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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 //
0027 //
0028 // 
0029 // John Allison  15th February 2019
0030 // An artificial scene to reuse G4VScene code to calculate a bounding extent.
0031 
0032 #ifndef G4BOUNDINGEXTENTSCENE_HH
0033 #define G4BOUNDINGEXTENTSCENE_HH
0034 
0035 #include "G4PseudoScene.hh"
0036 #include "G4VisExtent.hh"
0037 
0038 class G4VModel;
0039 
0040 class G4BoundingExtentScene: public G4PseudoScene {
0041 
0042 public:
0043 
0044   G4BoundingExtentScene (G4VModel* pModel = 0);
0045 
0046   virtual ~G4BoundingExtentScene ();
0047 
0048   const G4VisExtent& GetExtent () const
0049   {return fExtent;}
0050   const G4VisExtent& GetBoundingExtent () const
0051   {return fExtent;}
0052 
0053   ////////////////////////////////////////////////////////////////
0054   // The following 2 functions can be used by any code which wishes to
0055   // accrue a bounding sphere.  Just instantiate a
0056   // G4BoundingExtentScene and use AccrueBoundingExtent.
0057 
0058   void ResetBoundingExtent ();
0059   void AccrueBoundingExtent (const G4VisExtent&);
0060 
0061 private:
0062 
0063   void ProcessVolume (const G4VSolid& solid);
0064 
0065   G4VModel* fpModel;
0066   G4VisExtent fExtent;
0067 };
0068 
0069 #endif