File indexing completed on 2025-02-23 09:21:16
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0035 #include "F01PrimaryGeneratorMessenger.hh"
0036
0037 #include "F01PrimaryGeneratorAction.hh"
0038
0039 #include "G4SystemOfUnits.hh"
0040 #include "G4UIcmdWithADoubleAndUnit.hh"
0041 #include "G4UIcmdWithAString.hh"
0042
0043
0044
0045 F01PrimaryGeneratorMessenger::F01PrimaryGeneratorMessenger(F01PrimaryGeneratorAction* action)
0046 : fAction(action)
0047 {
0048 fRndmCmd = new G4UIcmdWithAString("/gun/random", this);
0049 fRndmCmd->SetGuidance("Shoot randomly the incident particle.");
0050 fRndmCmd->SetGuidance(" Choice : on, off(default)");
0051 fRndmCmd->SetParameterName("choice", true);
0052 fRndmCmd->SetDefaultValue("off");
0053 fRndmCmd->SetCandidates("on off");
0054 fRndmCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
0055
0056 fSetXVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/xvertex", this);
0057 fSetXVertexCmd->SetGuidance(" Set x coord. of the primary vertex.");
0058 fSetXVertexCmd->SetParameterName("xv", true);
0059 fSetXVertexCmd->SetDefaultValue(0.0 * mm);
0060 fSetXVertexCmd->SetDefaultUnit("mm");
0061
0062 fSetYVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/yvertex", this);
0063 fSetYVertexCmd->SetGuidance(" Set y coord. of the primary vertex.");
0064 fSetYVertexCmd->SetParameterName("yv", true);
0065 fSetYVertexCmd->SetDefaultValue(0.0 * mm);
0066 fSetYVertexCmd->SetDefaultUnit("mm");
0067
0068 fSetZVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/zvertex", this);
0069 fSetZVertexCmd->SetGuidance(" Set z coord. of the primary vertex.");
0070 fSetZVertexCmd->SetParameterName("zv", true);
0071 fSetZVertexCmd->SetDefaultValue(0.0 * mm);
0072 fSetZVertexCmd->SetDefaultUnit("mm");
0073 }
0074
0075
0076
0077 F01PrimaryGeneratorMessenger::~F01PrimaryGeneratorMessenger()
0078 {
0079 delete fRndmCmd;
0080 delete fSetXVertexCmd;
0081 delete fSetYVertexCmd;
0082 delete fSetZVertexCmd;
0083 }
0084
0085
0086
0087 void F01PrimaryGeneratorMessenger::SetNewValue(G4UIcommand* command, G4String newValue)
0088 {
0089 if (command == fRndmCmd) {
0090 fAction->SetRndmFlag(newValue);
0091 }
0092 if (command == fSetXVertexCmd) {
0093 fAction->SetXVertex(fSetXVertexCmd->GetNewDoubleValue(newValue));
0094 }
0095 if (command == fSetYVertexCmd) {
0096 fAction->SetYVertex(fSetYVertexCmd->GetNewDoubleValue(newValue));
0097 }
0098 if (command == fSetZVertexCmd) {
0099 fAction->SetZVertex(fSetZVertexCmd->GetNewDoubleValue(newValue));
0100 }
0101 }
0102
0103