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0029 #ifndef G4ParticleHPFissionBaseFS_h
0030 #define G4ParticleHPFissionBaseFS_h 1
0031
0032 #include "G4Cache.hh"
0033 #include "G4DynamicParticleVector.hh"
0034 #include "G4ParticleHPAngular.hh"
0035 #include "G4ParticleHPEnergyDistribution.hh"
0036 #include "G4ParticleHPFinalState.hh"
0037 #include "G4ParticleHPNames.hh"
0038 #include "G4ParticleHPVector.hh"
0039 #include "G4ReactionProduct.hh"
0040 #include "globals.hh"
0041
0042 class G4ParticleHPFissionBaseFS : public G4ParticleHPFinalState
0043 {
0044 struct toBeCached
0045 {
0046 const G4ReactionProduct* theNeutronRP{nullptr};
0047 const G4ReactionProduct* theTarget{nullptr};
0048 toBeCached() = default;
0049 };
0050
0051 public:
0052 G4ParticleHPFissionBaseFS()
0053 {
0054 hasXsec = true;
0055 theXsection = new G4ParticleHPVector;
0056 }
0057
0058 ~G4ParticleHPFissionBaseFS() override { delete theXsection; }
0059
0060 void Init(G4double A, G4double Z, G4int M, G4String& dirName, G4String& bit,
0061 G4ParticleDefinition*) override;
0062
0063 G4DynamicParticleVector* ApplyYourself(G4int Prompt);
0064
0065 G4double GetXsec(G4double anEnergy) override
0066 {
0067 return std::max(0., theXsection->GetY(anEnergy));
0068 }
0069
0070 G4ParticleHPVector* GetXsec() override { return theXsection; }
0071
0072 inline void SetNeutronRP(const G4ReactionProduct& aNeutron)
0073 {
0074 fCache.Get().theNeutronRP = &aNeutron;
0075 theAngularDistribution.SetProjectileRP(aNeutron);
0076 }
0077
0078 inline void SetTarget(const G4ReactionProduct& aTarget)
0079 {
0080 fCache.Get().theTarget = &aTarget;
0081 theAngularDistribution.SetTarget(aTarget);
0082 }
0083
0084 private:
0085 G4HadFinalState* ApplyYourself(const G4HadProjectile&) override { return nullptr; }
0086
0087 G4ParticleHPVector* theXsection;
0088 G4ParticleHPEnergyDistribution theEnergyDistribution;
0089 G4ParticleHPAngular theAngularDistribution;
0090
0091 G4Cache<toBeCached> fCache;
0092 };
0093
0094 #endif