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0034 #ifndef WLSRun_h
0035 #define WLSRun_h 1
0036
0037 #include "G4Run.hh"
0038
0039 class WLSRun : public G4Run
0040 {
0041 public:
0042 WLSRun() = default;
0043 ~WLSRun() override = default;
0044
0045 void AddTIR(G4int n)
0046 {
0047 G4double nd(n);
0048 fNTIR += nd;
0049 fNTIR2 += nd * nd;
0050 };
0051 void AddExiting(G4int n)
0052 {
0053 G4double nd(n);
0054 fNExiting += nd;
0055 fNExiting2 += nd * nd;
0056 };
0057 void AddEscapedEnd(G4int n)
0058 {
0059 G4double nd(n);
0060 fEscapedEnd += nd;
0061 fEscapedEnd2 += nd * nd;
0062 };
0063 void AddEscapedMid(G4int n)
0064 {
0065 G4double nd(n);
0066 fEscapedMid += nd;
0067 fEscapedMid2 += nd * nd;
0068 };
0069 void AddBounce(G4int n)
0070 {
0071 G4double nd(n);
0072 fBounce += nd;
0073 fBounce2 += nd * nd;
0074 };
0075 void AddWLSBounce(G4int n)
0076 {
0077 G4double nd(n);
0078 fWLSBounce += nd;
0079 fWLSBounce2 += nd * nd;
0080 };
0081 void AddClad1Bounce(G4int n)
0082 {
0083 G4double nd(n);
0084 fClad1Bounce += nd;
0085 fClad1Bounce2 += nd * nd;
0086 };
0087 void AddClad2Bounce(G4int n)
0088 {
0089 G4double nd(n);
0090 fClad2Bounce += nd;
0091 fClad2Bounce2 += nd * nd;
0092 };
0093 void AddReflected(G4int n)
0094 {
0095 G4double nd(n);
0096 fReflected += nd;
0097 fReflected2 += nd * nd;
0098 };
0099 void AddEscaped(G4int n)
0100 {
0101 G4double nd(n);
0102 fEscaped += nd;
0103 fEscaped2 += nd * nd;
0104 };
0105 void AddMirror(G4int n)
0106 {
0107 G4double nd(n);
0108 fMirror += nd;
0109 fMirror2 += nd * nd;
0110 };
0111 void AddDetectorHits(G4int n)
0112 {
0113 G4double nd(n);
0114 fDetectorHits += nd;
0115 fDetectorHits2 += nd * nd;
0116 };
0117
0118 void EndOfRun();
0119 void Merge(const G4Run*) override;
0120
0121 private:
0122 G4double fNTIR = 0.;
0123 G4double fNTIR2 = 0.;
0124 G4double fNExiting = 0.;
0125 G4double fNExiting2 = 0.;
0126 G4double fEscapedEnd = 0.;
0127 G4double fEscapedEnd2 = 0.;
0128 G4double fEscapedMid = 0.;
0129 G4double fEscapedMid2 = 0.;
0130 G4double fBounce = 0.;
0131 G4double fBounce2 = 0.;
0132 G4double fWLSBounce = 0.;
0133 G4double fWLSBounce2 = 0.;
0134 G4double fClad1Bounce = 0.;
0135 G4double fClad1Bounce2 = 0.;
0136 G4double fClad2Bounce = 0.;
0137 G4double fClad2Bounce2 = 0.;
0138 G4double fReflected = 0.;
0139 G4double fReflected2 = 0.;
0140 G4double fEscaped = 0.;
0141 G4double fEscaped2 = 0.;
0142 G4double fMirror = 0.;
0143 G4double fMirror2 = 0.;
0144 G4double fDetectorHits = 0.;
0145 G4double fDetectorHits2 = 0.;
0146 };
0147
0148 #endif