Back to home page

EIC code displayed by LXR

 
 

    


File indexing completed on 2025-01-18 09:58:47

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 //
0027 //
0028 // 
0029 // Andrew Walkden  20th January 1998
0030 
0031 inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) {
0032   G4VSceneHandler::AddSolid (box);
0033 }
0034 
0035 inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) {
0036   G4VSceneHandler::AddSolid (cons);
0037 }
0038 
0039 inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) {
0040   G4VSceneHandler::AddSolid (tubs);
0041 }
0042 
0043 inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) {
0044   G4VSceneHandler::AddSolid (trd);
0045 }
0046 
0047 inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) {
0048   G4VSceneHandler::AddSolid (trap);
0049 }
0050 
0051 inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) {
0052   G4VSceneHandler::AddSolid (sphere);
0053 }
0054 
0055 inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) {
0056   G4VSceneHandler::AddSolid (para);
0057 }
0058 
0059 inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) {
0060   G4VSceneHandler::AddSolid (torus);
0061 }
0062 
0063 inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) {
0064   G4VSceneHandler::AddSolid (polycone);
0065 }
0066 
0067 inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
0068   G4VSceneHandler::AddSolid (polyhedra);
0069 }
0070 
0071 inline void G4OpenGLSceneHandler::AddSolid (const G4Orb& orb) {
0072   G4VSceneHandler::AddSolid (orb);
0073 }
0074 
0075 inline void G4OpenGLSceneHandler::AddSolid (const G4Ellipsoid& ellipsoid) {
0076   G4VSceneHandler::AddSolid (ellipsoid);
0077 }
0078 
0079 inline void G4OpenGLSceneHandler::AddSolid (const G4TessellatedSolid& tess) {
0080   G4VSceneHandler::AddSolid (tess);
0081 }
0082 
0083 inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) {
0084   G4VSceneHandler::AddSolid (vsolid);
0085 }