Warning, file /geant4/examples/extended/geometry/vecGeomNavigation/src/VG01PrimaryGeneratorAction.cc was not indexed
or was modified since last indexation (in which case cross-reference links may be missing, inaccurate or erroneous).
0001
0002
0003
0004
0005
0006
0007
0008
0009
0010
0011
0012
0013
0014
0015
0016
0017
0018
0019
0020
0021
0022
0023
0024
0025
0026
0027
0028
0029
0030
0031
0032
0033 #include "VG01PrimaryGeneratorAction.hh"
0034
0035 #include "G4Event.hh"
0036 #include "G4ParticleDefinition.hh"
0037 #include "G4ParticleGun.hh"
0038 #include "G4ParticleTable.hh"
0039 #include "G4RandomDirection.hh"
0040 #include "G4SystemOfUnits.hh"
0041
0042
0043
0044 VG01PrimaryGeneratorAction::VG01PrimaryGeneratorAction(EGeneratorMode mode)
0045 : G4VUserPrimaryGeneratorAction(), fParticleGun(0), fMode(mode)
0046 {
0047 G4int n_particle = 1;
0048 fParticleGun = new G4ParticleGun(n_particle);
0049
0050 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0051 G4String particleName;
0052 fParticleGun->SetParticleDefinition(particleTable->FindParticle(particleName = "geantino"));
0053 fParticleGun->SetParticleEnergy(1.0 * GeV);
0054 fParticleGun->SetParticlePosition(G4ThreeVector(0, 0, 0));
0055 }
0056
0057
0058
0059 VG01PrimaryGeneratorAction::~VG01PrimaryGeneratorAction()
0060 {
0061 delete fParticleGun;
0062 }
0063
0064
0065
0066 void VG01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0067 {
0068 G4ThreeVector dir(1.0, 0.0, 0.0);
0069
0070
0071
0072 G4ThreeVector AxisModeVectors[3] = {G4ThreeVector(1, 0, 0), G4ThreeVector(0, 1, 0),
0073 G4ThreeVector(0, 0, 1.0)};
0074
0075 if (fMode == kFreeMode) {
0076
0077
0078 fParticleGun->GeneratePrimaryVertex(anEvent);
0079 return;
0080
0081 }
0082 else if (fMode == kFixedMode) {
0083 G4int i = anEvent->GetEventID() % 3;
0084 dir = G4ThreeVector(1.0, 0.0, 0.0);
0085 switch (i) {
0086 case 0:
0087 break;
0088 case 1:
0089 dir.setY(0.1);
0090 break;
0091 case 2:
0092 dir.setZ(0.1);
0093 break;
0094 }
0095 }
0096 else if (fMode == kUniformMode) {
0097 dir = G4RandomDirection();
0098 }
0099 else if (fMode == kAxisMode) {
0100 G4int i = anEvent->GetEventID() % 3;
0101 dir = AxisModeVectors[i];
0102 }
0103
0104 fParticleGun->SetParticleMomentumDirection(dir);
0105 fParticleGun->GeneratePrimaryVertex(anEvent);
0106 }