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0029 #ifndef G4ParticleHPFSFissionFS_h
0030 #define G4ParticleHPFSFissionFS_h 1
0031
0032 #include "G4Cache.hh"
0033 #include "G4DynamicParticleVector.hh"
0034 #include "G4HadProjectile.hh"
0035 #include "G4ParticleHPAngular.hh"
0036 #include "G4ParticleHPEnergyDistribution.hh"
0037 #include "G4ParticleHPFinalState.hh"
0038 #include "G4ParticleHPFissionERelease.hh"
0039 #include "G4ParticleHPNames.hh"
0040 #include "G4ParticleHPParticleYield.hh"
0041 #include "G4ParticleHPPhotonDist.hh"
0042 #include "G4ParticleHPVector.hh"
0043 #include "globals.hh"
0044
0045 class G4ParticleHPFSFissionFS : public G4ParticleHPFinalState
0046 {
0047 struct toBeCached
0048 {
0049 const G4ReactionProduct* theNeutronRP{nullptr};
0050 const G4ReactionProduct* theTarget{nullptr};
0051 toBeCached() = default;
0052 };
0053
0054 public:
0055 G4ParticleHPFSFissionFS() { hasXsec = true; }
0056 ~G4ParticleHPFSFissionFS() override = default;
0057
0058 void Init(G4double A, G4double Z, G4int M, G4String& dirName, G4String& aFSType,
0059 G4ParticleDefinition*) override;
0060
0061 G4DynamicParticleVector* ApplyYourself(G4int Prompt, G4int delayed, G4double* decayconst);
0062
0063 G4ParticleHPFinalState* New() override
0064 {
0065 auto theNew = new G4ParticleHPFSFissionFS;
0066 return theNew;
0067 }
0068
0069 inline G4double GetMass() { return theFinalStateNeutrons.GetTargetMass(); }
0070
0071 void SampleNeutronMult(G4int& all, G4int& Prompt, G4int& delayed, G4double energy, G4int off);
0072
0073 inline void SetNeutronRP(const G4ReactionProduct& aNeutron)
0074 {
0075 fCache.Get().theNeutronRP = &aNeutron;
0076 theNeutronAngularDis.SetProjectileRP(aNeutron);
0077 }
0078
0079 inline void SetTarget(const G4ReactionProduct& aTarget)
0080 {
0081 fCache.Get().theTarget = &aTarget;
0082 theNeutronAngularDis.SetTarget(aTarget);
0083 }
0084
0085 G4DynamicParticleVector* GetPhotons();
0086
0087 inline G4ParticleHPFissionERelease* GetEnergyRelease() { return &theEnergyRelease; }
0088
0089 private:
0090 G4HadFinalState* ApplyYourself(const G4HadProjectile&) override { return nullptr; }
0091
0092 G4ParticleHPParticleYield theFinalStateNeutrons;
0093 G4ParticleHPEnergyDistribution thePromptNeutronEnDis;
0094 G4ParticleHPEnergyDistribution theDelayedNeutronEnDis;
0095 G4ParticleHPAngular theNeutronAngularDis;
0096
0097 G4ParticleHPPhotonDist theFinalStatePhotons;
0098 G4ParticleHPFissionERelease theEnergyRelease;
0099
0100 G4Cache<toBeCached> fCache;
0101 G4ParticleHPNames theNames;
0102 };
0103
0104 #endif