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0034 #define INCLXX_IN_GEANT4_MODE 1
0035
0036 #include "globals.hh"
0037
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0045 #ifndef IAVATAR_HH_
0046 #define IAVATAR_HH_
0047
0048 #include "G4INCLIChannel.hh"
0049 #include "G4INCLParticle.hh"
0050 #include "G4INCLFinalState.hh"
0051 #include "G4INCLUnorderedVector.hh"
0052 #include "G4INCLAllocationPool.hh"
0053 #include <string>
0054
0055 #if !defined(NDEBUG) && !defined(INCLXX_IN_GEANT4_MODE)
0056
0057
0058 namespace G4INCL {
0059 class IAvatar;
0060 }
0061 template class std::vector<G4INCL::IAvatar*>;
0062 #endif
0063
0064 namespace G4INCL {
0065
0066 enum AvatarType {SurfaceAvatarType,
0067 CollisionAvatarType,
0068 DecayAvatarType,
0069 ParticleEntryAvatarType,
0070 UnknownAvatarType};
0071
0072 class IAvatar {
0073 public:
0074 IAvatar();
0075 IAvatar(G4double time);
0076 virtual ~IAvatar();
0077
0078 virtual G4INCL::IChannel* getChannel() = 0;
0079 FinalState *getFinalState();
0080 void fillFinalState(FinalState *fs);
0081 virtual void preInteraction() = 0;
0082 virtual void postInteraction(FinalState *) = 0;
0083
0084 G4double getTime() const { return theTime; };
0085
0086 virtual ParticleList getParticles() const = 0;
0087
0088 virtual std::string dump() const = 0;
0089
0090 AvatarType getType() const { return type; };
0091 G4bool isACollision() const { return (type==CollisionAvatarType); };
0092 G4bool isADecay() const { return (type==DecayAvatarType); };
0093 void setType(AvatarType t) { type = t; };
0094 long getID() const { return ID; };
0095
0096 std::string toString();
0097 private:
0098 long ID;
0099 AvatarType type;
0100 static G4ThreadLocal long nextID;
0101 protected:
0102 G4double theTime;
0103
0104 INCL_DECLARE_ALLOCATION_POOL(IAvatar)
0105 };
0106
0107 typedef UnorderedVector<IAvatar*> IAvatarList;
0108 typedef UnorderedVector<IAvatar*>::const_iterator IAvatarIter;
0109 typedef UnorderedVector<IAvatar*>::iterator IAvatarMutableIter;
0110
0111 }
0112
0113 #endif