File indexing completed on 2026-09-12 08:31:00
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0029 #include "PrimaryGeneratorAction.hh"
0030
0031 #include "G4Box.hh"
0032 #include "G4LogicalVolume.hh"
0033 #include "G4LogicalVolumeStore.hh"
0034 #include "G4ParticleDefinition.hh"
0035 #include "G4ParticleGun.hh"
0036 #include "G4ParticleTable.hh"
0037 #include "G4RunManager.hh"
0038 #include "G4SystemOfUnits.hh"
0039 #include "Randomize.hh"
0040
0041 namespace VtkVis
0042 {
0043
0044
0045
0046 PrimaryGeneratorAction::PrimaryGeneratorAction()
0047 {
0048 G4int n_particle = 1;
0049 fParticleGun = new G4ParticleGun(n_particle);
0050
0051
0052 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0053 G4String particleName;
0054 G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "e-");
0055 fParticleGun->SetParticleDefinition(particle);
0056 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
0057 fParticleGun->SetParticleEnergy(16.5 * GeV);
0058 }
0059
0060
0061
0062 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0063 {
0064 delete fParticleGun;
0065 }
0066
0067
0068
0069 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0070 {
0071
0072
0073
0074
0075
0076
0077
0078 G4double envSizeXY = 0;
0079 G4double envSizeZ = 0;
0080
0081 if (!fEnvelopeBox) {
0082 G4LogicalVolume* envLV = G4LogicalVolumeStore::GetInstance()->GetVolume("Envelope");
0083 if (envLV) fEnvelopeBox = dynamic_cast<G4Box*>(envLV->GetSolid());
0084 }
0085
0086 if (fEnvelopeBox) {
0087 envSizeXY = fEnvelopeBox->GetXHalfLength() * 2.;
0088 envSizeZ = fEnvelopeBox->GetZHalfLength() * 2.;
0089 }
0090 else {
0091 G4ExceptionDescription msg;
0092 msg << "Envelope volume of box shape not found.\n";
0093 msg << "Perhaps you have changed geometry.\n";
0094 msg << "The gun will be place at the center.";
0095 G4Exception("PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg);
0096 }
0097
0098 G4double size = 0.8;
0099 G4double x0 = size * envSizeXY * (G4UniformRand() - 0.5);
0100 G4double y0 = size * envSizeXY * (G4UniformRand() - 0.5);
0101 G4double z0 = 0.5 * envSizeZ;
0102
0103 fParticleGun->SetParticlePosition(G4ThreeVector(0, 0, -z0));
0104
0105 fParticleGun->GeneratePrimaryVertex(anEvent);
0106 }
0107
0108
0109
0110 }