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File indexing completed on 2026-09-19 09:21:44
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // G4NavigationHistoryPool 0027 // 0028 // Class description: 0029 // 0030 // Thread-local pool for navigation history levels collections being 0031 // allocated by G4NavigationHistory. Allows for reuse of the vectors 0032 // allocated according to lifetime of G4NavigationHistory objects. 0033 0034 // Author: Gabriele Cosmo (CERN), 07.05.2014 - Initial version 0035 // -------------------------------------------------------------------- 0036 #ifndef G4NAVIGATIONHISTORYPOOL_HH 0037 #define G4NAVIGATIONHISTORYPOOL_HH 0038 0039 #include <vector> 0040 0041 #include "G4NavigationLevel.hh" 0042 0043 /** 0044 * @brief G4NavigationHistoryPool is a thread-local pool for navigation history 0045 * levels collections being allocated by G4NavigationHistory. It allows for 0046 * reuse of the vectors allocated according to lifetime of G4NavigationHistory 0047 * objects. 0048 */ 0049 0050 class G4NavigationHistoryPool 0051 { 0052 public: 0053 0054 /** 0055 * Destructor: takes care to delete the allocated levels. 0056 */ 0057 ~G4NavigationHistoryPool(); 0058 0059 /** 0060 * Returns the unique instance of G4NavigationHistoryPool. 0061 */ 0062 static G4NavigationHistoryPool* GetInstance(); 0063 0064 /** 0065 * Returns the pointer to a new collection of levels being allocated. 0066 */ 0067 inline std::vector<G4NavigationLevel> * GetNewLevels(); 0068 0069 /** 0070 * Returns the pointer of the first available collection of levels 0071 * If none are available (i.e. empty free vector) allocates the collection. 0072 */ 0073 inline std::vector<G4NavigationLevel> * GetLevels(); 0074 0075 /** 0076 * Deactivates the levels collection in pool. 0077 */ 0078 inline void DeRegister(std::vector<G4NavigationLevel> * pLevels); 0079 0080 /** 0081 * Deletes all levels stored in the pool. 0082 */ 0083 void Clean(); 0084 0085 /** 0086 * Prints the number of entries. 0087 */ 0088 void Print() const; 0089 0090 private: 0091 0092 /** 0093 * Private default Constructor. 0094 */ 0095 G4NavigationHistoryPool(); 0096 0097 /** 0098 * Registers the levels collection to the pool and activates it. 0099 */ 0100 inline void Register(std::vector<G4NavigationLevel> * pLevels); 0101 0102 /** 0103 * Sets internal vectors content to zero. 0104 */ 0105 void Reset(); 0106 0107 private: 0108 0109 static G4ThreadLocal G4NavigationHistoryPool* fgInstance; 0110 0111 std::vector<std::vector<G4NavigationLevel> *> fPool; 0112 std::vector<std::vector<G4NavigationLevel> *> fFree; 0113 }; 0114 0115 // *************************************************************************** 0116 // Register levels collection to pool (add and/or activate) 0117 // *************************************************************************** 0118 // 0119 inline void G4NavigationHistoryPool:: 0120 Register(std::vector<G4NavigationLevel> * pLevels) 0121 { 0122 fPool.push_back(pLevels); 0123 } 0124 0125 // *************************************************************************** 0126 // Deactivate levels collection in pool 0127 // *************************************************************************** 0128 // 0129 inline void G4NavigationHistoryPool:: 0130 DeRegister(std::vector<G4NavigationLevel> * pLevels) 0131 { 0132 fFree.push_back(pLevels); 0133 } 0134 0135 // *************************************************************************** 0136 // Return the pointer of a new collection of levels allocated 0137 // *************************************************************************** 0138 // 0139 inline std::vector<G4NavigationLevel> * G4NavigationHistoryPool::GetNewLevels() 0140 { 0141 auto aLevelVec = new std::vector<G4NavigationLevel>(kHistoryMax); 0142 Register(aLevelVec); 0143 0144 return aLevelVec; 0145 } 0146 0147 // *************************************************************************** 0148 // Return the pointer of the first available collection of levels 0149 // If none are available (i.e. non active) allocate collection 0150 // *************************************************************************** 0151 // 0152 inline std::vector<G4NavigationLevel> * G4NavigationHistoryPool::GetLevels() 0153 { 0154 std::vector<G4NavigationLevel> * levels = nullptr; 0155 0156 if (!fFree.empty()) 0157 { 0158 levels = fFree.back(); 0159 fFree.pop_back(); 0160 } 0161 else 0162 { 0163 levels = GetNewLevels(); 0164 } 0165 0166 return levels; 0167 } 0168 0169 #endif
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