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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file PerspectiveVisAction.hh
0027 /// \brief Definition of the PerspectiveVisAction class
0028 
0029 #ifndef PERSPECTIVEVISACTION_HH
0030 #define PERSPECTIVEVISACTION_HH
0031 
0032 #include "G4String.hh"
0033 #include "G4Transform3D.hh"
0034 #include "G4VUserVisAction.hh"
0035 
0036 #include <map>
0037 #include <vector>
0038 
0039 class G4VVisManager;
0040 class G4VSolid;
0041 class G4VisAttributes;
0042 
0043 class PerspectiveVisAction : public G4VUserVisAction
0044 {
0045   public:
0046     PerspectiveVisAction();
0047     void SetOptionString(const G4String& optionString) { fOptionString = optionString; }
0048     void SetScene(const G4String& scene) { fScene = scene; }
0049     virtual void Draw();
0050 
0051   private:
0052     void ExtendedDraw(const G4VSolid&, const G4VisAttributes&,
0053                       const G4Transform3D& objectTransformation = G4Transform3D());
0054     void RoomAndChair();
0055     void Chair(const G4VisAttributes&, const G4Transform3D&);
0056     G4VVisManager* fpVisManager;
0057     G4String fOptionString;
0058     G4String fScene;
0059     G4double fRoomX, fRoomY, fRoomZ,  // Half lengths.
0060       fWindowX, fWindowY, fWindowZ, fWindowSillHeight, fWindowOffset, fDoorFrameX, fDoorFrameY,
0061       fDoorFrameZ, fDoorFrameOffset, fDoorX, fDoorY, fDoorZ,
0062       fChairX,  // Half width.
0063       fChairY,  // Half depth.
0064       fChairZ,  // Half height.
0065       fChairSeat,  // Half height of top of seat.
0066       fChairThickness;  // Half thicknes of back, seat, legs.
0067 };
0068 
0069 #endif