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0028 #ifndef G4CollisionnpElastic_h
0029 #define G4CollisionnpElastic_h
0030
0031 #include "globals.hh"
0032 #include "G4VCollision.hh"
0033 #include "G4VCrossSectionSource.hh"
0034 #include "G4VAngularDistribution.hh"
0035 #include "G4KineticTrackVector.hh"
0036 #include "G4VElasticCollision.hh"
0037 #include <vector>
0038
0039 class G4KineticTrack;
0040
0041 class G4CollisionnpElastic : public G4VElasticCollision
0042 {
0043
0044 public:
0045
0046 G4CollisionnpElastic();
0047
0048 virtual ~G4CollisionnpElastic();
0049
0050 G4bool operator==(const G4CollisionnpElastic &right) const;
0051 G4bool operator!=(const G4CollisionnpElastic &right) const;
0052
0053 virtual G4bool IsInCharge(const G4KineticTrack& trk1,
0054 const G4KineticTrack& trk2) const;
0055
0056 virtual G4String GetName() const { return "np Elastic Collision"; }
0057
0058 private:
0059 G4CollisionnpElastic(const G4CollisionnpElastic &);
0060 G4CollisionnpElastic & operator= (const G4CollisionnpElastic &);
0061
0062 protected:
0063
0064 virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; }
0065 virtual const G4VAngularDistribution* GetAngularDistribution() const { return angularDistribution; }
0066
0067 virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const;
0068
0069
0070 private:
0071
0072 G4VCrossSectionSource* crossSectionSource;
0073 G4VAngularDistribution* angularDistribution;
0074
0075 std::vector<G4String> colliders1;
0076 std::vector<G4String> colliders2;
0077
0078 };
0079
0080 #endif