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File indexing completed on 2025-02-23 09:22:29

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 //
0027 /// \file B2PrimaryGeneratorAction.cc
0028 /// \brief Implementation of the B2PrimaryGeneratorAction class
0029 
0030 #include "B2PrimaryGeneratorAction.hh"
0031 
0032 #include "G4Box.hh"
0033 #include "G4Event.hh"
0034 #include "G4LogicalVolume.hh"
0035 #include "G4LogicalVolumeStore.hh"
0036 #include "G4ParticleDefinition.hh"
0037 #include "G4ParticleGun.hh"
0038 #include "G4ParticleTable.hh"
0039 #include "G4SystemOfUnits.hh"
0040 #include "Randomize.hh"
0041 
0042 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0043 
0044 B2PrimaryGeneratorAction::B2PrimaryGeneratorAction() : G4VUserPrimaryGeneratorAction()
0045 {
0046   G4int nofParticles = 1;
0047   fParticleGun = new G4ParticleGun(nofParticles);
0048 
0049   // default particle kinematic
0050 
0051   G4ParticleDefinition* particleDefinition =
0052     G4ParticleTable::GetParticleTable()->FindParticle("proton");
0053 
0054   fParticleGun->SetParticleDefinition(particleDefinition);
0055   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
0056   fParticleGun->SetParticleEnergy(3.0 * GeV);
0057 }
0058 
0059 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0060 
0061 B2PrimaryGeneratorAction::~B2PrimaryGeneratorAction()
0062 {
0063   delete fParticleGun;
0064 }
0065 
0066 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0067 
0068 void B2PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0069 {
0070   // This function is called at the begining of event
0071 
0072   // In order to avoid dependence of PrimaryGeneratorAction
0073   // on DetectorConstruction class we get world volume
0074   // from G4LogicalVolumeStore.
0075 
0076   G4double worldZHalfLength = 0;
0077   G4LogicalVolume* worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
0078   G4Box* worldBox = NULL;
0079   if (worldLV) worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
0080   if (worldBox)
0081     worldZHalfLength = worldBox->GetZHalfLength();
0082   else {
0083     G4cerr << "World volume of box not found." << G4endl;
0084     G4cerr << "Perhaps you have changed geometry." << G4endl;
0085     G4cerr << "The gun will be place in the center." << G4endl;
0086   }
0087 
0088   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
0089 
0090   fParticleGun->GeneratePrimaryVertex(anEvent);
0091 }
0092 
0093 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......