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0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // 0027 // 0028 // 0029 //--------------------------------------------------------------- 0030 // 0031 // G4GlobalFastSimulationManager.hh 0032 // 0033 // Description: 0034 // A singleton class which manages the Fast Simulation managers 0035 // attached to envelopes. 0036 // 0037 // History: 0038 // June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes 0039 // "G4FlavoredParallelWorld"; some method name changes; 0040 // GetFlavoredWorldForThis now returns a 0041 // G4FlavoredParallelWorld pointer. 0042 // Feb 98: Verderi && MoraDeFreitas - First Implementation. 0043 // 0044 //--------------------------------------------------------------- 0045 0046 #ifndef G4GLOBALFASTSIMULATIONMANAGER_HH 0047 #define G4GLOBALFASTSIMULATIONMANAGER_HH 0048 0049 #include "G4FastSimulationManager.hh" 0050 #include "G4FastSimulationManagerProcess.hh" 0051 #include "G4FastSimulationVector.hh" 0052 #include "G4VGlobalFastSimulationManager.hh" 0053 #include "globals.hh" 0054 0055 class G4FastSimulationMessenger; 0056 template <class T> 0057 class G4ThreadLocalSingleton; 0058 0059 enum listType 0060 { 0061 NAMES_ONLY, 0062 MODELS, 0063 ISAPPLICABLE 0064 }; 0065 0066 // Class Description: 0067 // This a singleton class which provides the management of the G4FastSimulationManager 0068 // objects and some ghost facilities. 0069 // 0070 // You can get access to it by: 0071 // 0072 // #include "G4GlobalFastSimulationManager.hh" 0073 // ... 0074 // ... 0075 // G4GlobalFastSimulationManager* globalFSM; 0076 // globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager(); 0077 // ... 0078 // ... 0079 // 0080 // Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost 0081 // geometries. 0082 // 0083 0084 class G4GlobalFastSimulationManager 0085 { 0086 friend class G4ThreadLocalSingleton<G4GlobalFastSimulationManager>; 0087 0088 public: 0089 // Destructor 0090 ~G4GlobalFastSimulationManager(); 0091 0092 // Provides a global access to the GlobalFastSimulationManager 0093 static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager(); 0094 0095 // Same as GetGlobalFastSimulationManager() 0096 static G4GlobalFastSimulationManager* GetInstance(); 0097 0098 // Iterative fetch of G4VFastSimulationModel objects by name: 0099 // o returns the G4VFastSimulationModel* of model with name modelName; 0100 // o returns 0 if no model found; 0101 // o usage: 0102 // myModel = gblManager->GetFastSimulationModel("MyModel"); 0103 // o note for the case of several models having the same name: 0104 // - to get the first "MyModel" model: 0105 // myModel1 = gblManager->GetFastSimulationModel("MyModel", 0); 0106 // - to get the next one: 0107 // myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1); 0108 // - and so on. 0109 // - When gblManager->GetFastSimulationModel("MyModel", myModel_n) 0110 // returns a null pointer, no extra model with name "MyModel" exist. 0111 G4VFastSimulationModel* 0112 GetFastSimulationModel(const G4String& modelName, 0113 const G4VFastSimulationModel* previousFound = nullptr) const; 0114 0115 // 0116 // G4FastSimulationManager(Process)'s management, no intended for general use. 0117 // 0118 // Methods for a G4FastSimulationManager to register itself 0119 // 0120 void AddFastSimulationManager(G4FastSimulationManager*); 0121 void RemoveFastSimulationManager(G4FastSimulationManager*); 0122 // 0123 // G4FastSimulationManagerProcess bookeeping: 0124 // 0125 void AddFSMP(G4FastSimulationManagerProcess*); 0126 void RemoveFSMP(G4FastSimulationManagerProcess*); 0127 0128 // Flag that the Parameterisation must be closed. 0129 void FastSimulationNeedsToBeClosed(); 0130 0131 // Show the fast simulation setup : world(s), region(s), model(s) and links between them. 0132 // Requires the geometry to be closed. 0133 void ShowSetup(); 0134 0135 void ListEnvelopes(const G4String& aName = "all", listType aListType = NAMES_ONLY); 0136 void ListEnvelopes(const G4ParticleDefinition*); 0137 0138 void ActivateFastSimulationModel(const G4String&); 0139 void InActivateFastSimulationModel(const G4String&); 0140 0141 void Flush(); 0142 0143 private: 0144 // Private construtor insures singleton class 0145 G4GlobalFastSimulationManager(); 0146 0147 // recursive display of regions, models, etc... 0148 void DisplayRegion(G4Region* motherRegion, G4int depth, 0149 std::vector<G4ParticleDefinition*>& particles) const; 0150 0151 G4FastSimulationMessenger* fTheFastSimulationMessenger; 0152 G4FastSimulationVector<G4FastSimulationManager> ManagedManagers; 0153 G4FastSimulationVector<G4FastSimulationManagerProcess> fFSMPVector; 0154 }; 0155 0156 #endif
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