid(__void__&);
0072
0073
0074
0075
0076 G4SubtractionSolid(const G4SubtractionSolid& rhs);
0077 G4SubtractionSolid& operator=(const G4SubtractionSolid& rhs);
0078
0079
0080 void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
0081
0082 G4bool CalculateExtent( const EAxis pAxis,
0083 const G4VoxelLimits& pVoxelLimit,
0084 const G4AffineTransform& pTransform,
0085 G4double& pMin, G4double& pMax) const override ;
0086
0087 EInside Inside( const G4ThreeVector& p ) const override ;
0088
0089 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ;
0090
0091 G4double DistanceToIn( const G4ThreeVector& p,
0092 const G4ThreeVector& v ) const override ;
0093
0094 G4double DistanceToIn( const G4ThreeVector& p) const override ;
0095
0096 G4double DistanceToOut( const G4ThreeVector& p,
0097 const G4ThreeVector& v,
0098 const G4bool calcNorm = false,
0099 G4bool* validNorm = nullptr,
0100 G4ThreeVector* n = nullptr ) const override ;
0101
0102 G4double DistanceToOut( const G4ThreeVector& p ) const override ;
0103
0104
0105 void ComputeDimensions( G4VPVParameterisation* p,
0106 const G4int n,
0107 const G4VPhysicalVolume* pRep ) override ;
0108
0109 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ;
0110 G4Polyhedron* CreatePolyhedron () const override ;
0111
0112 G4double GetCubicVolume() final;
0113 };
0114
0115 #endif