File indexing completed on 2026-03-30 07:51:12
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0029 #include "PrimaryGeneratorAction.hh"
0030
0031 #include "DetectorConstruction.hh"
0032 #include "PrimaryGeneratorMessenger.hh"
0033
0034 #include "G4Event.hh"
0035 #include "G4ParticleDefinition.hh"
0036 #include "G4ParticleGun.hh"
0037 #include "G4ParticleTable.hh"
0038 #include "G4SystemOfUnits.hh"
0039 #include "Randomize.hh"
0040
0041
0042
0043 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) : fDetector(det)
0044 {
0045 fParticleGun = new G4ParticleGun(1);
0046 SetDefaultKinematic();
0047
0048
0049 fGunMessenger = new PrimaryGeneratorMessenger(this);
0050 }
0051
0052
0053
0054 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0055 {
0056 delete fParticleGun;
0057 delete fGunMessenger;
0058 }
0059
0060
0061
0062 void PrimaryGeneratorAction::SetDefaultKinematic()
0063 {
0064 G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("proton");
0065 fParticleGun->SetParticleDefinition(particle);
0066 fParticleGun->SetParticleEnergy(10 * MeV);
0067 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
0068 G4double position = -0.45 * (fDetector->GetWorldSizeX());
0069 fParticleGun->SetParticlePosition(G4ThreeVector(position, 0. * cm, 0. * cm));
0070 }
0071
0072
0073 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0074 {
0075
0076
0077
0078
0079 if (fRndmBeam > 0.) {
0080 G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();
0081 if (fRndmBeam > fDetector->GetAbsorSizeYZ()) fRndmBeam = fDetector->GetAbsorSizeYZ();
0082 G4double rbeam = 0.5 * fRndmBeam;
0083 G4double x0 = oldPosition.x();
0084 G4double y0 = oldPosition.y() + (2 * G4UniformRand() - 1.) * rbeam;
0085 G4double z0 = oldPosition.z() + (2 * G4UniformRand() - 1.) * rbeam;
0086 fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
0087 fParticleGun->GeneratePrimaryVertex(anEvent);
0088 fParticleGun->SetParticlePosition(oldPosition);
0089 }
0090
0091 else
0092 fParticleGun->GeneratePrimaryVertex(anEvent);
0093
0094
0095
0096 G4double t0 = fTimeExposure * G4UniformRand();
0097 anEvent->GetPrimaryVertex()->SetT0(t0);
0098 }
0099
0100