File indexing completed on 2025-01-18 09:59:04
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0031 inline G4bool G4Scene::operator == (const G4Scene& scene) const {
0032 return !(G4Scene::operator != (scene));
0033 }
0034
0035 inline const G4String& G4Scene::GetName () const {
0036 return fName;
0037 }
0038
0039 inline G4bool G4Scene::IsEmpty () const {
0040 return fExtent == G4VisExtent::GetNullExtent();
0041 }
0042
0043 inline const std::vector<G4Scene::Model>&
0044 G4Scene::GetRunDurationModelList () const {
0045 return fRunDurationModelList;
0046 }
0047
0048 inline const std::vector<G4Scene::Model>&
0049 G4Scene::GetEndOfEventModelList () const {
0050 return fEndOfEventModelList;
0051 }
0052
0053 inline const std::vector<G4Scene::Model>&
0054 G4Scene::GetEndOfRunModelList () const {
0055 return fEndOfRunModelList;
0056 }
0057
0058 inline const G4VisExtent& G4Scene::GetExtent () const {
0059 return fExtent;
0060 }
0061
0062 inline const G4Point3D& G4Scene::GetStandardTargetPoint () const {
0063 return fStandardTargetPoint;
0064 }
0065
0066 inline G4bool G4Scene::GetRefreshAtEndOfEvent () const {
0067 return fRefreshAtEndOfEvent;
0068 }
0069
0070 inline G4int G4Scene::GetMaxNumberOfKeptEvents() const {
0071 return fMaxNumberOfKeptEvents;
0072 }
0073
0074 inline G4bool G4Scene::GetRefreshAtEndOfRun () const {
0075 return fRefreshAtEndOfRun;
0076 }
0077
0078 inline void G4Scene::SetName (const G4String& name) {
0079 fName = name;
0080 }
0081
0082 inline std::vector<G4Scene::Model>& G4Scene::SetRunDurationModelList ()
0083 {
0084 return fRunDurationModelList;
0085 }
0086
0087 inline std::vector<G4Scene::Model>& G4Scene::SetEndOfEventModelList ()
0088 {
0089 return fEndOfEventModelList;
0090 }
0091
0092 inline std::vector<G4Scene::Model>& G4Scene::SetEndOfRunModelList ()
0093 {
0094 return fEndOfRunModelList;
0095 }
0096
0097 inline void G4Scene::SetRefreshAtEndOfEvent(G4bool refresh) {
0098 fRefreshAtEndOfEvent = refresh;
0099 }
0100
0101 inline void G4Scene::SetMaxNumberOfKeptEvents(G4int max) {
0102 fMaxNumberOfKeptEvents = max;
0103 }
0104
0105 inline void G4Scene::SetRefreshAtEndOfRun(G4bool refresh) {
0106 fRefreshAtEndOfRun = refresh;
0107 }