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File indexing completed on 2026-09-13 08:30:29
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 /// \file DrawGeometryVisAction.cc 0027 /// \brief Implementation of the DrawGeometryVisAction class 0028 0029 #include "DrawGeometryVisAction.hh" 0030 0031 #include "DetectorConstruction.hh" 0032 0033 #include "G4LogicalVolume.hh" 0034 #include "G4PhysicalVolumeModel.hh" 0035 #include "G4SystemOfUnits.hh" 0036 #include "G4VPhysicalVolume.hh" 0037 #include "G4VSolid.hh" 0038 #include "G4VVisManager.hh" 0039 0040 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0041 0042 DrawGeometryVisAction::DrawGeometryVisAction() 0043 { 0044 // Get a physical volume from your detector construction 0045 fDetectorConstruction = new B1::DetectorConstruction(); 0046 // (I think, properly, we should delete this in the destructor.) 0047 fPhysicalVolume = fDetectorConstruction->Construct(); 0048 // (I think the deletion of constructed volumes is handled by the volume stores.) 0049 // Give this an overall transform to avoid clash with other vis action(s) in this case 0050 fTransform = G4Translate3D(-20 * cm, 20 * cm, 0); 0051 // Get extent and transform if required 0052 G4PhysicalVolumeModel pvModel(fPhysicalVolume); 0053 fExtent = pvModel.GetExtent(); 0054 fExtent.Transform(fTransform); 0055 } 0056 0057 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0058 0059 DrawGeometryVisAction::~DrawGeometryVisAction() 0060 { 0061 delete fDetectorConstruction; 0062 } 0063 0064 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0065 0066 void DrawGeometryVisAction::Draw() 0067 { 0068 G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance(); 0069 if (pVisManager) { 0070 pVisManager->DrawGeometry(fPhysicalVolume, fTransform); 0071 } 0072 } 0073 0074 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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