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File indexing completed on 2025-02-23 09:22:33
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // 0027 /// \file Par02PrimaryGeneratorAction.cc 0028 /// \brief Implementation of the Par02PrimaryGeneratorAction class 0029 0030 #include "Par02PrimaryGeneratorAction.hh" 0031 0032 #include "Par02PrimaryParticleInformation.hh" 0033 0034 #include "G4Event.hh" 0035 #include "G4ParticleDefinition.hh" 0036 #include "G4ParticleGun.hh" 0037 #include "G4ParticleTable.hh" 0038 #include "G4SystemOfUnits.hh" 0039 #include "globals.hh" 0040 0041 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0042 0043 Par02PrimaryGeneratorAction::Par02PrimaryGeneratorAction() 0044 { 0045 G4int n_particle = 1; 0046 fParticleGun = new G4ParticleGun(n_particle); 0047 0048 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 0049 G4String particleName; 0050 G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "geantino"); 0051 fParticleGun->SetParticleDefinition(particle); 0052 0053 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 1.0, 0.0)); 0054 fParticleGun->SetParticleEnergy(100.0 * GeV); 0055 fParticleGun->SetParticlePosition(G4ThreeVector(0.0, 0.0, 0.0)); 0056 } 0057 0058 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0059 0060 Par02PrimaryGeneratorAction::~Par02PrimaryGeneratorAction() 0061 { 0062 delete fParticleGun; 0063 } 0064 0065 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0066 0067 void Par02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 0068 { 0069 fParticleGun->GeneratePrimaryVertex(anEvent); 0070 0071 // Loop over the vertices, and then over primary particles, 0072 // and for each primary particle create an info object, in 0073 // which to store "Monte Carlo true" information. 0074 // This approach could appear unnecessarily heavy in the present case 0075 // of a trivial particle gun generator, but it is useful in the more 0076 // realistic case of a Monte Carlo event generator like Pythia8. 0077 G4int count_particles = 0; 0078 for (G4int ivtx = 0; ivtx < anEvent->GetNumberOfPrimaryVertex(); ivtx++) { 0079 for (G4int ipp = 0; ipp < anEvent->GetPrimaryVertex(ivtx)->GetNumberOfParticle(); ipp++) { 0080 G4PrimaryParticle* primary_particle = anEvent->GetPrimaryVertex(ivtx)->GetPrimary(ipp); 0081 if (primary_particle) { 0082 primary_particle->SetUserInformation(new Par02PrimaryParticleInformation( 0083 count_particles, primary_particle->GetPDGcode(), primary_particle->GetMomentum())); 0084 count_particles++; 0085 } 0086 } 0087 } 0088 } 0089 0090 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0091 0092 G4ParticleGun* Par02PrimaryGeneratorAction::GetParticleGun() 0093 { 0094 return fParticleGun; 0095 } 0096 0097 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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