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File indexing completed on 2026-09-27 09:11:39
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration and of QinetiQ Ltd, * 0020 // * subject to DEFCON 705 IPR conditions. * 0021 // * By using, copying, modifying or distributing the software (or * 0022 // * any work based on the software) you agree to acknowledge its * 0023 // * use in resulting scientific publications, and indicate your * 0024 // * acceptance of all terms of the Geant4 Software license. * 0025 // ******************************************************************** 0026 // 0027 // G4QuadrangularFacet 0028 // 0029 // Class description: 0030 // 0031 // The G4QuadrangularFacet class is used for the contruction of 0032 // G4TessellatedSolid. 0033 // It is defined by four fVertices, which shall be in the same plane and be 0034 // supplied in anti-clockwise order looking from the outsider of the solid 0035 // where it belongs. Its constructor: 0036 // 0037 // G4QuadrangularFacet (const G4ThreeVector& Pt0, const G4ThreeVector& vt1, 0038 // const G4ThreeVector& vt2, const G4ThreeVector& vt3, 0039 // G4FacetVertexType); 0040 // 0041 // takes 5 parameters to define the four fVertices: 0042 // 1) G4FacetvertexType = "ABSOLUTE": in this case Pt0, vt1, vt2 and vt3 0043 // are the four fVertices required in anti-clockwise order when looking 0044 // from the outsider. 0045 // 2) G4FacetvertexType = "RELATIVE": in this case the first vertex is Pt0, 0046 // the second vertex is Pt0+vt1, the third vertex is Pt0+vt2 and 0047 // the fourth vertex is Pt0+vt3, in anti-clockwise order when looking 0048 // from the outsider. 0049 0050 // Author: P.R.Truscott (QinetiQ Ltd, UK), 31.10.2004 - Created 0051 // M.Gayer (CERN), 12.10.2012 - Reviewed optimised implementation 0052 // -------------------------------------------------------------------- 0053 #ifndef G4QUADRANGULARFACET_HH 0054 #define G4QUADRANGULARFACET_HH 0055 0056 #include "G4VFacet.hh" 0057 #include "G4Types.hh" 0058 #include "G4ThreeVector.hh" 0059 #include "G4TriangularFacet.hh" 0060 0061 /** 0062 * @brief G4QuadrangularFacet defines a facet with 4 vertices, used for the 0063 * contruction of G4TessellatedSolid. Vertices shall be in the same plane and 0064 * be supplied in anti-clockwise order looking from the outsider of the solid 0065 * where it belongs. 0066 */ 0067 0068 class G4QuadrangularFacet : public G4VFacet 0069 { 0070 public: 0071 0072 /** 0073 * Constructs a facet with 4 vertices, given its parameters. 0074 * @param[in] Pt0 The anchor point, first vertex. 0075 * @param[in] vt1 Second vertex. 0076 * @param[in] vt2 Third vertex. 0077 * @param[in] vt3 Fourth vertex. 0078 * @param[in] vType The positioning type for the vertices, either: 0079 * "ABSOLUTE" - vertices set in anti-clockwise order 0080 * when looking from the outsider. 0081 * "RELATIVE" - first vertex is Pt0, second is Pt0+vt1, 0082 * third vertex is Pt0+vt2 and fourth is Pt0+vt3, 0083 * still in anti-clockwise order. 0084 */ 0085 G4QuadrangularFacet (const G4ThreeVector& Pt0, const G4ThreeVector& vt1, 0086 const G4ThreeVector& vt2, const G4ThreeVector& vt3, 0087 G4FacetVertexType vType); 0088 0089 /** 0090 * Default Destructor. 0091 */ 0092 ~G4QuadrangularFacet () override = default; 0093 0094 /** 0095 * Copy constructor and assignment operator. 0096 */ 0097 G4QuadrangularFacet (const G4QuadrangularFacet& right); 0098 G4QuadrangularFacet& operator=(const G4QuadrangularFacet& right); 0099 0100 /** 0101 * Returns a pointer to a newly allocated duplicate copy of the facet. 