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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file VG01PrimaryGeneratorAction.cc
0027 /// \brief Implementation of the VG01PrimaryGeneratorAction class
0028 
0029 //  Authors: J. Apostolakis & S. Wenzel (CERN)  2018-2021
0030 //
0031 //  Started from FullCMS code by Mihaly Novak (CERN) 2017
0032 
0033 #include "VG01PrimaryGeneratorAction.hh"
0034 
0035 #include "G4Event.hh"
0036 #include "G4ParticleDefinition.hh"
0037 #include "G4ParticleGun.hh"
0038 #include "G4ParticleTable.hh"
0039 #include "G4RandomDirection.hh"
0040 #include "G4SystemOfUnits.hh"
0041 
0042 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0043 
0044 VG01PrimaryGeneratorAction::VG01PrimaryGeneratorAction(EGeneratorMode mode)
0045   : G4VUserPrimaryGeneratorAction(), fParticleGun(0), fMode(mode)
0046 {
0047   G4int n_particle = 1;
0048   fParticleGun = new G4ParticleGun(n_particle);
0049 
0050   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0051   G4String particleName;
0052   fParticleGun->SetParticleDefinition(particleTable->FindParticle(particleName = "geantino"));
0053   fParticleGun->SetParticleEnergy(1.0 * GeV);
0054   fParticleGun->SetParticlePosition(G4ThreeVector(0, 0, 0));  // -1.2*m, 0.1, 0.1));
0055 }
0056 
0057 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0058 
0059 VG01PrimaryGeneratorAction::~VG01PrimaryGeneratorAction()
0060 {
0061   delete fParticleGun;
0062 }
0063 
0064 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0065 
0066 void VG01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0067 {
0068   G4ThreeVector dir(1.0, 0.0, 0.0);
0069 
0070   // G4ThreeVector FixedMode[3] =
0071   //  { G4ThreeVector(1,0,0), G4ThreeVector(1,0.1,0), G4ThreeVector( 1, 0, 0.1)};
0072   G4ThreeVector AxisModeVectors[3] = {G4ThreeVector(1, 0, 0), G4ThreeVector(0, 1, 0),
0073                                       G4ThreeVector(0, 0, 1.0)};
0074 
0075   if (fMode == kFreeMode) {
0076     // Do not fix the direction
0077     //   -- UI commands to particle mode can change it!
0078     fParticleGun->GeneratePrimaryVertex(anEvent);
0079     return;
0080     //----
0081   }
0082   else if (fMode == kFixedMode) {
0083     G4int i = anEvent->GetEventID() % 3;
0084     dir = G4ThreeVector(1.0, 0.0, 0.0);
0085     switch (i) {
0086       case 0:
0087         break;
0088       case 1:
0089         dir.setY(0.1);
0090         break;
0091       case 2:
0092         dir.setZ(0.1);
0093         break;
0094     }
0095   }
0096   else if (fMode == kUniformMode) {
0097     dir = G4RandomDirection();
0098   }
0099   else if (fMode == kAxisMode) {
0100     G4int i = anEvent->GetEventID() % 3;
0101     dir = AxisModeVectors[i];
0102   }
0103 
0104   fParticleGun->SetParticleMomentumDirection(dir);
0105   fParticleGun->GeneratePrimaryVertex(anEvent);
0106 }