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Last indexation completed on 2025-04-03 09:18:13 UTC

In this example, the particle fluence is evaluated for a very simple set-up, consisting of one target solid sphere, at the center of which a particle is shot (by default along the z-axis).
The particle fluence is computed in two places: "forward" and "backward", defined as the positions immediately after and before, respectively, of the target with respect to the direction of the primary particle.


SEE ALSO: README

  Name Size Date (UTC) Last indexed Description
  Name Size Date (UTC) Last indexed Description
folder Parent directory - 2025-04-03 07:01:06

ParticleFluence set-ups
Sphere
This set-up consists of a full solid target sphere - whose radius and material can be set via UI commands. The primary particle is shot from the center of the target sphere (along the z-axis direction by default). As scoring volume, we use a thin spherical shell outside the target sphere. The particle fluences are evaluated in the forward and backward hemispheres (with respect to the primary particle direction).


SEE ALSO: README

folder include/ - 2025-04-03 07:01:06  
folder src/ - 2025-04-03 07:01:06  
all_together.in 843 bytes 2025-04-03 07:01:06 -  
CMakeLists.txt 2027 bytes 2025-04-03 07:01:06 -  
cu.in 191 bytes 2025-04-03 07:01:06 -  
fe.in 191 bytes 2025-04-03 07:01:06 -  
GNUmakefile 165 bytes 2025-04-03 07:01:06 2025-04-03 08:07:14  
graphite.in 197 bytes 2025-04-03 07:01:06 -  
History 1258 bytes 2025-04-03 07:01:06 -  
lar.in 192 bytes 2025-04-03 07:01:06 -  
pb.in 191 bytes 2025-04-03 07:01:06 -  
pbwo4.in 194 bytes 2025-04-03 07:01:06 -  
polystyrene.in 200 bytes 2025-04-03 07:01:06 -  
README 2251 bytes 2025-04-03 07:01:06 -  
si.in 191 bytes 2025-04-03 07:01:06 -  
Sphere.cc 3089 bytes 2025-04-03 07:01:06 2025-04-03 08:07:14  
Sphere.out 134135 bytes 2025-04-03 07:01:06 -  
w.in 190 bytes 2025-04-03 07:01:06 -