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File indexing completed on 2025-02-23 09:22:29
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 /// \file parallel/ThreadsafeScorers/include/TSDetectorConstruction.hh 0027 /// \brief Definition of the TSDetectorConstruction class 0028 // 0029 // 0030 // 0031 // 0032 /// Construction of a target material (default = boron) surrounded by a 0033 /// casing material (default = water) and a vacuum world (default = 0034 /// target and casing fill world). The target + casing is brick 0035 /// geometry with fTargetSections defining the number of divisions 0036 /// in each dimension. The end sections in each dimension 0037 /// is set to the casing. So a fTargetSections = G4ThreeVector(3, 3, 3) 0038 /// would be one section of boron and 8 sections of water. 0039 /// The idea behind this geometry is just to create a simple geometry that 0040 /// scatters and produces a lot neutrons with a minimal number of sections 0041 /// (i.e. coarse meshing) such that the contention in operating on 0042 /// the atomic hits maps is higher and round-off errors in the 0043 /// thread-local hits maps are detectable (printed out in TSRunAction) 0044 /// from the sheer number of floating point sum operations. 0045 /// Two scorers are implemented: EnergyDeposit and Number of steps 0046 /// The energy deposit is to (possibly) show the round-off error seen 0047 /// with thread-local hits maps. The # of steps scorer is to verify 0048 /// the thread-safe and thread-local hits maps provide the same results. 0049 // 0050 // 0051 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0052 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0053 0054 #ifndef tsdetectorconstruction_hh 0055 #define tsdetectorconstruction_hh 1 0056 0057 #include "G4ThreeVector.hh" 0058 #include "G4VUserDetectorConstruction.hh" 0059 #include "globals.hh" 0060 0061 #include <map> 0062 #include <set> 0063 0064 class G4Box; 0065 class G4Tubs; 0066 class G4Sphere; 0067 class G4LogicalVolume; 0068 class G4VPhysicalVolume; 0069 class G4Material; 0070 0071 class TSDetectorConstruction : public G4VUserDetectorConstruction 0072 { 0073 public: 0074 typedef std::map<G4String, G4Material*> MaterialCollection_t; 0075 typedef std::set<G4LogicalVolume*> ScoringVolumes_t; 0076 0077 public: 0078 TSDetectorConstruction(); 0079 virtual ~TSDetectorConstruction(); 0080 0081 static TSDetectorConstruction* Instance(); 0082 0083 public: 0084 G4VPhysicalVolume* Construct(); 0085 inline const G4ThreeVector& GetWorldDimensions() const { return fWorldDim; } 0086 inline const ScoringVolumes_t& GetScoringVolumes() const { return fScoringVolumes; } 0087 inline const G4String& GetMFDName() const { return fMfdName; } 0088 inline G4int GetTotalTargets() const 0089 { 0090 return fTargetSections.x() * fTargetSections.y() * fTargetSections.z(); 0091 } 0092 0093 protected: 0094 virtual MaterialCollection_t ConstructMaterials(); 0095 virtual G4VPhysicalVolume* ConstructWorld(const MaterialCollection_t&); 0096 virtual void ConstructSDandField(); 0097 0098 private: 0099 static TSDetectorConstruction* fgInstance; 0100 G4VPhysicalVolume* fWorldPhys; 0101 ScoringVolumes_t fScoringVolumes; 0102 G4String fWorldMaterialName; 0103 G4String fTargetMaterialName; 0104 G4String fCasingMaterialName; 0105 G4ThreeVector fWorldDim; 0106 G4ThreeVector fTargetDim; 0107 G4ThreeVector fTargetSections; 0108 G4String fMfdName; 0109 }; 0110 0111 #endif
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