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File indexing completed on 2025-01-18 09:58:00
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // 0027 // 0028 // 0029 // John Allison 31st December 1997. 0030 // 0031 // Class Description: 0032 // 0033 // G4CallbackModel calls a user-defined function containing, for 0034 // example, calls to the Draw methods of G4VVisManager or the 0035 // *Primitive* methods of G4VGraphicsScene. This allows the user to 0036 // add his own graphical objects to a scene. The idea is that the 0037 // callback function is invoked by the vis system to refresh the 0038 // screen or remake a graphical database whenever required. The 0039 // function class must contain: 0040 // 0041 // void operator()(G4VGraphicsScene&,const G4ModelingParameters*) 0042 // 0043 // A base class G4VUserVisAction is provided in the visualisation 0044 // category. A G4CallbackModel is made by instantiating this template 0045 // with a pointer to the function object. The G4VisManager does this 0046 // for the user if he/she registers it (Register*UserVisAction) and issues the 0047 // command /vis/scene/add/userAction. See the User Guide for 0048 // Application Developers. 0049 0050 #ifndef G4CALLBACKMODEL_HH 0051 #define G4CALLBACKMODEL_HH 0052 0053 #include "G4VModel.hh" 0054 0055 template <class F> class G4CallbackModel: public G4VModel { 0056 0057 public: 0058 G4CallbackModel(F* function): 0059 fFunction(function) {} 0060 ~G4CallbackModel() {} 0061 void DescribeYourselfTo(G4VGraphicsScene& sceneHandler) { 0062 (*fFunction)(sceneHandler, fpMP); 0063 } 0064 0065 protected: 0066 0067 F* fFunction; 0068 0069 private: 0070 0071 // Private copy constructor and assigment operator - copying and 0072 // assignment not allowed. Keeps CodeWizard happy. 0073 G4CallbackModel (const G4CallbackModel&); 0074 G4CallbackModel& operator = (const G4CallbackModel&); 0075 }; 0076 0077 #endif
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