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0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // 0027 // 0028 // 0029 // John Allison 20th October 1996 0030 0031 // Class Description: 0032 // Class G4Colour has 4 fields, which represent the RGBA (red, green, blue, 0033 // and alpha) components of colour. Each component takes a value between 0034 // 0 and 1. If an irrelevant value, i.e., a value less than 0 or greater 0035 // than 1, is given as an argument of the constructor, such a value is 0036 // automatically clipped to 0 or 1. Alpha is opacity (1 = opaque). 0037 // 0038 // A G4Colour object is instantiated by giving red, green, and blue 0039 // components to its constructor, i.e., 0040 // 0041 // G4Colour::G4Colour ( G4double r = 1.0, 0042 // G4double g = 1.0, 0043 // G4double b = 1.0, 0044 // G4double a = 1.0); 0045 // // 0<=red, green, blue <= 1.0 0046 // 0047 // The default value of each component is 1.0. That is to say, the default 0048 // colour is "white". For example, colours which are often used can be 0049 // instantiated as follows: 0050 // 0051 // G4Colour white () ; // white 0052 // G4Colour white (1.0, 1.0, 1.0) ; // white 0053 // G4Colour gray (0.5, 0.5, 0.5) ; // gray 0054 // G4Colour black (0.0, 0.0, 0.0) ; // black 0055 // G4Colour brown (0.45,0.25,0.0) ; // G4 logo brown 0056 // G4Colour red (1.0, 0.0, 0.0) ; // red 0057 // G4Colour green (0.0, 1.0, 0.0) ; // green 0058 // G4Colour blue (0.0, 0.0, 1.0) ; // blue 0059 // G4Colour cyan (0.0, 1.0, 1.0) ; // cyan 0060 // G4Colour magenta (1.0, 0.0, 1.0) ; // magenta 0061 // G4Colour yellow (1.0, 1.0, 0.0) ; // yellow 0062 // 0063 // For convenience, static member functions are also defined for the above colours. 0064 // 0065 // After instantiation of a G4Colour object, you can access to its components 0066 // with the following access functions: 0067 // 0068 // G4double G4Colour::GetRed () const ; // Get the red component. 0069 // G4double G4Colour::GetGreen () const ; // Get the green component. 0070 // G4double G4Colour::GetBlue () const ; // Get the blue component. 0071 // 0072 // Class Description - End: 0073 0074 #ifndef G4COLOUR_HH 0075 #define G4COLOUR_HH 0076 0077 #include "globals.hh" 0078 #include "G4ThreeVector.hh" 0079 #include <iostream> 0080 #include <map> 0081 0082 class G4Colour { 0083 0084 friend std::ostream& operator << (std::ostream&, const G4Colour&); 0085 0086 public: // With description 0087 0088 G4Colour (G4double r_ = 1., G4double g_ = 1., G4double b_ = 1., 0089 G4double a_ = 1.); 0090 0091 G4Colour (G4ThreeVector); 0092 // Converts the components of the 3-vector into red, green, blue. 0093 // The opacity, alpha = 1. 0094 0095 operator G4ThreeVector(); 0096 // Converts red, green, blue into the components of a 3-vector. 0097 0098 G4bool operator != (const G4Colour& c) const; 0099 G4bool operator == (const G4Colour& c) const {return !(operator != (c));} 0100 0101 G4Colour& operator += (const G4Colour& rhs) {*this = rhs; return *this;} 0102 // Note: This is required by RayTracer in its use of G4THitsMap. 0103 // Adding colours, without also taking brightness into account, does not make 0104 // sense, so let us make it synonymous with operator=, which is, I guess, 0105 // equivalent to covering the old colour with the new, like a coat of paint. 0106 0107 G4double GetRed () const; 0108 G4double GetGreen () const; 0109 G4double GetBlue () const; 0110 G4double GetAlpha () const; // alpha = opacity = 1. - transparency. 0111 0112 void SetRed (G4double); 0113 void SetGreen (G4double); 0114 void SetBlue (G4double); 0115 void SetAlpha (G4double); // alpha = opacity = 1. - transparency. 0116 0117 static G4Colour White(); 0118 static G4Colour Gray(); 0119 static G4Colour Grey(); 0120 static G4Colour Black(); 0121 static G4Colour Brown(); // G4 logo brown 0122 static G4Colour Red(); 0123 static G4Colour Green(); 0124 static G4Colour Blue(); 0125 static G4Colour Cyan(); 0126 static G4Colour Magenta(); 0127 static G4Colour Yellow(); 0128 0129 static G4bool GetColour(const G4String& key, G4Colour& result); 0130 // Get colour for given key, placing it in result. 0131 // The key is usually the name of the colour. 0132 // The key is not case sensitive. 0133 // Returns false if key doesn't exist, leaving result unchanged. 0134 0135 static void AddToMap(const G4String& key, const G4Colour& colour); 0136 // Add user defined colour to colour map with given key. Standard 0137 // colours are added to map by default. 0138 0139 static void InitialiseColourMap(); 0140 static const std::map<G4String, G4Colour>& GetMap(); 0141 0142 G4bool operator< (const G4Colour& rhs) const; 0143 0144 private: 0145 G4double red, green, blue, alpha; 0146 0147 static std::map<G4String, G4Colour> fColourMap; 0148 static G4bool fInitColourMap; 0149 0150 }; 0151 0152 inline G4double G4Colour::GetRed () const {return red;} 0153 inline G4double G4Colour::GetGreen () const {return green;} 0154 inline G4double G4Colour::GetBlue () const {return blue;} 0155 inline G4double G4Colour::GetAlpha () const {return alpha;} 0156 inline G4Colour G4Colour::White() {return G4Colour(1.0, 1.0, 1.0);} 0157 inline G4Colour G4Colour::Gray() {return G4Colour(0.5, 0.5, 0.5);} 0158 inline G4Colour G4Colour::Grey() {return G4Colour(0.5, 0.5, 0.5);} 0159 inline G4Colour G4Colour::Black() {return G4Colour(0.0, 0.0, 0.0);} 0160 inline G4Colour G4Colour::Brown() {return G4Colour(0.45,0.25,0.0);} 0161 inline G4Colour G4Colour::Red() {return G4Colour(1.0, 0.0, 0.0);} 0162 inline G4Colour G4Colour::Green() {return G4Colour(0.0, 1.0, 0.0);} 0163 inline G4Colour G4Colour::Blue() {return G4Colour(0.0, 0.0, 1.0);} 0164 inline G4Colour G4Colour::Cyan() {return G4Colour(0.0, 1.0, 1.0);} 0165 inline G4Colour G4Colour::Magenta() {return G4Colour(1.0, 0.0, 1.0);} 0166 inline G4Colour G4Colour::Yellow() {return G4Colour(1.0, 1.0, 0.0);} 0167 0168 #endif
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