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0026 #ifndef G4BinaryLightIonReaction_h
0027 #define G4BinaryLightIonReaction_h 1
0028 
0029 #include "G4BinaryCascade.hh"
0030 #include "G4PreCompoundModel.hh"
0031 #include "G4HadFinalState.hh"
0032 #include "G4ExcitationHandler.hh"
0033 
0034 class G4BinaryLightIonReaction : public G4HadronicInteraction
0035 {
0036   public:
0037     G4BinaryLightIonReaction(G4VPreCompoundModel* ptr = 0);
0038     virtual ~G4BinaryLightIonReaction();
0039     G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
0040                                               G4Nucleus& theNucleus);
0041     inline void SetPrecompound(G4VPreCompoundModel* ptr);
0042     inline void SetDeExcitation(G4ExcitationHandler* ptr);
0043 
0044     virtual void ModelDescription(std::ostream&) const ;
0045 
0046   private:
0047     G4bool EnergyAndMomentumCorrector(G4ReactionProductVector* products,
0048                G4LorentzVector& TotalCollisionMom);
0049     G4bool SetLighterAsProjectile(G4LorentzVector & mom,const G4LorentzRotation & toBreit);
0050     G4ReactionProductVector * FuseNucleiAndPrompound(const G4LorentzVector & mom);
0051     G4ReactionProductVector * Interact(G4LorentzVector & mom, const G4LorentzRotation & );
0052     G4double GetProjectileExcitation();
0053     void DeExciteSpectatorNucleus(G4ReactionProductVector * spectators, G4ReactionProductVector * cascaders,
0054                            G4double theStatisticalExEnergy, G4LorentzVector & momentum);
0055     G4LorentzVector SortResult(G4ReactionProductVector * result,G4ReactionProductVector * spectators,G4ReactionProductVector * cascaders);
0056 
0057     G4BinaryCascade* theModel;
0058     G4ExcitationHandler* theHandler;
0059     G4VPreCompoundModel* theProjectileFragmentation;
0060     G4HadFinalState theResult;
0061     G4int pA, pZ, tA, tZ,spectatorA,spectatorZ;
0062     G4Fancy3DNucleus * projectile3dNucleus, * target3dNucleus;
0063     G4FermiMomentum theFermi;
0064     G4LorentzVector pInitialState, pFinalState;
0065 
0066     G4bool debug_G4BinaryLightIonReactionResults;
0067     static G4int theBLIR_ID;
0068 };
0069 inline void G4BinaryLightIonReaction::SetPrecompound(G4VPreCompoundModel* ptr)
0070 {
0071   if(ptr) { theProjectileFragmentation = ptr; }
0072   theHandler = theProjectileFragmentation->GetExcitationHandler();
0073 }
0074 inline void G4BinaryLightIonReaction::SetDeExcitation(G4ExcitationHandler* ptr)
0075 {
0076   theProjectileFragmentation->SetExcitationHandler(ptr);
0077   theHandler = ptr;
0078 }
0079 
0080 #endif