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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 //
0027 /// \file PrimaryGeneratorAction.cc
0028 /// \brief Implementation of the PrimaryGeneratorAction class
0029 
0030 #include "PrimaryGeneratorAction.hh"
0031 
0032 #include "G4Box.hh"
0033 #include "G4Event.hh"
0034 #include "G4LogicalVolume.hh"
0035 #include "G4LogicalVolumeStore.hh"
0036 #include "G4ParticleGun.hh"
0037 #include "G4ParticleTable.hh"
0038 #include "G4Proton.hh"
0039 #include "G4RunManager.hh"
0040 #include "G4SystemOfUnits.hh"
0041 #include "Randomize.hh"
0042 
0043 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0044 
0045 PrimaryGeneratorAction::PrimaryGeneratorAction()
0046 {
0047   G4int nofParticles = 1;
0048   fParticleGun = new G4ParticleGun(nofParticles);
0049 
0050   // default particle kinematic
0051   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
0052   fParticleGun->SetParticleEnergy(1. * GeV);
0053   fParticleGun->SetParticleDefinition(G4Proton::Proton());
0054 }
0055 
0056 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0057 
0058 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0059 {
0060   delete fParticleGun;
0061 }
0062 
0063 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0064 
0065 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0066 {
0067   // This function is called at the begining of event
0068 
0069   // In order to avoid dependence of PrimaryGeneratorAction
0070   // on DetectorConstruction class we get world volume
0071   // from G4LogicalVolumeStore
0072   //
0073   G4double worldZHalfLength = 0.;
0074   auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
0075 
0076   // Check that the world volume has box shape
0077   G4Box* worldBox = nullptr;
0078   if (worldLV) {
0079     worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
0080   }
0081 
0082   if (worldBox) {
0083     worldZHalfLength = worldBox->GetZHalfLength();
0084   }
0085   else {
0086     G4ExceptionDescription msg;
0087     msg << "World volume of box shape not found." << G4endl;
0088     msg << "Perhaps you have changed geometry." << G4endl;
0089     msg << "The gun will be place in the center.";
0090     G4Exception("PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg);
0091   }
0092 
0093   // Set gun position
0094   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
0095 
0096   fParticleGun->GeneratePrimaryVertex(anEvent);
0097 }
0098 
0099 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......