File indexing completed on 2026-03-29 07:51:46
0001
0002
0003
0004
0005
0006
0007
0008
0009
0010
0011
0012
0013
0014
0015
0016
0017
0018
0019
0020
0021
0022
0023
0024
0025
0026
0027
0028
0029
0030
0031
0032
0033
0034
0035
0036
0037
0038
0039
0040 #include "PrimaryGeneratorAction.hh"
0041
0042 #include "DetectorConstruction.hh"
0043
0044 #include "G4RandomDirection.hh"
0045 #include "G4RunManager.hh"
0046 #include "G4StateManager.hh"
0047 #include "G4SystemOfUnits.hh"
0048
0049
0050
0051 PrimaryGeneratorAction::PrimaryGeneratorAction()
0052 : G4VUserPrimaryGeneratorAction(), G4VStateDependent(), fParticleGun(0), fDetector(0)
0053 {
0054 fDetector = dynamic_cast<const DetectorConstruction*>(
0055 G4RunManager::GetRunManager()->GetUserDetectorConstruction());
0056 }
0057
0058
0059
0060 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0061 {
0062 G4StateManager::GetStateManager()->DeregisterDependent(this);
0063 if (fParticleGun) delete fParticleGun;
0064 }
0065
0066
0067
0068 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0069 {
0070 G4double thickness = fDetector->GetCytoThickness();
0071 G4double radius = fDetector->GetNuclRadius();
0072
0073 G4double rx = 1 * m;
0074 G4double ry = 1 * m;
0075 G4double rz = 1 * m;
0076 G4double myRadius = 0;
0077
0078 do {
0079 rx = (2 * G4UniformRand() - 1) * (radius + thickness) * 1.01;
0080 ry = (2 * G4UniformRand() - 1) * (radius + thickness) * 1.01;
0081 rz = (2 * G4UniformRand() - 1) * (radius + thickness) * 1.01;
0082 myRadius = std::sqrt(rx * rx + ry * ry + rz * rz);
0083
0084 } while (myRadius > radius + thickness || myRadius < radius);
0085
0086 fParticleGun->SetParticlePosition(G4ThreeVector(rx, ry, rz));
0087 fParticleGun->SetParticleMomentumDirection(G4RandomDirection());
0088 fParticleGun->GeneratePrimaryVertex(anEvent);
0089 }
0090
0091
0092
0093 G4bool PrimaryGeneratorAction::Notify(G4ApplicationState requestedState)
0094 {
0095 if (requestedState == G4State_Idle) {
0096 if (fParticleGun != 0) return true;
0097
0098 fParticleGun = new G4ParticleGun(1);
0099
0100
0101
0102 G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("e-");
0103 fParticleGun->SetParticleDefinition(particle);
0104 fParticleGun->SetParticleEnergy(0 * eV);
0105 fParticleGun->SetParticlePosition(G4ThreeVector());
0106 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1, 0, 0));
0107 }
0108
0109 return true;
0110 }