File indexing completed on 2025-02-23 09:22:10
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0039 #include "PrimaryGeneratorAction.hh"
0040
0041 #include "DetectorConstruction.hh"
0042
0043 #include "G4RandomDirection.hh"
0044 #include "G4RunManager.hh"
0045 #include "G4StateManager.hh"
0046 #include "G4SystemOfUnits.hh"
0047
0048
0049
0050 PrimaryGeneratorAction::PrimaryGeneratorAction()
0051 : G4VUserPrimaryGeneratorAction(), G4VStateDependent(), fParticleGun(0), fDetector(0)
0052 {
0053 fDetector = dynamic_cast<const DetectorConstruction*>(
0054 G4RunManager::GetRunManager()->GetUserDetectorConstruction());
0055 }
0056
0057
0058
0059 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0060 {
0061 G4StateManager::GetStateManager()->DeregisterDependent(this);
0062 if (fParticleGun) delete fParticleGun;
0063 }
0064
0065
0066
0067 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0068 {
0069 G4double thickness = fDetector->GetCytoThickness();
0070 G4double radius = fDetector->GetNuclRadius();
0071
0072 G4double rx = 1 * m;
0073 G4double ry = 1 * m;
0074 G4double rz = 1 * m;
0075 G4double myRadius = 0;
0076
0077 do {
0078 rx = (2 * G4UniformRand() - 1) * (radius + thickness) * 1.01;
0079 ry = (2 * G4UniformRand() - 1) * (radius + thickness) * 1.01;
0080 rz = (2 * G4UniformRand() - 1) * (radius + thickness) * 1.01;
0081 myRadius = std::sqrt(rx * rx + ry * ry + rz * rz);
0082
0083 } while (myRadius > radius + thickness || myRadius < radius);
0084
0085 fParticleGun->SetParticlePosition(G4ThreeVector(rx, ry, rz));
0086 fParticleGun->SetParticleMomentumDirection(G4RandomDirection());
0087 fParticleGun->GeneratePrimaryVertex(anEvent);
0088 }
0089
0090
0091
0092 G4bool PrimaryGeneratorAction::Notify(G4ApplicationState requestedState)
0093 {
0094 if (requestedState == G4State_Idle) {
0095 if (fParticleGun != 0) return true;
0096
0097 fParticleGun = new G4ParticleGun(1);
0098
0099
0100
0101 G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("e-");
0102 fParticleGun->SetParticleDefinition(particle);
0103 fParticleGun->SetParticleEnergy(0 * eV);
0104 fParticleGun->SetParticlePosition(G4ThreeVector());
0105 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1, 0, 0));
0106 }
0107
0108 return true;
0109 }