Back to home page

EIC code displayed by LXR

 
 

    


File indexing completed on 2025-02-23 09:22:14

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file medical/electronScattering/src/PrimaryGeneratorAction.cc
0027 /// \brief Implementation of the PrimaryGeneratorAction class
0028 //
0029 //
0030 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0031 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0032 
0033 #include "PrimaryGeneratorAction.hh"
0034 
0035 #include "DetectorConstruction.hh"
0036 #include "PrimaryGeneratorMessenger.hh"
0037 
0038 #include "G4Event.hh"
0039 #include "G4ParticleDefinition.hh"
0040 #include "G4ParticleTable.hh"
0041 #include "G4SystemOfUnits.hh"
0042 #include "Randomize.hh"
0043 
0044 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0045 
0046 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* DC)
0047   : fParticleGun(0), fDetector(DC), fGunMessenger(0)
0048 {
0049   fParticleGun = new G4ParticleGun(1);
0050 
0051   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0052   G4ParticleDefinition* particle = particleTable->FindParticle("e-");
0053   fParticleGun->SetParticleDefinition(particle);
0054   fParticleGun->SetParticleEnergy(20. * MeV);
0055   fZ0 = -0.5 * (fDetector->GetThicknessWorld());
0056   fParticleGun->SetParticlePosition(G4ThreeVector(0 * cm, 0 * cm, fZ0));
0057   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
0058 
0059   G4double radiusWorld = fDetector->GetRadiusWorld();
0060   fR2World = radiusWorld * radiusWorld;
0061   fRndmBeam = 420 * um;
0062 
0063   // create a messenger for this class
0064   fGunMessenger = new PrimaryGeneratorMessenger(this);
0065 }
0066 
0067 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0068 
0069 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0070 {
0071   delete fParticleGun;
0072   delete fGunMessenger;
0073 }
0074 
0075 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0076 
0077 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0078 {
0079   // this function is called at the begining of event
0080   //
0081   // randomize beam, if requested.
0082   if (fRndmBeam > 0.) {
0083     G4double s_proj = fRndmBeam / std::sqrt(2.);
0084     G4double x0, y0;
0085     do {
0086       x0 = G4RandGauss::shoot(0., s_proj);
0087       y0 = G4RandGauss::shoot(0., s_proj);
0088     } while ((x0 * x0 + y0 * y0) > fR2World);
0089     fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, fZ0));
0090   }
0091 
0092   fParticleGun->GeneratePrimaryVertex(anEvent);
0093 }
0094 
0095 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......