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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 //
0027 /// \file VG01PrimaryGeneratorAction.cc
0028 /// \brief Implementation of the VG01PrimaryGeneratorAction class
0029 //
0030 //  Authors: J. Apostolakis & S. Wenzel (CERN)  2018-2021
0031 //
0032 //  Started from FullCMS code by Mihaly Novak (CERN) 2017
0033 
0034 #include "VG01PrimaryGeneratorAction.hh"
0035 
0036 #include "G4Event.hh"
0037 #include "G4ParticleDefinition.hh"
0038 #include "G4ParticleGun.hh"
0039 #include "G4ParticleTable.hh"
0040 #include "G4RandomDirection.hh"
0041 #include "G4SystemOfUnits.hh"
0042 
0043 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0044 
0045 VG01PrimaryGeneratorAction::VG01PrimaryGeneratorAction(EGeneratorMode mode)
0046   : G4VUserPrimaryGeneratorAction(), fParticleGun(0), fMode(mode)
0047 {
0048   G4int n_particle = 1;
0049   fParticleGun = new G4ParticleGun(n_particle);
0050 
0051   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0052   G4String particleName;
0053   fParticleGun->SetParticleDefinition(particleTable->FindParticle(particleName = "geantino"));
0054   fParticleGun->SetParticleEnergy(1.0 * GeV);
0055   fParticleGun->SetParticlePosition(G4ThreeVector(0, 0, 0));  // -1.2*m, 0.1, 0.1));
0056 }
0057 
0058 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0059 
0060 VG01PrimaryGeneratorAction::~VG01PrimaryGeneratorAction()
0061 {
0062   delete fParticleGun;
0063 }
0064 
0065 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0066 
0067 void VG01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0068 {
0069   G4ThreeVector dir(1.0, 0.0, 0.0);
0070 
0071   // G4ThreeVector FixedMode[3] =
0072   //  { G4ThreeVector(1,0,0), G4ThreeVector(1,0.1,0), G4ThreeVector( 1, 0, 0.1)};
0073   G4ThreeVector AxisModeVectors[3] = {G4ThreeVector(1, 0, 0), G4ThreeVector(0, 1, 0),
0074                                       G4ThreeVector(0, 0, 1.0)};
0075 
0076   if (fMode == kFreeMode) {
0077     // Do not fix the direction
0078     //   -- UI commands to particle mode can change it!
0079     fParticleGun->GeneratePrimaryVertex(anEvent);
0080     return;
0081     //----
0082   }
0083   else if (fMode == kFixedMode) {
0084     G4int i = anEvent->GetEventID() % 3;
0085     dir = G4ThreeVector(1.0, 0.0, 0.0);
0086     switch (i) {
0087       case 0:
0088         break;
0089       case 1:
0090         dir.setY(0.1);
0091         break;
0092       case 2:
0093         dir.setZ(0.1);
0094         break;
0095     }
0096   }
0097   else if (fMode == kUniformMode) {
0098     dir = G4RandomDirection();
0099   }
0100   else if (fMode == kAxisMode) {
0101     G4int i = anEvent->GetEventID() % 3;
0102     dir = AxisModeVectors[i];
0103   }
0104 
0105   fParticleGun->SetParticleMomentumDirection(dir);
0106   fParticleGun->GeneratePrimaryVertex(anEvent);
0107 }