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File indexing completed on 2026-08-09 09:09:06
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // G4DisplacedSolid 0027 // 0028 // Class description: 0029 // 0030 // A displaced solid is a solid that has been shifted from its original 0031 // frame of reference to a new one. It is meant to be used **internally only** 0032 // for simplifying the implementation of "Boolean solids". 0033 0034 // Author: Vladimir Grichine (CERN), 28.10.1998 - Created. 0035 // -------------------------------------------------------------------- 0036 #ifndef G4DISPLACEDSOLID_HH 0037 #define G4DISPLACEDSOLID_HH 0038 0039 #include "G4VSolid.hh" 0040 #include "G4RotationMatrix.hh" 0041 #include "G4ThreeVector.hh" 0042 #include "G4Transform3D.hh" 0043 #include "G4AffineTransform.hh" 0044 0045 /** 0046 * @brief G4DisplacedSolid is a solid that has been shifted from its original 0047 * frame of reference to a new one. It is meant to be used **internally only**, 0048 * for simplifying the implementation of "Boolean solids". 0049 */ 0050 0051 class G4DisplacedSolid : public G4VSolid 0052 { 0053 public: 0054 0055 /** 0056 * Constructor of a displaced solid rotation and translation vectors. 0057 * @param[in] pName The name of the diplaced solid. 0058 * @param[in] pSolid Pointer to the original reference solid. 0059 * @param[in] rotMatrix Pointer to the rotation vector. 0060 * @param[in] transVector The translation vector. 0061 */ 0062 G4DisplacedSolid( const G4String& pName, 0063 G4VSolid* pSolid , 0064 G4RotationMatrix* rotMatrix, 0065 const G4ThreeVector& transVector ) ; 0066 0067 /** 0068 * Constructor of a displaced solid with a transformation. 0069 * @param[in] pName The name of the displaced solid. 0070 * @param[in] pSolid Pointer to the original reference solid. 0071 * @param[in] transform The composed 3D transformation. 0072 */ 0073 G4DisplacedSolid( const G4String& pName, 0074 G4VSolid* pSolid , 0075 const G4Transform3D& transform ) ; 0076 0077 /** 0078 * Constructor for use in instantiating a transient instance from a 0079 * persistent one. 0080 * @param[in] pName The name of the displaced solid. 0081 * @param[in] pSolid Pointer to the original reference solid. 0082 * @param[in] directTransform The internal transformation. 0083 */ 0084 G4DisplacedSolid( const G4String& pName, 0085 G4VSolid* pSolid , 0086 const G4AffineTransform directTransform ); 0087 0088 /** 0089 * Destructor. Deletes all cached transformations. 0090 */ 0091 ~G4DisplacedSolid() override ; 0092 0093 /** 0094 * Fake default constructor for usage restricted to direct object 0095 * persistency for clients requiring preallocation of memory for 0096 * persistifiable objects. 0097 */ 0098 G4DisplacedSolid(__void__&); 0099 0100 /** 0101 * Copy constructor and assignment operator. 0102 */ 0103 G4DisplacedSolid(const G4DisplacedSolid& rhs); 0104 G4DisplacedSolid& operator=(const G4DisplacedSolid& rhs); 0105 0106 /** 0107 * Returns if the given point "p" is inside or not the solid. 0108 */ 0109 EInside Inside( const G4ThreeVector& p ) const override ; 0110 0111 /** 0112 * Computes the bounding limits of the solid. 0113 * @param[out] pMin The minimum bounding limit point. 0114 * @param[out] pMax The maximum bounding limit point. 0115 */ 0116 void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override; 0117 0118 /** 0119 * Calculates the minimum and maximum extent of the solid, when under the 0120 * specified transform, and within the specified limits. 0121 * @param[in] pAxis The axis along which compute the extent. 0122 * @param[in] pVoxelLimit The limiting space dictated by voxels. 0123 * @param[in] pTransform The internal transformation applied to the solid. 0124 * @param[out] pMin The minimum extent value. 0125 * @param[out] pMax The maximum extent value. 0126 * @returns True if the solid is intersected by the extent region. 0127 */ 0128 G4bool CalculateExtent(const EAxis pAxis, 0129 const G4VoxelLimits& pVoxelLimit, 0130 const G4AffineTransform& pTransform, 0131 G4double& pMin, G4double& pMax) const override ; 0132 0133 /** 0134 * Returns the outwards pointing unit normal of the shape for the 0135 * surface closest to the point at offset "p". 0136 */ 0137 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ; 0138 0139 /** 0140 * Returns the distance along the normalised vector "v" to the shape, 0141 * from the point at offset "p". If there is no intersection, return 0142 * kInfinity. The first intersection resulting from leaving a 0143 * surface/volume is discarded. Hence, it is tolerant of points on 0144 * the surface of the shape. 0145 */ 0146 G4double DistanceToIn( const G4ThreeVector& p, 0147 const G4ThreeVector& v ) const override ; 0148 0149 /** 0150 * Calculates the safety distance to the nearest surface of a shape from 0151 * an outside point. The distance can be an underestimate. 