File indexing completed on 2025-01-18 09:54:36
0001
0002
0003
0004
0005 #include "CLHEP/Vector/ThreeVector.h"
0006 #include "CLHEP/Vector/Rotation.h"
0007 #include "CLHEP/Geometry/Point3D.h"
0008 #include "CLHEP/Geometry/Vector3D.h"
0009 #include "CLHEP/Geometry/Normal3D.h"
0010
0011 namespace HepGeom {
0012
0013
0014
0015 inline
0016 Transform3D::Transform3D_row::Transform3D_row
0017 (const Transform3D & r, int i) : rr(r), ii(i) {}
0018
0019 inline
0020 double Transform3D::Transform3D_row::operator[](int jj) const {
0021 return rr(ii,jj);
0022 }
0023
0024 inline
0025 const Transform3D::Transform3D_row Transform3D::operator[](int i) const {
0026 return Transform3D_row(*this, i);
0027 }
0028
0029 inline
0030 Transform3D::Transform3D(const CLHEP::HepRotation & mt, const CLHEP::Hep3Vector & v) {
0031 xx_= mt.xx(); xy_= mt.xy(); xz_= mt.xz();
0032 yx_= mt.yx(); yy_= mt.yy(); yz_= mt.yz();
0033 zx_= mt.zx(); zy_= mt.zy(); zz_= mt.zz();
0034 dx_= v.x(); dy_= v.y(); dz_= v.z();
0035 }
0036
0037 inline
0038 CLHEP::HepRotation
0039 Transform3D::getRotation() const {
0040 CLHEP::HepRotation mt;
0041 return mt.rotateAxes(CLHEP::Hep3Vector(xx_,yx_,zx_),
0042 CLHEP::Hep3Vector(xy_,yy_,zy_),
0043 CLHEP::Hep3Vector(xz_,yz_,zz_));
0044 }
0045
0046 inline
0047 CLHEP::Hep3Vector
0048 Transform3D::getTranslation() const {
0049 return CLHEP::Hep3Vector(dx_,dy_,dz_);
0050 }
0051
0052
0053
0054 inline
0055 Rotate3D::Rotate3D(const CLHEP::HepRotation & mt) {
0056 xx_= mt.xx(); xy_= mt.xy(); xz_= mt.xz();
0057 yx_= mt.yx(); yy_= mt.yy(); yz_= mt.yz();
0058 zx_= mt.zx(); zy_= mt.zy(); zz_= mt.zz();
0059 dx_= 0; dy_= 0; dz_= 0;
0060 }
0061
0062 inline
0063 Rotate3D::Rotate3D(double a, const Vector3D<double> & v) {
0064 *this =
0065 Rotate3D(a, Point3D<double>(0,0,0), Point3D<double>(v.x(),v.y(),v.z()));
0066 }
0067
0068 inline
0069 Rotate3D::Rotate3D(const Point3D<double> & fr1, const Point3D<double> & fr2,
0070 const Point3D<double> & to1, const Point3D<double> & to2)
0071 : Transform3D(Point3D<double>(0,0,0),fr1,fr2,
0072 Point3D<double>(0,0,0),to1,to2) {}
0073
0074
0075
0076 inline
0077 Translate3D::Translate3D(const CLHEP::Hep3Vector & v)
0078 : Transform3D(1,0,0,v.x(), 0,1,0,v.y(), 0,0,1,v.z()) {}
0079
0080
0081
0082 inline
0083 Reflect3D::Reflect3D(const Normal3D<double> & n, const Point3D<double> & p) {
0084 *this = Reflect3D(n.x(), n.y(), n.z(), -n*p);
0085 }
0086
0087 }