File indexing completed on 2025-02-23 09:21:46
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0034 #include "PrimaryGeneratorAction.hh"
0035
0036 #include "DetectorConstruction.hh"
0037
0038 #include "G4Electron.hh"
0039 #include "G4Event.hh"
0040 #include "G4Gamma.hh"
0041 #include "G4ParticleDefinition.hh"
0042 #include "G4ParticleGun.hh"
0043 #include "G4ParticleTable.hh"
0044 #include "G4PhysicalConstants.hh"
0045 #include "G4RandomDirection.hh"
0046 #include "G4RunManager.hh"
0047 #include "G4StateManager.hh"
0048 #include "G4SystemOfUnits.hh"
0049 #include "Randomize.hh"
0050
0051
0052
0053 PrimaryGeneratorAction::PrimaryGeneratorAction()
0054 : G4VUserPrimaryGeneratorAction(), G4VStateDependent(), fParticleGun(0), fDetector(0)
0055 {
0056 fDetector = dynamic_cast<const DetectorConstruction*>(
0057 G4RunManager::GetRunManager()->GetUserDetectorConstruction());
0058 G4int n_particle = 1;
0059 fParticleGun = new G4ParticleGun(n_particle);
0060 }
0061
0062
0063
0064 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0065 {
0066 G4StateManager::GetStateManager()->DeregisterDependent(this);
0067 if (fParticleGun) delete fParticleGun;
0068 }
0069
0070
0071
0072 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0073 {
0074 G4double R = fDetector->GetNPRadius();
0075 G4double Ryz = 9999;
0076
0077
0078
0079
0080 G4double scale = 1.;
0081
0082 G4double xpos = 0, ypos = 0, zpos = 0;
0083 while (!(Ryz < R)) {
0084 ypos = (2. * G4UniformRand() - 1.) * R;
0085 zpos = (2. * G4UniformRand() - 1.) * R;
0086 Ryz = std::sqrt(ypos * ypos + zpos * zpos);
0087 }
0088 xpos = std::sqrt(R * R - (ypos * ypos + zpos * zpos));
0089 fParticleGun->SetParticlePosition(G4ThreeVector(-xpos * scale, ypos * scale, zpos * scale));
0090 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1, 0, 0));
0091
0092 fParticleGun->GeneratePrimaryVertex(anEvent);
0093 }
0094
0095
0096
0097 G4bool PrimaryGeneratorAction::Notify(G4ApplicationState requestedState)
0098 {
0099 if (requestedState == G4State_Idle) {
0100 if (fParticleGun != 0) return true;
0101 G4double R = fDetector->GetNPRadius();
0102 G4double Ryz = 9999;
0103 ;
0104
0105
0106
0107
0108 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(-1, 0, 0));
0109
0110 while (!(Ryz < R)) {
0111 G4double ypos = (2. * G4UniformRand() - 1.) * R;
0112 G4double zpos = (2. * G4UniformRand() - 1.) * R;
0113 Ryz = std::sqrt(ypos * ypos + zpos * zpos);
0114 G4double xpos = std::sqrt(R * R - (ypos * ypos + zpos * zpos));
0115 fParticleGun->SetParticlePosition(G4ThreeVector(-xpos, ypos, zpos));
0116 }
0117
0118
0119 }
0120
0121 return true;
0122 }