0152 */ 0153 G4double DistanceToIn( const G4ThreeVector& p) const override ; 0154 0155 /** 0156 * Returns the distance along the normalised vector "v" to the shape, 0157 * from a point at an offset "p" inside or on the surface of the shape. 0158 * Intersections with surfaces, when the point is < Tolerance/2 from a 0159 * surface must be ignored. Must be called as solid.DistanceToOut(p,v) 0160 * or by specifying all the parameters. 0161 * @param[in] p The reference point in space. 0162 * @param[in] v The normalised direction. 0163 * @param[in] calcNorm Flag to enable the normal computation or not. 0164 * @param[out] validNorm Set to true if the solid lies entirely behind 0165 * or on the exiting surface (calcNorm must be true, otherwise 0166 * it is unused). 0167 * @param[out] n The exiting outwards normal vector (undefined Magnitude). 0168 * (calcNorm must be true, otherwise it is unused). 0169 * @returns The distance value to exit the volume. 0170 */ 0171 G4double DistanceToOut( const G4ThreeVector& p, 0172 const G4ThreeVector& v, 0173 const G4bool calcNorm = false, 0174 G4bool* validNorm = nullptr, 0175 G4ThreeVector* n = nullptr ) const override ; 0176 0177 /** 0178 * Calculates the safety distance to the nearest surface of a shape from 0179 * an inside point "p". The distance can be an underestimate. 0180 */ 0181 G4double DistanceToOut( const G4ThreeVector& p ) const override ; 0182 0183 0184 /** 0185 * Throws an exception as paramterisations are not allowed for these solids. 0186 */ 0187 void ComputeDimensions( G4VPVParameterisation* p, 0188 const G4int n, 0189 const G4VPhysicalVolume* pRep ) override ; 0190 0191 /** 0192 * Deletes cached transformations. Used in destructor. 0193 */ 0194 void CleanTransformations(); 0195 0196 /** 0197 * Methods returning an estimation of the solid volume (capacity) and 0198 * surface area, in internal units. 0199 */ 0200 G4double GetCubicVolume() override; 0201 G4double GetSurfaceArea() override; 0202 0203 /** 0204 * Returns a random point located on the surface of the solid. 0205 * Points returned may not necessarily be uniformly distributed. 0206 */ 0207 G4ThreeVector GetPointOnSurface() const override; 0208 0209 /** 0210 * Returns the number of constituents of the solid. 0211 * For non-Boolean solids the return value is one. 0212 */ 0213 G4int GetNumOfConstituents() const override; 0214 0215 /** 0216 * Returns true if the solid has only planar faces, false otherwise. 0217 */ 0218 G4bool IsFaceted() const override; 0219 0220 /** 0221 * Returns the type ID, "G4DisplacedSolid" of the solid. 0222 */ 0223 G4GeometryType GetEntityType() const override; 0224 0225 /** 0226 * Makes a clone of the object for use in multi-treading. 0227 * @returns A pointer to the new cloned allocated solid. 0228 */ 0229 G4VSolid* Clone() const override; 0230 0231 /** 0232 * If the Solid is a "G4DisplacedSolid", return a self pointer else 0233 * return nullptr. 0234 */ 0235 const G4DisplacedSolid* GetDisplacedSolidPtr() const override; 0236 G4DisplacedSolid* GetDisplacedSolidPtr() override; 0237 0238 /** 0239 * Returns a pointer to the original not displaced solid. 0240 */ 0241 G4VSolid* GetConstituentMovedSolid() const; 0242 0243 /** 0244 * Accessor/modifier for the associated internal transformation. 0245 */ 0246 G4AffineTransform GetTransform() const; 0247 void SetTransform(G4AffineTransform& ); 0248 0249 /** 0250 * Accessor/modifier for the associated internal transformation, as above. 0251 */ 0252 G4AffineTransform GetDirectTransform() const; 0253 void SetDirectTransform(G4AffineTransform&); 0254 0255 /** 0256 * Get/Set the rotation/translation, as applied to the frame of reference. 0257 */ 0258 G4RotationMatrix GetFrameRotation() const; 0259 void SetFrameRotation(const G4RotationMatrix&); 0260 G4ThreeVector GetFrameTranslation() const; 0261 void SetFrameTranslation(const G4ThreeVector&); 0262 0263 /** 0264 * Get/Set the rotation/translation, as applied to the object. 0265 */ 0266 G4RotationMatrix GetObjectRotation() const; 0267 void SetObjectRotation(const G4RotationMatrix&); 0268 G4ThreeVector GetObjectTranslation() const; 0269 void SetObjectTranslation(const G4ThreeVector&); 0270 0271 /** 0272 * Streams the object contents to an output stream. 0273 */ 0274 std::ostream& StreamInfo(std::ostream& os) const override; 0275 0276 /** 0277 * Methods for creating graphical representations (i.e. for visualisation). 0278 */ 0279 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ; 0280 G4Polyhedron* CreatePolyhedron () const override ; 0281 G4Polyhedron* GetPolyhedron () const override ; 0282 0283 protected: 0284 0285 G4VSolid* fPtrSolid = nullptr; 0286 G4AffineTransform* fPtrTransform = nullptr; 0287 G4AffineTransform* fDirectTransform = nullptr; 0288 mutable G4bool fRebuildPolyhedron = false; 0289 mutable G4Polyhedron* fpPolyhedron = nullptr; 0290 }; 0291 0292 #endif
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