0102 */ 0103 G4VFacet* GetClone () override; 0104 0105 /** 0106 * Determines the vector between p and the closest point on the facet to p. 0107 */ 0108 G4ThreeVector Distance (const G4ThreeVector& p); 0109 0110 /** 0111 * Determines the closest distance between point p and the facet. 0112 */ 0113 G4double Distance (const G4ThreeVector& p, G4double minDist) override; 0114 0115 /** 0116 * Determines the distance to point 'p'. kInfinity is returned if either: 0117 * (1) outgoing is TRUE and the dot product of the normal vector to the 0118 * facet and the displacement vector from p to the triangle is negative. 0119 * (2) outgoing is FALSE and the dot product of the normal vector to the 0120 * facet and the displacement vector from p to the triangle is positive. 0121 */ 0122 G4double Distance (const G4ThreeVector& p, G4double minDist, 0123 const G4bool outgoing) override; 0124 0125 /** 0126 * Calculates the furthest the quadrangle extends in fA particular 0127 * direction defined by the vector axis. 0128 */ 0129 G4double Extent (const G4ThreeVector axis) override; 0130 0131 /** 0132 * Finds the next intersection when going from 'p' in the direction of 'v'. 0133 * If 'outgoing' is true, only consider the face if we are going out 0134 * through the face; otherwise, if false, only consider the face if we are 0135 * going in through the face. 0136 * @returns true if there is an intersection, false otherwise. 0137 */ 0138 G4bool Intersect (const G4ThreeVector& p, const G4ThreeVector& v, 0139 const G4bool outgoing, G4double& distance, 0140 G4double& distFromSurface, 0141 G4ThreeVector& normal) override; 0142 /** 0143 * Returns the normal vector to the face. 0144 */ 0145 G4ThreeVector GetSurfaceNormal () const override; 0146 0147 /** 0148 * Auxiliary method for returning the surface area. 0149 */ 0150 G4double GetArea () const override; 0151 0152 /** 0153 * Auxiliary method to get a uniform random point on the facet. 0154 */ 0155 G4ThreeVector GetPointOnFace () const override; 0156 0157 /** 0158 * Returns the type ID, "G4QuadrangularFacet" of the facet. 0159 */ 0160 G4GeometryType GetEntityType () const override; 0161 0162 /** 0163 * Returns true if the facet is defined. 0164 */ 0165 inline G4bool IsDefined () const override; 0166 0167 /** 0168 * Returns the number of vertices, i.e. 4. 0169 */ 0170 inline G4int GetNumberOfVertices () const override; 0171 0172 /** 0173 * Returns the vertex based on the index 'i'. 0174 */ 0175 inline G4ThreeVector GetVertex (G4int i) const override; 0176 0177 /** 0178 * Methods to set the vertices. 0179 */ 0180 inline void SetVertex (G4int i, const G4ThreeVector& val) override; 0181 inline void SetVertices(std::vector<G4ThreeVector>* v) override; 0182 0183 /** 0184 * Returns the radius to the anchor point and centered on the circumcentre. 0185 */ 0186 inline G4double GetRadius () const override; 0187 0188 /** 0189 * Returns the circumcentre point of the facet. 0190 */ 0191 inline G4ThreeVector GetCircumcentre () const override; 0192 0193 private: 0194 0195 /** 0196 * Private accessor/setter for the vertex index. 0197 */ 0198 inline G4int GetVertexIndex (G4int i) const override; 0199 inline void SetVertexIndex (G4int i, G4int val) override; 0200 0201 /** 0202 * Returns the allocated memory (sizeof) by the facet. 0203 */ 0204 inline G4int AllocatedMemory() override; 0205 0206 private: 0207 0208 G4double fRadius = 0.0; 0209 0210 G4ThreeVector fCircumcentre; 0211 0212 G4TriangularFacet fFacet1, fFacet2; 0213 }; 0214 0215 // -------------------------------------------------------------------- 0216 // Inline Methods 0217 // -------------------------------------------------------------------- 0218 0219 #include "G4QuadrangularFacet.icc" 0220 0221 #endif
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