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0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // INCL++ intra-nuclear cascade model 0027 // Alain Boudard, CEA-Saclay, France 0028 // Joseph Cugnon, University of Liege, Belgium 0029 // Jean-Christophe David, CEA-Saclay, France 0030 // Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland 0031 // Sylvie Leray, CEA-Saclay, France 0032 // Davide Mancusi, CEA-Saclay, France 0033 // 0034 #define INCLXX_IN_GEANT4_MODE 1 0035 0036 #include "globals.hh" 0037 0038 /** \file G4INCLIntersection.hh 0039 * \brief Simple class for computing intersections between a straight line and a sphere. 0040 * 0041 * \date 12 December 2011 0042 * \author Davide Mancusi 0043 */ 0044 0045 #ifndef G4INCLINTERSECTION_HH 0046 #define G4INCLINTERSECTION_HH 1 0047 0048 #include "G4INCLThreeVector.hh" 0049 #include <utility> 0050 0051 namespace G4INCL { 0052 0053 /** \brief Intersection-point structure 0054 * 0055 * The structure contains the time and position of the intersection point 0056 * of a trajectory with a surface, if it exists. 0057 */ 0058 struct Intersection { 0059 Intersection(const G4bool e, const G4double t, const ThreeVector &p) : 0060 exists(e), time(t), position(p) {} 0061 G4bool exists; 0062 G4double time; 0063 ThreeVector position; 0064 }; 0065 0066 namespace IntersectionFactory { 0067 0068 /** \brief Compute the first intersection of a straight particle 0069 * trajectory with a sphere. 0070 * 0071 * \param x0 the starting position of the trajectory 0072 * \param p the trajectory direction 0073 * \param r the radius of the sphere (centred in the origin) 0074 * \return an Intersection. The G4bool is true if an intersection exists, 0075 * in which case its position is stored in the ThreeVector and 0076 * its time in the G4double. 0077 */ 0078 Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r); 0079 /** \brief Compute the second intersection of a straight particle 0080 * trajectory with a sphere. 0081 * 0082 * \param x0 the starting position of the trajectory 0083 * \param p the trajectory direction 0084 * \param r the radius of the sphere (centred in the origin) 0085 * \return an Intersection. The G4bool is true if an intersection exists, 0086 * in which case its position is stored in the ThreeVector and 0087 * its time in the G4double. 0088 */ 0089 Intersection getLaterTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r); 0090 /** \brief Compute both intersections of a straight particle 0091 * trajectory with a sphere. 0092 * 0093 * \param x0 the starting position of the trajectory 0094 * \param p the trajectory direction 0095 * \param r the radius of the sphere (centred in the origin) 0096 * \return an Intersection. The G4bool is true if an intersection exists, 0097 * in which case its position is stored in the ThreeVector and 0098 * its time in the G4double. 0099 */ 0100 std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r); 0101 0102 namespace { 0103 0104 Intersection getTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &v, const G4double r, const G4bool earliest) { 0105 const G4double scalarVelocity = v.mag(); 0106 ThreeVector velocityUnitVector = v / scalarVelocity; 0107 0108 ThreeVector positionTransverse = x0 - velocityUnitVector * x0.dot(velocityUnitVector); 0109 const G4double impactParameter = positionTransverse.mag(); 0110 0111 const G4double r2 = r*r; 0112 G4double distanceZ2 = r2 - impactParameter * impactParameter; 0113 if(distanceZ2 < 0.0) 0114 return Intersection(false, 0.0, ThreeVector()); 0115 0116 const G4double distanceZ = std::sqrt(distanceZ2); 0117 const ThreeVector position = positionTransverse + velocityUnitVector * (earliest ? -distanceZ : distanceZ); 0118 const G4double time = (position-x0).dot(velocityUnitVector)/scalarVelocity; 0119 return Intersection(true, time, position); 0120 } 0121 0122 } 0123 0124 inline Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r) { 0125 return getTrajectoryIntersection(x0, p, r, true); 0126 } 0127 0128 inline Intersection getLaterTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r) { 0129 return getTrajectoryIntersection(x0, p, r, false); 0130 } 0131 0132 inline std::pair<Intersection,Intersection> getTrajectoryIntersections(const ThreeVector &x0, const ThreeVector &p, const G4double r) { 0133 return std::make_pair( 0134 getTrajectoryIntersection(x0, p, r, true), 0135 getTrajectoryIntersection(x0, p, r, false) 0136 ); 0137 } 0138 } 0139 0140 } 0141 0142 #endif /* G4INCLINTERSECTION_HH */
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