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File indexing completed on 2026-09-22 08:10:04
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 /// \file PerspectiveVisAction.hh 0027 /// \brief Definition of the PerspectiveVisAction class 0028 0029 #ifndef PERSPECTIVEVISACTION_HH 0030 #define PERSPECTIVEVISACTION_HH 0031 0032 #include "G4String.hh" 0033 #include "G4Transform3D.hh" 0034 #include "G4VUserVisAction.hh" 0035 0036 #include <map> 0037 #include <vector> 0038 0039 class G4VVisManager; 0040 class G4VSolid; 0041 class G4VisAttributes; 0042 0043 class PerspectiveVisAction : public G4VUserVisAction 0044 { 0045 public: 0046 PerspectiveVisAction(); 0047 void SetOptionString(const G4String& optionString) { fOptionString = optionString; } 0048 void SetScene(const G4String& scene) { fScene = scene; } 0049 virtual void Draw(); 0050 0051 private: 0052 void ExtendedDraw(const G4VSolid&, const G4VisAttributes&, 0053 const G4Transform3D& objectTransformation = G4Transform3D()); 0054 void RoomAndChair(); 0055 void Chair(const G4VisAttributes&, const G4Transform3D&); 0056 G4VVisManager* fpVisManager; 0057 G4String fOptionString; 0058 G4String fScene; 0059 G4double fRoomX, fRoomY, fRoomZ, // Half lengths. 0060 fWindowX, fWindowY, fWindowZ, fWindowSillHeight, fWindowOffset, fDoorFrameX, fDoorFrameY, 0061 fDoorFrameZ, fDoorFrameOffset, fDoorX, fDoorY, fDoorZ, 0062 fChairX, // Half width. 0063 fChairY, // Half depth. 0064 fChairZ, // Half height. 0065 fChairSeat, // Half height of top of seat. 0066 fChairThickness; // Half thicknes of back, seat, legs. 0067 }; 0068 0069 #endif
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