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File indexing completed on 2025-02-23 09:21:20
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 // 0027 /// \file VG01PrimaryGeneratorAction.cc 0028 /// \brief Implementation of the VG01PrimaryGeneratorAction class 0029 // 0030 // Authors: J. Apostolakis & S. Wenzel (CERN) 2018-2021 0031 // 0032 // Started from FullCMS code by Mihaly Novak (CERN) 2017 0033 0034 #include "VG01PrimaryGeneratorAction.hh" 0035 0036 #include "G4Event.hh" 0037 #include "G4ParticleDefinition.hh" 0038 #include "G4ParticleGun.hh" 0039 #include "G4ParticleTable.hh" 0040 #include "G4RandomDirection.hh" 0041 #include "G4SystemOfUnits.hh" 0042 0043 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0044 0045 VG01PrimaryGeneratorAction::VG01PrimaryGeneratorAction(EGeneratorMode mode) 0046 : G4VUserPrimaryGeneratorAction(), fParticleGun(0), fMode(mode) 0047 { 0048 G4int n_particle = 1; 0049 fParticleGun = new G4ParticleGun(n_particle); 0050 0051 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 0052 G4String particleName; 0053 fParticleGun->SetParticleDefinition(particleTable->FindParticle(particleName = "geantino")); 0054 fParticleGun->SetParticleEnergy(1.0 * GeV); 0055 fParticleGun->SetParticlePosition(G4ThreeVector(0, 0, 0)); // -1.2*m, 0.1, 0.1)); 0056 } 0057 0058 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0059 0060 VG01PrimaryGeneratorAction::~VG01PrimaryGeneratorAction() 0061 { 0062 delete fParticleGun; 0063 } 0064 0065 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0066 0067 void VG01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 0068 { 0069 G4ThreeVector dir(1.0, 0.0, 0.0); 0070 0071 // G4ThreeVector FixedMode[3] = 0072 // { G4ThreeVector(1,0,0), G4ThreeVector(1,0.1,0), G4ThreeVector( 1, 0, 0.1)}; 0073 G4ThreeVector AxisModeVectors[3] = {G4ThreeVector(1, 0, 0), G4ThreeVector(0, 1, 0), 0074 G4ThreeVector(0, 0, 1.0)}; 0075 0076 if (fMode == kFreeMode) { 0077 // Do not fix the direction 0078 // -- UI commands to particle mode can change it! 0079 fParticleGun->GeneratePrimaryVertex(anEvent); 0080 return; 0081 //---- 0082 } 0083 else if (fMode == kFixedMode) { 0084 G4int i = anEvent->GetEventID() % 3; 0085 dir = G4ThreeVector(1.0, 0.0, 0.0); 0086 switch (i) { 0087 case 0: 0088 break; 0089 case 1: 0090 dir.setY(0.1); 0091 break; 0092 case 2: 0093 dir.setZ(0.1); 0094 break; 0095 } 0096 } 0097 else if (fMode == kUniformMode) { 0098 dir = G4RandomDirection(); 0099 } 0100 else if (fMode == kAxisMode) { 0101 G4int i = anEvent->GetEventID() % 3; 0102 dir = AxisModeVectors[i]; 0103 } 0104 0105 fParticleGun->SetParticleMomentumDirection(dir); 0106 fParticleGun->GeneratePrimaryVertex(anEvent); 0107 }
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