Back to home page

EIC code displayed by LXR

 
 

    


File indexing completed on 2026-04-01 07:51:22

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file ExGflasha.cc
0027 /// \brief Main program of the gflash/gflasha example
0028 
0029 // G4 includes
0030 #include "G4PhysListFactory.hh"
0031 #include "G4RunManagerFactory.hh"
0032 #include "G4Timer.hh"
0033 #include "G4Types.hh"
0034 #include "G4UImanager.hh"
0035 #include "G4ios.hh"
0036 
0037 // my project
0038 #include "ExGflashActionInitialization.hh"
0039 #include "ExGflashDetectorConstruction.hh"
0040 
0041 #include "G4FastSimulationPhysics.hh"
0042 #include "G4UIExecutive.hh"
0043 #include "G4VisExecutive.hh"
0044 
0045 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0046 
0047 int main(int argc, char** argv)
0048 {
0049   // Instantiate G4UIExecutive if interactive mode
0050   G4UIExecutive* ui = nullptr;
0051   if (argc == 1) {
0052     ui = new G4UIExecutive(argc, argv);
0053   }
0054 
0055   // timer to see GFlash performance
0056   G4Timer timer;
0057   timer.Start();
0058 
0059   G4cout << "+-------------------------------------------------------+" << G4endl;
0060   G4cout << "|                                                       |" << G4endl;
0061   G4cout << "|          This is an example of Shower                 |" << G4endl;
0062   G4cout << "|          Parameterization with GFLASH                 |" << G4endl;
0063   G4cout << "+-------------------------------------------------------+" << G4endl;
0064 
0065   auto* runManager = G4RunManagerFactory::CreateRunManager();
0066 
0067   // UserInitialization classes (mandatory)
0068   auto detector = new ExGflashDetectorConstruction;
0069   runManager->SetUserInitialization(detector);
0070 
0071   // -- Select a physics list:
0072   G4PhysListFactory listFactory;
0073   G4String name;
0074   auto list_name = std::getenv("PHYSLIST");
0075   if (list_name == nullptr || std::strlen(list_name) == 0) {
0076     name = "FTFP_BERT";
0077   }
0078   else {
0079     name = list_name;
0080   }
0081   G4VModularPhysicsList* physicsList = listFactory.GetReferencePhysList(name);
0082 
0083   // -- Create a fast simulation physics constructor, used to augment
0084   // -- the above physics list to allow for fast simulation:
0085   auto fastSimulationPhysics = new G4FastSimulationPhysics();
0086 
0087   // -- We now configure the fastSimulationPhysics object.
0088   // -- The gflash model (GFlashShowerModel, see
0089   // ExGflashDetectorConstruction.cc)
0090   // -- is applicable to e+ and e- : we augment the physics list for these
0091   // -- particles (by adding a G4FastSimulationManagerProcess with below's
0092   // -- calls), this will make the fast simulation to be activated:
0093   fastSimulationPhysics->ActivateFastSimulation("e-");
0094   fastSimulationPhysics->ActivateFastSimulation("e+");
0095   // -- Register this fastSimulationPhysics to the physicsList,
0096   // -- when the physics list will be called by the run manager
0097   // -- (will happen at initialization of the run manager)
0098   // -- for physics process construction, the fast simulation
0099   // -- configuration will be applied as well.
0100   physicsList->RegisterPhysics(fastSimulationPhysics);
0101   runManager->SetUserInitialization(physicsList);
0102 
0103   // Action initialization:
0104   runManager->SetUserInitialization(new ExGflashActionInitialization(detector));
0105 
0106   G4VisManager* visManager = new G4VisExecutive;
0107   visManager->Initialize();
0108 
0109   G4UImanager* UImanager = G4UImanager::GetUIpointer();
0110 
0111   if (ui != nullptr)  // Define UI terminal for interactive mode
0112   {
0113     UImanager->ApplyCommand("/control/execute vis.mac");
0114     ui->SessionStart();
0115     delete ui;
0116   }
0117   else  // Batch mode
0118   {
0119     G4String s = *(argv + 1);
0120     UImanager->ApplyCommand("/control/execute " + s);
0121   }
0122 
0123   delete visManager;
0124   delete runManager;
0125 
0126   timer.Stop();
0127   G4cout << G4endl;
0128   G4cout << "******************************************";
0129   G4cout << G4endl;
0130   G4cout << "Total Real Elapsed Time is: " << timer.GetRealElapsed();
0131   G4cout << G4endl;
0132   G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
0133   G4cout << G4endl;
0134   G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
0135   G4cout << G4endl;
0136   G4cout << "******************************************";
0137   G4cout << G4endl;
0138 
0139   return 0;
0140 }
0141 
0142 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......