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File indexing completed on 2025-01-18 09:59:01
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // G4RayShooter 0027 // 0028 // Class description: 0029 // 0030 // The object of this class shoots a ray (actually geantino) primary particle 0031 // associated with a G4Event object. This slass must be used exclusively by 0032 // G4RayTracer. 0033 0034 // Author: Makoto Asai, 2000 0035 // -------------------------------------------------------------------- 0036 #ifndef G4RayShooter_hh 0037 #define G4RayShooter_hh 1 0038 0039 #include "globals.hh" 0040 #include "G4ThreeVector.hh" 0041 #include "G4ParticleDefinition.hh" 0042 #include "G4PrimaryVertex.hh" 0043 #include "G4ParticleMomentum.hh" 0044 0045 class G4Event; 0046 0047 class G4RayShooter 0048 { 0049 public: 0050 0051 G4RayShooter() = default; 0052 virtual ~G4RayShooter() = default; 0053 0054 void Shoot(G4Event* evt, G4ThreeVector vtx, G4ThreeVector direc); 0055 // Generates a primary vertex and a primary particle at the given 0056 // vertex point and with the given direction. This method is invoked 0057 // by G4RayTracer and G4MaterialScanner. 0058 0059 private: 0060 G4ParticleDefinition* particle_definition = nullptr; 0061 G4ParticleMomentum particle_momentum_direction; 0062 G4double particle_energy = 1.0*CLHEP::GeV; 0063 G4ThreeVector particle_position; 0064 G4double particle_time = 0.0; 0065 G4ThreeVector particle_polarization; 0066 }; 0067 0068 #endif
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