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0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // Implementation of inline methods of G4PolyPhiFace 0027 // -------------------------------------------------------------------- 0028 0029 inline 0030 G4VCSGface* G4PolyPhiFace::Clone() 0031 { 0032 return new G4PolyPhiFace(*this); 0033 } 0034 0035 // ExactZOrder 0036 // 0037 // Decide precisely whether a trajectory passes to the left, right, or exactly 0038 // passes through the z position of a vertex point in our face. 0039 // 0040 // Result is only determined within an arbitrary (positive) factor. 0041 // > 0 to the right 0042 // < 0 to the left 0043 // = 0 exactly on top of 0044 // In 99.9999% of the cases, a trivial calculation is used. In difficult 0045 // cases, a precise, compliant calculation is relied on. 0046 // 0047 inline 0048 G4double G4PolyPhiFace::ExactZOrder( G4double z, 0049 G4double qx, G4double qy, G4double qz, 0050 const G4ThreeVector& v, 0051 G4double normSign, 0052 const G4PolyPhiFaceVertex* vert ) const 0053 { 0054 G4double answer = vert->z - z; 0055 if (std::fabs(answer) < kCarTolerance) 0056 { 0057 G4ThreeVector qa( qx - vert->x + radial.x(), 0058 qy - vert->y + radial.y(), qz - vert->z ), 0059 qb( qx - vert->x, qy - vert->y, qz - vert->z ); 0060 G4ThreeVector qacb = qa.cross(qb); 0061 0062 answer = normSign*qacb.dot(v)*(normal.y()*radial.x()-normal.x()*radial.y()); 0063 } 0064 0065 return answer; 0066 }
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