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0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // 0027 // 0028 // 0029 // John Allison 15th February 2019 0030 // An artificial scene to reuse G4VScene code to calculate a bounding extent. 0031 0032 #ifndef G4BOUNDINGEXTENTSCENE_HH 0033 #define G4BOUNDINGEXTENTSCENE_HH 0034 0035 #include "G4PseudoScene.hh" 0036 #include "G4VisExtent.hh" 0037 0038 class G4VModel; 0039 0040 class G4BoundingExtentScene: public G4PseudoScene { 0041 0042 public: 0043 0044 G4BoundingExtentScene (G4VModel* pModel = 0); 0045 0046 virtual ~G4BoundingExtentScene (); 0047 0048 const G4VisExtent& GetExtent () const 0049 {return fExtent;} 0050 const G4VisExtent& GetBoundingExtent () const 0051 {return fExtent;} 0052 0053 //////////////////////////////////////////////////////////////// 0054 // The following 2 functions can be used by any code which wishes to 0055 // accrue a bounding sphere. Just instantiate a 0056 // G4BoundingExtentScene and use AccrueBoundingExtent. 0057 0058 void ResetBoundingExtent (); 0059 void AccrueBoundingExtent (const G4VisExtent&); 0060 0061 private: 0062 0063 void ProcessVolume (const G4VSolid& solid); 0064 0065 G4VModel* fpModel; 0066 G4VisExtent fExtent; 0067 }; 0068 0069 #endif
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