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0026 #ifndef G4BinaryLightIonReaction_h
0027 #define G4BinaryLightIonReaction_h 1
0028
0029 #include "G4BinaryCascade.hh"
0030 #include "G4PreCompoundModel.hh"
0031 #include "G4HadFinalState.hh"
0032 #include "G4ExcitationHandler.hh"
0033
0034 class G4BinaryLightIonReaction : public G4HadronicInteraction
0035 {
0036 public:
0037 G4BinaryLightIonReaction(G4VPreCompoundModel* ptr = 0);
0038 virtual ~G4BinaryLightIonReaction();
0039 G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
0040 G4Nucleus& theNucleus);
0041 inline void SetPrecompound(G4VPreCompoundModel* ptr);
0042 inline void SetDeExcitation(G4ExcitationHandler* ptr);
0043
0044 virtual void ModelDescription(std::ostream&) const ;
0045
0046 private:
0047 G4bool EnergyAndMomentumCorrector(G4ReactionProductVector* products,
0048 G4LorentzVector& TotalCollisionMom);
0049 G4bool SetLighterAsProjectile(G4LorentzVector & mom,const G4LorentzRotation & toBreit);
0050 G4ReactionProductVector * FuseNucleiAndPrompound(const G4LorentzVector & mom);
0051 G4ReactionProductVector * Interact(G4LorentzVector & mom, const G4LorentzRotation & );
0052 G4double GetProjectileExcitation();
0053 void DeExciteSpectatorNucleus(G4ReactionProductVector * spectators, G4ReactionProductVector * cascaders,
0054 G4double theStatisticalExEnergy, G4LorentzVector & momentum);
0055 G4LorentzVector SortResult(G4ReactionProductVector * result,G4ReactionProductVector * spectators,G4ReactionProductVector * cascaders);
0056
0057 G4BinaryCascade* theModel;
0058 G4ExcitationHandler* theHandler;
0059 G4VPreCompoundModel* theProjectileFragmentation;
0060 G4HadFinalState theResult;
0061 G4int pA, pZ, tA, tZ,spectatorA,spectatorZ;
0062 G4Fancy3DNucleus * projectile3dNucleus, * target3dNucleus;
0063 G4FermiMomentum theFermi;
0064 G4LorentzVector pInitialState, pFinalState;
0065
0066 G4bool debug_G4BinaryLightIonReactionResults;
0067 static G4int theBLIR_ID;
0068 };
0069 inline void G4BinaryLightIonReaction::SetPrecompound(G4VPreCompoundModel* ptr)
0070 {
0071 if(ptr) { theProjectileFragmentation = ptr; }
0072 theHandler = theProjectileFragmentation->GetExcitationHandler();
0073 }
0074 inline void G4BinaryLightIonReaction::SetDeExcitation(G4ExcitationHandler* ptr)
0075 {
0076 theProjectileFragmentation->SetExcitationHandler(ptr);
0077 theHandler = ptr;
0078 }
0079
0080 #endif