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0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // 0027 // 0028 // --------------------------------------------------------------- 0029 // 0030 // G4InteractionLawPhysical 0031 // 0032 // Class Description: 0033 // A G4VBiasingInteractionLaw representing the usual 0034 // physical exponential law, of constant cross-section of the step. 0035 // 0036 // --------------------------------------------------------------- 0037 // Initial version Nov. 2013 M. Verderi 0038 0039 #ifndef G4InteractionLawPhysical_hh 0040 #define G4InteractionLawPhysical_hh 1 0041 0042 #include "G4VBiasingInteractionLaw.hh" 0043 0044 class G4InteractionLawPhysical : public G4VBiasingInteractionLaw 0045 { 0046 public: 0047 G4InteractionLawPhysical(G4String name = "exponentialLaw"); 0048 virtual ~G4InteractionLawPhysical(); 0049 0050 public: 0051 void SetPhysicalCrossSection(G4double crossSection); 0052 G4double GetPhysicalCrossSection() const {return fCrossSection;} 0053 0054 public: 0055 virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const; 0056 virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const; 0057 // -- sample the distribution 0058 virtual G4double SampleInteractionLength(); 0059 // -- move by true path length, this position becomes the new initial point 0060 virtual G4double UpdateInteractionLengthForStep(G4double truePathLength); 0061 0062 0063 private: 0064 G4double fCrossSection; 0065 G4bool fCrossSectionDefined; 0066 G4double fNumberOfInteractionLength; 0067 0068 }; 0069 0070 #endif
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