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File indexing completed on 2026-04-09 07:52:32

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file PrimaryGeneratorAction.cc
0027 /// \brief Implementation of the PrimaryGeneratorAction class
0028 
0029 #include "PrimaryGeneratorAction.hh"
0030 
0031 #include "DetectorConstruction.hh"
0032 #include "PrimaryGeneratorMessenger.hh"
0033 
0034 #include "G4Event.hh"
0035 #include "G4ParticleDefinition.hh"
0036 #include "G4ParticleTable.hh"
0037 #include "G4SystemOfUnits.hh"
0038 #include "Randomize.hh"
0039 
0040 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0041 
0042 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* DC)
0043   : fParticleGun(0), fDetector(DC), fGunMessenger(0)
0044 {
0045   fParticleGun = new G4ParticleGun(1);
0046 
0047   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0048   G4ParticleDefinition* particle = particleTable->FindParticle("e-");
0049   fParticleGun->SetParticleDefinition(particle);
0050   fParticleGun->SetParticleEnergy(20. * MeV);
0051   fZ0 = -0.5 * (fDetector->GetThicknessWorld());
0052   fParticleGun->SetParticlePosition(G4ThreeVector(0 * cm, 0 * cm, fZ0));
0053   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
0054 
0055   G4double radiusWorld = fDetector->GetRadiusWorld();
0056   fR2World = radiusWorld * radiusWorld;
0057   fRndmBeam = 420 * um;
0058 
0059   // create a messenger for this class
0060   fGunMessenger = new PrimaryGeneratorMessenger(this);
0061 }
0062 
0063 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0064 
0065 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0066 {
0067   delete fParticleGun;
0068   delete fGunMessenger;
0069 }
0070 
0071 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0072 
0073 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0074 {
0075   // this function is called at the begining of event
0076   //
0077   // randomize beam, if requested.
0078   if (fRndmBeam > 0.) {
0079     G4double s_proj = fRndmBeam / std::sqrt(2.);
0080     G4double x0, y0;
0081     do {
0082       x0 = G4RandGauss::shoot(0., s_proj);
0083       y0 = G4RandGauss::shoot(0., s_proj);
0084     } while ((x0 * x0 + y0 * y0) > fR2World);
0085     fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, fZ0));
0086   }
0087 
0088   fParticleGun->GeneratePrimaryVertex(anEvent);
0089 }
0090 
0091 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......