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0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // G4PVPlacement 0027 // 0028 // Class description: 0029 // 0030 // Class representing a single volume positioned within and relative 0031 // to a mother volume. 0032 0033 // 24.07.95 P.Kent, First non-stub version. 0034 // ---------------------------------------------------------------------- 0035 #ifndef G4PVPLACEMENT_HH 0036 #define G4PVPLACEMENT_HH 1 0037 0038 #include "G4VPhysicalVolume.hh" 0039 #include "G4Transform3D.hh" 0040 0041 class G4PVPlacement : public G4VPhysicalVolume 0042 { 0043 public: 0044 0045 G4PVPlacement(G4RotationMatrix* pRot, 0046 const G4ThreeVector& tlate, 0047 G4LogicalVolume* pCurrentLogical, 0048 const G4String& pName, 0049 G4LogicalVolume* pMotherLogical, 0050 G4bool pMany, 0051 G4int pCopyNo, 0052 G4bool pSurfChk = false); 0053 // Initialise a single volume, positioned in a frame which is rotated by 0054 // *pRot and traslated by tlate, relative to the coordinate system of the 0055 // mother volume pMotherLogical. 0056 // If pRot=nullptr the volume is unrotated with respect to its mother. 0057 // The physical volume is added to the mother's logical volume. 0058 // Arguments particular to G4PVPlacement: 0059 // pMany Currently NOT used. For future use to identify if the volume 0060 // is meant to be considered an overlapping structure, or not. 0061 // pCopyNo should be set to 0 for the first volume of a given type. 0062 // pSurfChk if true activates check for overlaps with existing volumes. 0063 // This is a very natural way of defining a physical volume, and is 0064 // especially useful when creating subdetectors: the mother volumes are 0065 // not placed until a later stage of the assembly program. 0066 0067 G4PVPlacement(const G4Transform3D& Transform3D, 0068 G4LogicalVolume* pCurrentLogical, 0069 const G4String& pName, 0070 G4LogicalVolume* pMotherLogical, 0071 G4bool pMany, 0072 G4int pCopyNo, 0073 G4bool pSurfChk = false); 0074 // Additional constructor, which expects a G4Transform3D that represents 0075 // the direct rotation and translation of the solid (NOT of the frame). 0076 // The G4Transform3D argument should be constructed by: 0077 // i) First rotating it to align the solid to the system of 0078 // reference of its mother volume *pMotherLogical, and 0079 // ii) Then placing the solid at the location Transform3D.getTranslation(), 0080 // with respect to the origin of the system of coordinates of the 0081 // mother volume. 0082 // [ This is useful for the people who prefer to think in terms 0083 // of moving objects in a given reference frame. ] 0084 // All other arguments are the same as for the previous constructor. 0085 0086 G4PVPlacement(G4RotationMatrix* pRot, 0087 const G4ThreeVector& tlate, 0088 const G4String& pName, 0089 G4LogicalVolume* pLogical, 0090 G4VPhysicalVolume* pMother, 0091 G4bool pMany, 0092 G4int pCopyNo, 0093 G4bool pSurfChk = false); 0094 // A simple variation of the 1st constructor, only specifying the 0095 // mother volume as a pointer to its physical volume instead of its 0096 // logical volume. The effect is exactly the same. 0097 0098 G4PVPlacement(const G4Transform3D& Transform3D, 0099 const G4String& pName, 0100 G4LogicalVolume* pLogical, 0101 G4VPhysicalVolume* pMother, 0102 G4bool pMany, 0103 G4int pCopyNo, 0104 G4bool pSurfChk = false); 0105 // Utilises both variations above (from 2nd and 3rd constructor). 0106 // The effect is the same as for the 2nd constructor. 0107 0108 ~G4PVPlacement() override; 0109 // Default destructor. 0110 0111 inline G4int GetCopyNo() const override { return fcopyNo; } 0112 0113 void SetCopyNo(G4int CopyNo) override; 0114 // Gets and sets the copy number of the volume. 0115 0116 G4bool CheckOverlaps(G4int res = 1000, G4double tol = 0., 0117 G4bool verbose = true, G4int maxErr = 1) override; 0118 // Verifies if the placed volume is overlapping with existing 0119 // daughters or with the mother volume. Provides default resolution 0120 // for the number of points to be generated and verified. 0121 // A tolerance for the precision of the overlap check can be specified, 0122 // by default it is set to maximum precision. 0123 // Reports a maximum of overlaps errors according to parameter in input. 0124 // Returns true if the volume is overlapping. 0125 0126 G4PVPlacement(__void__&); 0127 // Fake default constructor for usage restricted to direct object 0128 // persistency for clients requiring preallocation of memory for 0129 // persistifiable objects. 0130 0131 G4PVPlacement(const G4PVPlacement&) = delete; 0132 G4PVPlacement& operator=(const G4PVPlacement&) = delete; 0133 // Copy constructor and assignment operator not allowed. 0134 0135 G4bool IsMany() const override; 0136 G4bool IsReplicated() const override; 0137 G4bool IsParameterised() const override; 0138 G4VPVParameterisation* GetParameterisation() const override; 0139 void GetReplicationData(EAxis& axis, 0140 G4int& nReplicas, 0141 G4double& width, 0142 G4double& offset, 0143 G4bool& consuming) const override; 0144 G4bool IsRegularStructure() const override; 0145 G4int GetRegularStructureId() const override; 0146 0147 EVolume VolumeType() const override; 0148 0149 private: 0150 0151 static G4RotationMatrix* NewPtrRotMatrix(const G4RotationMatrix& RotMat); 0152 // Auxiliary function for 2nd constructor (one with G4Transform3D). 0153 // Creates a new RotMatrix on the heap (using "new") and copies 0154 // its argument into it. 0155 0156 private: 0157 0158 G4bool fmany = false; // flag for overlapping structure - not used 0159 G4bool fallocatedRotM = false; // flag for allocation of Rotation Matrix 0160 G4int fcopyNo = 0; // for identification 0161 }; 0162 0163 #endif
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