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0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // class G4RegularNavigation 0027 // 0028 // Class description: 0029 // 0030 // Utility for fast navigation in volumes containing a regular 0031 // parameterisation. If two contiguous voxels have the same material, 0032 // navigation does not stop at the surface 0033 0034 // History: 0035 // - Created. P. Arce, May 2007 0036 // -------------------------------------------------------------------- 0037 #ifndef G4RegularNavigation_HH 0038 #define G4RegularNavigation_HH 0039 0040 #include <vector> 0041 0042 #include "G4Types.hh" 0043 #include "G4ThreeVector.hh" 0044 #include "G4VNavigation.hh" 0045 0046 class G4NormalNavigation; 0047 class G4VPhysicalVolume; 0048 class G4Navigator; 0049 class G4NavigationHistory; 0050 0051 class G4RegularNavigation : public G4VNavigation 0052 { 0053 public: // with description 0054 0055 G4RegularNavigation(); 0056 ~G4RegularNavigation(); 0057 0058 G4bool LevelLocate( G4NavigationHistory& history, 0059 const G4VPhysicalVolume* blockedVol, 0060 const G4int blockedNum, 0061 const G4ThreeVector& globalPoint, 0062 const G4ThreeVector* globalDirection, 0063 const G4bool pLocatedOnEdge, 0064 G4ThreeVector& localPoint ) final; 0065 // Locate point using its position with respect to regular 0066 // parameterisation container volume. 0067 0068 G4double ComputeStep( const G4ThreeVector& globalPoint, 0069 const G4ThreeVector& globalDirection, 0070 const G4double currentProposedStepLength, 0071 G4double& newSafety, 0072 G4NavigationHistory& history, 0073 G4bool& validExitNormal, 0074 G4ThreeVector& exitNormal, 0075 G4bool& exiting, 0076 G4bool& entering, 0077 G4VPhysicalVolume *(*pBlockedPhysical), 0078 G4int& blockedReplicaNo ) final; 0079 // Method never called because to be called the daughter has to be a 0080 // 'regular' volume. This would only happen if the track is in the 0081 // mother of voxels volume. But the voxels fill completely their mother, 0082 // so when a track enters the mother it automatically enters a voxel. 0083 0084 G4double ComputeStepSkippingEqualMaterials( 0085 G4ThreeVector& localPoint, 0086 const G4ThreeVector& globalDirection, 0087 const G4double currentProposedStepLength, 0088 G4double& newSafety, 0089 G4NavigationHistory& history, 0090 G4bool& validExitNormal, 0091 G4ThreeVector& exitNormal, 0092 G4bool& exiting, 0093 G4bool& entering, 0094 G4VPhysicalVolume *(*pBlockedPhysical), 0095 G4int& blockedReplicaNo, 0096 G4VPhysicalVolume* pCurrentPhysical); 0097 // Compute the step skipping surfaces when they separate voxels with 0098 // equal materials. Loop to voxels until a different material is found: 0099 // invokes G4NormalNavigation::ComputeStep() in each voxel and move the 0100 // point to the next voxel. 0101 0102 G4double ComputeSafety( const G4ThreeVector& localPoint, 0103 const G4NavigationHistory& history, 0104 const G4double pProposedMaxLength = DBL_MAX ) final; 0105 // Method never called because to be called the daughter has to be a 0106 // 'regular' volume. This would only happen if the track is in the 0107 // mother of voxels volume. But the voxels fill completely their mother, 0108 // so when a track enters the mother it automatically enters a voxel. 0109 0110 public: // without description 0111 0112 void SetNormalNavigation( G4NormalNavigation* fnormnav ) 0113 { fnormalNav = fnormnav; } 0114 0115 private: 0116 0117 G4NormalNavigation* fnormalNav = nullptr; 0118 G4double kCarTolerance; 0119 G4double fMinStep; 0120 0121 G4bool fLastStepWasZero = false; 0122 // Whether the last ComputeStep moved Zero. Used to check for edges. 0123 G4int fNumberZeroSteps = 0; 0124 // Number of preceding moves that were Zero. Reset to 0 after finite step 0125 G4int fActionThreshold_NoZeroSteps = 2; 0126 // After this many failed/zero steps, act (push etc) 0127 G4int fAbandonThreshold_NoZeroSteps = 25; 0128 // After this many failed/zero steps, abandon track 0129 G4int fNoStepsAllowed = 10000; 0130 // Maximum number of steps a track can travel skipping voxels (if there are more, track is assumed to be stuck and it is killed) 0131 }; 0132 0133 #endif
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