File indexing completed on 2025-02-23 09:22:48
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0030 #include "B1DetectorConstruction.hh"
0031
0032 #include "G4Box.hh"
0033 #include "G4Cons.hh"
0034 #include "G4LogicalVolume.hh"
0035 #include "G4NistManager.hh"
0036 #include "G4Orb.hh"
0037 #include "G4PVPlacement.hh"
0038 #include "G4RunManager.hh"
0039 #include "G4Sphere.hh"
0040 #include "G4SystemOfUnits.hh"
0041 #include "G4Trd.hh"
0042
0043
0044
0045 B1DetectorConstruction::B1DetectorConstruction() : G4VUserDetectorConstruction(), fScoringVolume(0)
0046 {}
0047
0048
0049
0050 B1DetectorConstruction::~B1DetectorConstruction() {}
0051
0052
0053
0054 G4VPhysicalVolume* B1DetectorConstruction::Construct()
0055 {
0056
0057 G4NistManager* nist = G4NistManager::Instance();
0058
0059
0060
0061 G4double env_sizeXY = 20 * cm, env_sizeZ = 30 * cm;
0062 G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER");
0063
0064
0065
0066 G4bool checkOverlaps = true;
0067
0068
0069
0070
0071 G4double world_sizeXY = 1.2 * env_sizeXY;
0072 G4double world_sizeZ = 1.2 * env_sizeZ;
0073 G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
0074
0075 G4Box* solidWorld =
0076 new G4Box("World",
0077 0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ);
0078
0079 G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld,
0080 world_mat,
0081 "World");
0082
0083 G4VPhysicalVolume* physWorld = new G4PVPlacement(0,
0084 G4ThreeVector(),
0085 logicWorld,
0086 "World",
0087 0,
0088 false,
0089 0,
0090 checkOverlaps);
0091
0092
0093
0094
0095 G4Box* solidEnv = new G4Box("Envelope",
0096 0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ);
0097
0098 G4LogicalVolume* logicEnv = new G4LogicalVolume(solidEnv,
0099 env_mat,
0100 "Envelope");
0101
0102 new G4PVPlacement(0,
0103 G4ThreeVector(),
0104 logicEnv,
0105 "Envelope",
0106 logicWorld,
0107 false,
0108 0,
0109 checkOverlaps);
0110
0111
0112
0113
0114 G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE");
0115 G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm, -7 * cm);
0116
0117
0118 G4double shape1_rmina = 0. * cm, shape1_rmaxa = 2. * cm;
0119 G4double shape1_rminb = 0. * cm, shape1_rmaxb = 4. * cm;
0120 G4double shape1_hz = 3. * cm;
0121 G4double shape1_phimin = 0. * deg, shape1_phimax = 360. * deg;
0122 G4Cons* solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb,
0123 shape1_hz, shape1_phimin, shape1_phimax);
0124
0125 G4LogicalVolume* logicShape1 = new G4LogicalVolume(solidShape1,
0126 shape1_mat,
0127 "Shape1");
0128
0129 new G4PVPlacement(0,
0130 pos1,
0131 logicShape1,
0132 "Shape1",
0133 logicEnv,
0134 false,
0135 0,
0136 checkOverlaps);
0137
0138
0139
0140
0141 G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU");
0142 G4ThreeVector pos2 = G4ThreeVector(0, -1 * cm, 7 * cm);
0143
0144
0145 G4double shape2_dxa = 12 * cm, shape2_dxb = 12 * cm;
0146 G4double shape2_dya = 10 * cm, shape2_dyb = 16 * cm;
0147 G4double shape2_dz = 6 * cm;
0148 G4Trd* solidShape2 = new G4Trd("Shape2",
0149 0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya,
0150 0.5 * shape2_dyb, 0.5 * shape2_dz);
0151
0152 G4LogicalVolume* logicShape2 = new G4LogicalVolume(solidShape2,
0153 shape2_mat,
0154 "Shape2");
0155
0156 new G4PVPlacement(0,
0157 pos2,
0158 logicShape2,
0159 "Shape2",
0160 logicEnv,
0161 false,
0162 0,
0163 checkOverlaps);
0164
0165
0166
0167 fScoringVolume = logicShape2;
0168
0169
0170
0171
0172 return physWorld;
0173 }
0174
0175