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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
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0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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0015 // * use.  Please see the license in the file  LICENSE  and URL above *
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0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
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0021 // * any work based  on the software)  you  agree  to acknowledge its *
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0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file runAndEvent/RE02/src/RE02NestedPhantomParameterisation.cc
0027 /// \brief Implementation of the RE02NestedPhantomParameterisation class
0028 //
0029 //
0030 ///////////////////////////////////////////////////////////////////////////////
0031 #include "RE02NestedPhantomParameterisation.hh"
0032 
0033 #include "G4Box.hh"
0034 #include "G4LogicalVolume.hh"
0035 #include "G4Material.hh"
0036 #include "G4ThreeVector.hh"
0037 #include "G4VPhysicalVolume.hh"
0038 #include "G4VTouchable.hh"
0039 
0040 //=======================================================================
0041 // (RE02NestedPhantomParameterisation)
0042 //
0043 //  (Description)
0044 //     Class for nested parameterisation.
0045 //     This parameterisation handles material and transfomation of voxles.
0046 //
0047 //  T.Aso Created. Nov.2007.
0048 //
0049 ////////////////////////////////////////////////////////////////////
0050 
0051 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0052 RE02NestedPhantomParameterisation ::RE02NestedPhantomParameterisation(
0053   const G4ThreeVector& voxelSize, G4int nz, std::vector<G4Material*>& mat)
0054   : G4VNestedParameterisation(),
0055     fdX(voxelSize.x()),
0056     fdY(voxelSize.y()),
0057     fdZ(voxelSize.z()),
0058     fNz(nz),
0059     fMat(mat)
0060 {
0061   // Position of voxels.
0062   // x and y positions are already defined in DetectorConstruction
0063   // by using replicated volume. Here only we need to define is z positions
0064   // of voxles.
0065   fpZ.clear();
0066   G4double zp;
0067   for (G4int iz = 0; iz < fNz; iz++) {
0068     zp = (-fNz + 1 + 2 * iz) * fdZ;
0069     fpZ.push_back(zp);
0070   }
0071 }
0072 
0073 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0074 RE02NestedPhantomParameterisation::~RE02NestedPhantomParameterisation()
0075 {
0076   fpZ.clear();
0077 }
0078 
0079 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0080 //
0081 // Material assignment to geometry.
0082 //
0083 G4Material* RE02NestedPhantomParameterisation ::ComputeMaterial(G4VPhysicalVolume* /*currentVol*/,
0084                                                                 const G4int copyNo,
0085                                                                 const G4VTouchable* parentTouch)
0086 {
0087   if (parentTouch == 0)
0088     return fMat[0];  // protection for initialization and
0089                      // vis at idle state
0090   // Copy number of voxels.
0091   // Copy number of X and Y are obtained from replication number.
0092   // Copy nymber of Z is the copy number of current voxel.
0093   G4int ix = parentTouch->GetReplicaNumber(0);
0094   G4int iy = parentTouch->GetReplicaNumber(1);
0095   G4int iz = copyNo;
0096   // For demonstration purpose,a couple of materials are chosen alternately.
0097   G4Material* mat = 0;
0098   if (ix % 2 == 0 && iy % 2 == 0 && iz % 2 == 0)
0099     mat = fMat[0];
0100   else
0101     mat = fMat[1];
0102 
0103   return mat;
0104 }
0105 
0106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0107 //
0108 //  Number of Materials
0109 //  Material scanner is required for preparing physics tables and so on before
0110 //  stating simulation, so that G4 has to know number of materials.
0111 G4int RE02NestedPhantomParameterisation::GetNumberOfMaterials() const
0112 {
0113   return fMat.size();
0114 }
0115 
0116 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0117 //
0118 // GetMaterial
0119 //  This is needed for material scanner and realizing geometry.
0120 //
0121 G4Material* RE02NestedPhantomParameterisation::GetMaterial(G4int i) const
0122 {
0123   return fMat[i];
0124 }
0125 
0126 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0127 //
0128 // Transformation of voxels.
0129 //
0130 void RE02NestedPhantomParameterisation ::ComputeTransformation(const G4int copyNo,
0131                                                                G4VPhysicalVolume* physVol) const
0132 {
0133   G4ThreeVector position(0., 0., fpZ[copyNo]);
0134   physVol->SetTranslation(position);
0135 }
0136 
0137 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0138 //
0139 // Dimensions are always same in this RE02 example.
0140 //
0141 void RE02NestedPhantomParameterisation ::ComputeDimensions(G4Box& box, const G4int,
0142                                                            const G4VPhysicalVolume*) const
0143 {
0144   box.SetXHalfLength(fdX);
0145   box.SetYHalfLength(fdY);
0146   box.SetZHalfLength(fdZ);
0147 }