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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file scavenger/src/DetectorConstruction.cc
0027 /// \brief Implementation of the scavenger::DetectorConstruction class
0028 
0029 #include "DetectorConstruction.hh"
0030 
0031 #include "PrimaryKiller.hh"
0032 #include "ScoreSpecies.hh"
0033 
0034 #include "G4Box.hh"
0035 #include "G4LogicalVolume.hh"
0036 #include "G4MultiFunctionalDetector.hh"
0037 #include "G4NistManager.hh"
0038 #include "G4PVPlacement.hh"
0039 #include "G4SDManager.hh"
0040 #include "G4SystemOfUnits.hh"
0041 #include "G4VPrimitiveScorer.hh"
0042 #include "G4VisAttributes.hh"
0043 
0044 namespace scavenger
0045 {
0046 
0047 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
0048 
0049 DetectorConstruction::DetectorConstruction() : G4VUserDetectorConstruction() {}
0050 
0051 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
0052 
0053 G4VPhysicalVolume* DetectorConstruction::Construct()
0054 {
0055   // Water is defined from NIST material database
0056   auto* man = G4NistManager::Instance();
0057   auto* water = man->FindOrBuildMaterial("G4_WATER");
0058 
0059   // World
0060   G4double world_sizeXYZ = 1. * km;
0061   auto solidWorld =
0062     new G4Box("World", 0.5 * world_sizeXYZ, 0.5 * world_sizeXYZ, 0.5 * world_sizeXYZ);
0063 
0064   auto logicWorld = new G4LogicalVolume(solidWorld, water, "World");
0065 
0066   G4VPhysicalVolume* physWorld = new G4PVPlacement(nullptr,  // no rotation
0067                                                    G4ThreeVector(),  // its position at (0,0,0)
0068                                                    logicWorld,  // its logical volume
0069                                                    "World",  // its name
0070                                                    nullptr,  // its mother  volume
0071                                                    false,  // no boolean operation
0072                                                    0,  // copy number
0073                                                    true);  // checking overlaps
0074 
0075   // Visualization attributes
0076   auto worldVisAtt = new G4VisAttributes(G4Colour(.5, 1.0, .5));
0077   worldVisAtt->SetVisibility(true);
0078   logicWorld->SetVisAttributes(worldVisAtt);
0079   return physWorld;
0080 }
0081 
0082 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
0083 
0084 void DetectorConstruction::ConstructSDandField()
0085 {
0086   G4SDManager::GetSDMpointer()->SetVerboseLevel(1);
0087   /**
0088    * declare World as a MultiFunctionalDetector scorer
0089    */
0090   auto mfDetector = new G4MultiFunctionalDetector("mfDetector");
0091 
0092   // Kill primary track after a chosen energy loss OR under a chosen
0093   // kinetic energy
0094   auto primaryKiller = new PrimaryKiller("PrimaryKiller");
0095   primaryKiller->SetMinLossEnergyLimit(500. * eV);  // default value
0096   primaryKiller->SetMaxLossEnergyLimit(1. * keV);  // default value
0097   mfDetector->RegisterPrimitive(primaryKiller);
0098 
0099   // Record Species scorer:
0100   //  - score number of species over time
0101   //  - score the total energy deposition
0102   //  - compute the radiochemical yields (G values)
0103   G4VPrimitiveScorer* gValues = new ScoreSpecies("Species");
0104   mfDetector->RegisterPrimitive(gValues);
0105   G4SDManager::GetSDMpointer()->AddNewDetector(mfDetector);
0106   SetSensitiveDetector("World", mfDetector);
0107 }
0108 
0109 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
0110 
0111 }  // namespace scavenger